From f5e2429d47046ddf1ea5c699949886a1c63ee36a Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 27 四月 2019 21:09:14 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 -- 肉盾反射战
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py | 43 ++++---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4516.py | 12 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4530.py | 51 ++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4531.py | 54 ++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1315.py | 61 ++++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 28 +++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/OperControlManager.py | 6 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 8
11 files changed, 236 insertions(+), 41 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index b6c4339..3b66d80 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1793,7 +1793,7 @@
if GameObj.GetHP(defObj) > 0:
# 被攻击者将部分伤害转化为血量, 返回转化的百分比(小数点)
- changePer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, None, ChConfig.TriggerType_ChangeHurtToHP)
+ changePer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_ChangeHurtToHP)
if changePer:
SkillCommon.SkillAddHP(defObj, 0, int(changePer*hurtValue))
@@ -1882,13 +1882,20 @@
# 用于回血
findBuff.SetValue(int(findBuff.GetValue() + absortValue))
- if defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbValue):
- defObj.SetDict(ChConfig.Def_PlayerKey_AbsorbValue, 0) #吸收的单次伤害,单次伤害必须清空
- if defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShieldValue):
- # 麒麟护盾吸收伤害,将抵消的伤害存储
- absortValue = int(defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShieldValue)/float(ShareDefine.Def_MaxRateValue)*hurtValue)
- hurtValue -= absortValue
- defObj.SetDict(ChConfig.Def_PlayerKey_AbsorbValue, absortValue) #吸收的单次伤害
+
+ curEffect, plusValue, skillID = BuffSkill.FindBuffEffectPlusByEffectID(buffManager, ChConfig.Def_Skill_Effect_AbsorbShield)
+ if skillID:
+ absortValue = int(hurtValue*curEffect.GetEffectValue(0)/ShareDefine.Def_MaxRateValue)
+ if absortValue:
+ hurtValue -= absortValue
+ findBuff = SkillCommon.FindBuffByID(defObj, skillID)[0]
+ if findBuff:
+ # 用于爆炸
+ findBuff.SetValue1(min(findBuff.GetValue1() + absortValue, findBuff.GetValue()))
+ if findBuff.GetValue() == findBuff.GetValue1():
+ # 满值则通知爆炸
+ findBuff.SetRemainTime(1)
+
# 天罡护法,将期间受到的伤害总值用于回血,不改变伤害
curEffect, plusValue, skillID2 = BuffSkill.FindBuffEffectPlusByEffectID(buffManager, ChConfig.Def_Skill_Effect_StoreBlood)
@@ -2325,7 +2332,7 @@
def AttackEventTrigger(atkObj, defObj, curSkill, resultHurtType, tick):
#反弹伤害
- CalcBounceHP(atkObj, defObj, resultHurtType.LostHP, resultHurtType.HurtType)
+ CalcBounceHP(atkObj, defObj, resultHurtType.LostHP, resultHurtType.HurtType, curSkill)
#吸血
CalcSuckBlood(atkObj, defObj, curSkill, resultHurtType.RealHurtHP, tick)
@@ -2393,7 +2400,7 @@
# @param defObj 防守者
# @param hurtValue 伤害值
# @return None
-def CalcBounceHP(atkObj, defObj, hurtValue, hurtType):
+def CalcBounceHP(atkObj, defObj, hurtValue, hurtType, curSkill):
if not atkObj.GetCanAttack():
return
@@ -2417,6 +2424,7 @@
#没有反弹退出
defObj_DamageBackRate = defObj.GetDamageBackRate()
defObj_DamageBackRate += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, None, None, ChConfig.TriggerType_BounceHPPer)
+ defObj_DamageBackRate += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_BounceHPPerByAttacker)
bounceHP = hurtValue * defObj_DamageBackRate / float(ChConfig.Def_MaxRateValue)
bounceHP = int(bounceHP + PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, None, None, ChConfig.TriggerType_BounceHP))
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 1013dcb..c25a68a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -617,7 +617,7 @@
#---------需要记录在buff管理器中的效果ID,主要用于查找用---------------------------
-Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ, Def_Skill_Effect_StoreBlood]
+Def_BuffManager_EffectsID = [Def_Skill_Effect_AbsorbShield, Def_Skill_Effect_AbsorbShieldXMZJ, Def_Skill_Effect_StoreBlood]
#-------------------------------------------------------------------------
#基础属性效果ID
@@ -3051,8 +3051,6 @@
Def_PlayerKey_AttackFollowMaster = "FollowAtk" # 召唤兽跟随攻击
Def_PlayerKey_MoreHurtValue = "MoreHurtValue" # 额外的伤害值,一般用于不走公式
Def_PlayerKey_BloodShiledHurt = "BSHurt" # 伤害值用于血盾抵消
-Def_PlayerKey_AbsorbShieldValue = "AbsorbShieldValue" # 麒麟盾吸收减免伤害百分比
-Def_PlayerKey_AbsorbValue = "AbsorbValue" # 麒麟盾吸收的单次伤害
Def_PlayerKey_StartEquipCnt = "StartEquipCnt" # 珍品数量
Def_PlayerKey_TJGPackFullAfterEat = "TJGFullEat" # 脱机挂吞噬后背包依然满的情况
Def_PlayerKey_TJGStartTime = "TJGStartTime" # 脱机挂结算时间起点
@@ -4450,7 +4448,9 @@
TriggerType_ThumpHit, # 重击时 触发技能74
TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75
TriggerType_SkillSuccess, # 任何技能释放成功都可触发 76
-) = range(1, 77)
+TriggerType_BounceHPPerByAttacker, # 反弹伤害百分比值, 由攻击方决定 77
+TriggerType_NoControl, # 使关联技能不受控制 78
+) = range(1, 79)
#不可以佩戴翅膀的地图
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/OperControlManager.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/OperControlManager.py
index dc0d328..6fed33f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/OperControlManager.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/OperControlManager.py
@@ -30,6 +30,7 @@
import PlayerHorse
import ShareDefine
import SkillCommon
+import PassiveBuffEffMng
#GameObj字典-----------------------------------------------------------
@@ -98,10 +99,13 @@
# @param curOperState 请求状态
# @return bool值
# @remarks 判断对象是否可执行操作
-def IsObjCanDoAction(curObj, keyType, curOperState):
+def IsObjCanDoAction(curObj, keyType, curOperState, curSkill=None):
if SkillCommon.GetUsingPassiveSkill(curObj):
# 被动技能不限制
return True
+
+ if curSkill and PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(curObj, None, curSkill, ChConfig.TriggerType_NoControl):
+ return True
curActionState = GetObjActStateByType(curObj, keyType)
#GameWorld.Log("玩家 当前状态%s,判断行为 %s, 在 %s端的验证是否通过"%\
#(curActionState, curOperState, keyType), curObj.GetID())
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py
index 20ae584..34b1ee9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py
@@ -40,9 +40,9 @@
layer = max(curBuff.GetLayer(), 1)
#单次伤害, 毒有层级的情况
singleDecHP = curBuff.GetValue()*layer
- hurtPer = FindBuffPer(defender, curBuff) # 找到另外一个buff对中毒的伤害加成
+ #hurtPer = FindBuffPer(defender, curBuff) # 找到另外一个buff对中毒的伤害加成
- singleDecHP = int((hurtPer + ChConfig.Def_MaxRateValue)*1.0/ChConfig.Def_MaxRateValue*singleDecHP)
+ #singleDecHP = int((hurtPer + ChConfig.Def_MaxRateValue)*1.0/ChConfig.Def_MaxRateValue*singleDecHP)
#GameWorld.DebugLog("1033---------%s-%s-%s-%s"%(curBuff.GetValue(), layer, hurtPer, singleDecHP ) )
#buff拥有者
buffOwner = SkillCommon.GetBuffOwner(curBuff)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1315.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1315.py
new file mode 100644
index 0000000..7c52ed8
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1315.py
@@ -0,0 +1,61 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: 由服务端主导伤害的持续性技能, 献祭
+#
+# @author: Alee
+# @date 2019-4-27 下午03:13:54
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+#导入
+import GameWorld
+import SkillCommon
+import BaseAttack
+import ChConfig
+import PassiveBuffEffMng
+import SkillShell
+import GameObj
+import IPY_GameWorld
+
+def ProcessBuff(tagObj, curBuff, curEffect, processBuffTick, tick):
+ Attack(tagObj, curBuff, curEffect, tick)
+
+#间隔攻击,buffvalue第一个值为攻击次数
+def Attack(tagObj, curBuff, curEffect, tick):
+ if curBuff.GetValue() == 0:
+ return
+
+ curSkill = curBuff.GetSkill()
+
+ curBuff.SetValue(max(curBuff.GetValue() - 1, 0))
+
+ lostHP = GameObj.GetHP(tagObj)*curEffect.GetEffectValue(1)/ChConfig.Def_MaxRateValue
+ BaseAttack.AreaSkillAttackLostHP(tagObj, None, tagObj.GetPosX(), tagObj.GetPosY(),
+ curSkill, lostHP, tick, isExSkill=True)
+
+
+#buffvalue第一个值为攻击次数, 第二个值为被动增强
+def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):
+ curEffect = curSkill.GetEffect(0)
+ return [curEffect.GetEffectValue(0)]
+
+
+## 添加BUFF后的逻辑
+# @param None
+# @return None
+def DoAddBuffOver(curObj, addBuff, curEffect, tick):
+ Attack(curObj, addBuff, curEffect, tick) #立即执行一次攻击
+ if GameObj.GetHP(curObj) != 0:
+ addBuff.SetProcessInterval(tick)
+ return
+
+
+
+
+
+
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py
index 90ba847..48e2308 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py
@@ -3,7 +3,7 @@
#
#
##@package Buff_801
-# @todo: 麒麟盾,吸收XX%伤害
+# @todo: 增加可吸收受到伤害的10%护盾,护盾存在上限为生命20%血量,持续6秒,护盾破裂或者6秒后对周围目标造成吸收伤害值200%的伤害
#
# @author Alee
# @date 2017-10-31 14:10
@@ -13,12 +13,10 @@
"""Version = 2017-10-31 14:10"""
-import IPY_GameWorld
import GameWorld
import ChConfig
import SkillShell
-import PassiveBuffEffMng
-import PySkillManager
+import SkillCommon
import GameObj
@@ -26,23 +24,30 @@
# @param None
# @return None
def DoAddBuffOver(curObj, addBuff, curEffect, tick):
- buffValue = curEffect.GetEffectValue(0) + PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(
- curObj, None, addBuff.GetSkill(), ChConfig.TriggerType_AbsorbShield)
- # 战斗属性 在刷新的时候会清空,不能用在此函数中
- curObj.SetDict(ChConfig.Def_PlayerKey_AbsorbShieldValue, buffValue) # 吸收的伤害百分比
+ # SetValue1用于当前吸收值
+ addBuff.SetValue(GameObj.GetMaxHP(curObj)*curEffect.GetEffectValue(0)/ChConfig.Def_MaxRateValue) # 吸收上限
return
-##吸收伤害百分比
-# @param attacker 攻击者实例
-# @param curSkill 技能实例
-# @param curEffect 当前技能效果1
-# @return 总值
-def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):
- if not changeBuffValueDict:
- return []
-
- return [changeBuffValueDict.get(i, 0) for i in range(ChConfig.Def_BuffValue_Count)]
+
def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):
- curObj.SetDict(ChConfig.Def_PlayerKey_AbsorbShieldValue, 0) # 吸收的伤害百分比
+ boomValue = curBuff.GetValue1()
+ # 剩余护盾值用于爆炸
+ if boomValue == 0:
+ return
+
+ skillData = GameWorld.GetGameData().GetSkillBySkillID(curEffect.GetEffectValue(2))
+ if not skillData:
+ return
+ # 存储起来用于伤害
+ skillEffect = SkillCommon.GetSkillEffectByEffectID(skillData, ChConfig.Def_Skill_Effect_Attack)
+ if not skillEffect:
+ return
+ boomValue = boomValue*skillEffect.GetEffectValue(2)/ChConfig.Def_MaxRateValue
+ if boomValue == 0:
+ return
+ curObj.SetDict(ChConfig.Def_PlayerKey_MoreHurtValue, boomValue)
+
+ SkillShell.Trigger_UseSkill(curObj, None, curSkill, tick, curObj.GetPosX(), curObj.GetPosY())
+ curObj.SetDict(ChConfig.Def_PlayerKey_MoreHurtValue, 0)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4516.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4516.py
index 9ea98a2..08cd60b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4516.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4516.py
@@ -12,8 +12,20 @@
#---------------------------------------------------------------------
import ChConfig
+import GameObj
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
+ if passiveEffect.GetEffectValue(1):
+ # 普通攻击有效
+ useSkill = skillkwargs.get("useSkill", None)
+ if useSkill and useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
+ return False
+
+ if passiveEffect.GetEffectValue(2):
+ if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(2)):
+ #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(2))
+ return False
+
return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4530.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4530.py
new file mode 100644
index 0000000..8a466e0
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4530.py
@@ -0,0 +1,51 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: buff中被标记的攻击者攻击标记方减层
+#
+# @author: Alee
+# @date 2019-4-27 下午04:04:41
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+
+import ChConfig
+import GameWorld
+import SkillCommon
+import BuffSkill
+import SkillShell
+import IPY_GameWorld
+
+def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
+ if not defender:
+ return
+ curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+ if not curSkill:
+ return False
+
+ buffType = SkillCommon.GetBuffType(curSkill)
+ buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
+ #通过类型获取目标的buff管理器为空,则跳出
+ if buffTuple == ():
+ return False
+
+ buffManager = buffTuple[0]
+ buff = buffManager.FindBuff(curSkill.GetSkillTypeID())
+ if not buff:
+ return False
+
+ if buff.GetLayer() <= 0:
+ return False
+
+ if buff.GetOwnerID() != defender.GetID():
+ return False
+
+ BuffSkill.SetBuffLayer(attacker, buff, buff.GetLayer()-1, skillTypeID=curSkill.GetSkillTypeID())
+
+ return True
+
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4531.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4531.py
new file mode 100644
index 0000000..7d31dd6
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4531.py
@@ -0,0 +1,54 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+# @todo: buff中被攻击反弹自身最大攻击力XX%伤害
+#
+# @author: Alee
+# @date 2018-1-30 下午05:11:45
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+
+import ChConfig
+import GameWorld
+import GameObj
+import SkillCommon
+
+def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
+ if not defender:
+ return False
+ useSkill = skillkwargs.get("useSkill", None)
+ if not useSkill:
+ return False
+ # 主动型技能才有效
+ if useSkill.GetFuncType() not in [ChConfig.Def_SkillFuncType_FbSkill,
+ ChConfig.Def_SkillFuncType_NormalAttack]:
+ return False
+
+ curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+ if not curSkill:
+ return False
+
+ buffType = SkillCommon.GetBuffType(curSkill)
+ buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
+ #通过类型获取目标的buff管理器为空,则跳出
+ if buffTuple == ():
+ return False
+
+ buffManager = buffTuple[0]
+ buff = buffManager.FindBuff(curSkill.GetSkillTypeID())
+ if not buff:
+ return False
+
+ if buff.GetLayer() != 1:
+ return False
+
+ if buff.GetOwnerID() != defender.GetID():
+ return False
+ return True
+
+
+def GetValue(attacker, defender, passiveEffect):
+ return passiveEffect.GetEffectValue(0)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index cbb0acb..3d1af13 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -297,7 +297,7 @@
4013:ChConfig.TriggerType_AttackAddFinalValue, #攻击增加输出伤害11
4014:ChConfig.TriggerType_HappenState, #必定触发
4015:ChConfig.TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
- 4016:ChConfig.TriggerType_AbsorbShield, # 提高麒麟佑身的减少伤害效果提升20% 13
+ #4016:ChConfig.TriggerType_AbsorbShield, # 提高麒麟佑身的减少伤害效果提升20% 13
4017:ChConfig.TriggerType_BounceHP, # 反弹伤害固定值14,
4018:ChConfig.TriggerType_BuffDisappear, # buff消失后触发技能15,
4019:ChConfig.TriggerType_BuffTime, # 延长BUFF时间16,
@@ -355,8 +355,6 @@
4071:ChConfig.TriggerType_Buff_SuckBloodPer, # 攻击 百分比吸血
4072:ChConfig.TriggerType_SuperHitSkipCD, # 暴击无冷却 68
4073:ChConfig.TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
- 4074:ChConfig.TriggerType_BounceHP, # 反弹伤害固定值14, 记录值
- 4075:ChConfig.TriggerType_4074PerValue, # 增加4074的反弹比例
4076:ChConfig.TriggerType_dFinalHurtReducePer, # 防守方的最终伤害减少百分比 71
4077:ChConfig.TriggerType_AttackAddFinalPer, # 增加最终伤害百分比 59
4078:ChConfig.TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 4
@@ -374,6 +372,7 @@
4090:ChConfig.TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 4
4091:ChConfig.TriggerType_SkillOverNoAttack, # 技能释放后 与TriggerType_AttackOver相反19,
4092:ChConfig.TriggerType_SkillSuccess, # 任何技能释放成功都可触发 76 减印记
+ 4093:ChConfig.TriggerType_NoControl, # 使关联技能不受控制 78
}
return tdict.get(effectID, -1)
#===========================================================================
@@ -419,6 +418,8 @@
4527:ChConfig.TriggerType_AddThumpHitRate, # 增加重击概率
4528:ChConfig.TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75
4529:ChConfig.TriggerType_Buff_SuckBloodPer, # BUFF类: 百分比吸血, 此处非属性类
+ 4530:ChConfig.TriggerType_Buff_AttackSubLayer, # BUFF类:攻击减buff层,0消失
+ 4531:ChConfig.TriggerType_BounceHPPerByAttacker, # 反弹伤害百分比值, 由攻击方决定 77
803:ChConfig.TriggerType_BloodShield, # 血盾
806:ChConfig.TriggerType_BloodShield, # 血盾
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 38c0e1d..68e1a6a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -983,7 +983,7 @@
#使用技能行为状态, 客户端限制
if not OperControlManager.IsObjCanDoAction(curPlayer,
ChConfig.Def_Obj_ActState_ClientSkill,
- curSkill.GetSkillOfSeries()):
+ curSkill.GetSkillOfSeries(), curSkill):
AttackFailNotify(curPlayer, curSkill)
return
@@ -3356,7 +3356,6 @@
# 不受限制和影响的技能
def Trigger_UseSkill(attacker, defender, curSkill, tick, tagRoundPosX = 0, tagRoundPosY = 0, isEnhanceSkill = False):
-
#这个技能是Buff
if SkillCommon.IsBuff(curSkill):
--
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