From f5dde47094e426c534c219d784efdb93cc8ac1fb Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 03 四月 2019 17:34:17 +0800
Subject: [PATCH] 6446 【后端】增加所有已激活坐骑的攻击和生命百分比的效果值

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCostRebate.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCostRebate.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCostRebate.py
index be5decd..5044233 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCostRebate.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCostRebate.py
@@ -238,7 +238,7 @@
         PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), needCostGold])
         
     for itemID, itemCount, isBind in awardItemList:
-        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
+        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
         
     addDataDict = {"TemplateID":templateID, "NeedCostGold":needCostGold, "AwardIndex":awardIndex,
                    "ItemList":str(awardItemList)}

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