From f5e2429d47046ddf1ea5c699949886a1c63ee36a Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期六, 27 四月 2019 21:09:14 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 -- 肉盾反射战 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/OperControlManager.py | 6 +++++- 1 files changed, 5 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/OperControlManager.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/OperControlManager.py index dc0d328..6fed33f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/OperControlManager.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/OperControlManager.py @@ -30,6 +30,7 @@ import PlayerHorse import ShareDefine import SkillCommon +import PassiveBuffEffMng #GameObj字典----------------------------------------------------------- @@ -98,10 +99,13 @@ # @param curOperState 请求状态 # @return bool值 # @remarks 判断对象是否可执行操作 -def IsObjCanDoAction(curObj, keyType, curOperState): +def IsObjCanDoAction(curObj, keyType, curOperState, curSkill=None): if SkillCommon.GetUsingPassiveSkill(curObj): # 被动技能不限制 return True + + if curSkill and PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(curObj, None, curSkill, ChConfig.TriggerType_NoControl): + return True curActionState = GetObjActStateByType(curObj, keyType) #GameWorld.Log("玩家 当前状态%s,判断行为 %s, 在 %s端的验证是否通过"%\ #(curActionState, curOperState, keyType), curObj.GetID()) -- Gitblit v1.8.0