From f5d7e43bb1a29abf17f8d371f66262c4e3de2b01 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 七月 2019 10:31:06 +0800
Subject: [PATCH] 4453 【主干】【2.0.200】仙盟拍品拍卖时长异常

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py |   70 +++++++++++++++++++++++++++++-----
 1 files changed, 59 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
index 18319ce..4de6d95 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
@@ -32,7 +32,9 @@
 import GameFuncComm
 import PlayerTJG
 import PlayerActivity
+import PlayerSuccess
 import PyGameData
+import BossHurtMng
 
 import copy
 import datetime
@@ -43,7 +45,7 @@
 ) = range(2)
 
 Def_TJGRecoverID = 1 #脱机挂找回索引ID
-
+Def_QueenRelics = 11 #娲皇遗迹找回索引ID
 ## OnDay处理
 #  @param curPlayer
 #  @return None
@@ -150,15 +152,26 @@
             recoverNumList.append(index)
         elif dailyQuestData.GetRelatedType() == 1:#每日活动
             dailyID = dailyQuestData.GetRelatedID()
+            lostOnDay = lostOnDayNum
             curDayTimes, dayTimesLimit = PlayerActivity.GetDailyActionFinishCnt(curPlayer, dailyID)
-            if dailyID == ShareDefine.DailyActionID_Dice:#我要太极只分是否参加过,没参加过才能找回,次数算1次
+            if dailyID in [ShareDefine.DailyActionID_Dice, ShareDefine.DailyActionID_IceLode]:#我要太极只分是否参加过,没参加过才能找回,次数算1次
                 dayTimesLimit = 1
                 if curDayTimes:
                     curDayTimes = dayTimesLimit
-                
-            if curDayTimes >= dayTimesLimit and not lostOnDayNum:
+            elif dailyID is ShareDefine.DailyActionID_WorldBOSS:
+                canKillCnt, dayTimesLimit = BossHurtMng.GetCanKillBossCnt(curPlayer, 0)
+                curDayTimes = dayTimesLimit - canKillCnt
+            elif dailyID is ShareDefine.DailyActionID_SealDemon:
+                #找回前先立即刷新一次
+                FBCommon.RegainFBCntProcess(curPlayer)
+                beyondTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainOverTime % ChConfig.Def_FBMapID_SealDemon)
+                recoverInterval = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval')
+                dayTimesLimit = 24*3600/recoverInterval
+                curDayTimes = dayTimesLimit - beyondTimes
+                lostOnDay = 0
+            if curDayTimes >= dayTimesLimit and not lostOnDay:
                 continue
-            addCommonCnt = (dayTimesLimit - curDayTimes) + lostOnDayNum * dayTimesLimit
+            addCommonCnt = (dayTimesLimit - curDayTimes) + lostOnDay * dayTimesLimit
             if addCommonCnt <=0:
                 continue
             curCommonCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBCommonCnt % index, 0)
@@ -287,11 +300,12 @@
             
         else:
             for itemID, itemCnt in totalItemDict.items(): 
-                ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 1, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True, showSysInfo=True)
+                ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
     if Def_TJGRecoverID in recoverCntDict:
         #脱机挂经验找回后重置
         PlayerTJG.ResetTJGDeadInfo(curPlayer)
-        
+    if Def_QueenRelics in recoverCntDict:
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, recoverCntDict[Def_QueenRelics])
     DataRecordPack.DR_PlayerRecover(curPlayer, recoverWay, recoverCntDict, totalExp, totalMoney, totalSP, totalItemDict)        
     __SetRecoverNum(curPlayer, recoverCntDict)
     __NotifyRecoverNum(curPlayer)
@@ -380,8 +394,26 @@
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBItemAddCnt % index, newItemAddCnt)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBExtraCnt % index, newExtraCnt)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBNoBuyCnt % index, newnoBuyCnt)
-        if max(newCommonCnt, newBuyCnt, newItemAddCnt, newExtraCnt, newnoBuyCnt) == 0 and index != Def_TJGRecoverID:
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HaveRecover % index, 1)
+        if index != Def_TJGRecoverID:
+            #1:找回了普通  2:找回了vip  3:2个都有找回  
+            recoverData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HaveRecover % index, 0)
+            updData = recoverData
+            if i < len(cntList) -1:
+                if recoverData == 2:
+                    updData = 3
+                elif recoverData == 0:
+                    updData = 1
+            else:
+                if max(curCommonCnt, curBuyCnt, curItemAddCnt, curExtraCnt) == 0:
+                    if recoverData == 0:
+                        updData = 2
+                    elif recoverData == 1:
+                        updData = 3
+                else:
+                    updData = 3
+                    
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HaveRecover % index, updData)
+     
         
     return
 
@@ -397,8 +429,8 @@
     reExp = PlayerControl.GetPlayerReExp(curPlayer)
     expRate = PlayerControl.GetLimitExpRate(curPlayer, ChConfig.ExpRateLimitType_Recover)
     extraData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverGainData % index, 0)
-    extraData2 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverGainDataEx % index, 0)
-    
+    dataEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverGainDataEx % index, 0)
+    realmLV = curPlayer.GetOfficialRank()
     tjgExp = 0 #脱机挂找回经验
     exp = 0
     sp = 0
@@ -423,6 +455,8 @@
         
     itemInfoList = awardDict.get("item", [])
     if itemInfoList:
+        job = curPlayer.GetJob()
+        jobItemList = ipyData.GetJobItemList()
         for itemInfo in itemInfoList:
             itemID = itemInfo.get('ItemID', 0)
             itemcntFormula = itemInfo.get('ItemCount', '')
@@ -431,10 +465,23 @@
             itemcnt = recoverCnt * eval(FormulaControl.GetCompileFormula('ResourcesBackitem%s_%s_%s' % (recoverWay, index, itemID), itemcntFormula))
             if not itemcnt:
                 continue
+            itemID = __GetJobItem(job, itemID, jobItemList)
             itemDict[itemID] = itemcnt
     
     return exp, sp, money, itemDict
 
+def __GetJobItem(job, itemID, jobItemList):
+    ## 获取物品对应的职业物品, 职业从1开始
+    for jobItemIDList in jobItemList:
+        if type(jobItemIDList) not in [list, tuple]:
+            GameWorld.ErrLog("资源找回职业物品组格式错误!itemID=%s,jobItemList=%s" % (itemID, jobItemList))
+            return itemID
+        if itemID in jobItemIDList:
+            if job <= 0 or job > len(jobItemIDList):
+                GameWorld.ErrLog("资源找回职业物品配置错误,没有该职业对应物品ID!itemID=%s,job=%s" % (itemID, job))
+                return itemID
+            return jobItemIDList[job - 1]
+    return itemID
 
 ## 通知找回次数
 #  @param curPlayer
@@ -461,6 +508,7 @@
         numInfoPack.Index = index
         numInfoPack.RecoverCnt = commonCnt
         numInfoPack.ExtraCnt = vipExtraCnt
+        numInfoPack.HaveRecover = haveRecover
         numInfoPack.ExtraData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverGainData % index, 0)
         numInfoPack.ExtraData2 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverGainDataEx % index, 0)
         sendPack.NumInfo.append(numInfoPack)  

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