From f5dde47094e426c534c219d784efdb93cc8ac1fb Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期三, 03 四月 2019 17:34:17 +0800 Subject: [PATCH] 6446 【后端】增加所有已激活坐骑的攻击和生命百分比的效果值 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCostRebate.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCostRebate.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCostRebate.py index be5decd..5044233 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCostRebate.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCostRebate.py @@ -238,7 +238,7 @@ PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), needCostGold]) for itemID, itemCount, isBind in awardItemList: - ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem]) + ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem]) addDataDict = {"TemplateID":templateID, "NeedCostGold":needCostGold, "AwardIndex":awardIndex, "ItemList":str(awardItemList)} -- Gitblit v1.8.0