From f5e2429d47046ddf1ea5c699949886a1c63ee36a Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 27 四月 2019 21:09:14 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 -- 肉盾反射战

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 38c0e1d..68e1a6a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -983,7 +983,7 @@
     #使用技能行为状态, 客户端限制    
     if not OperControlManager.IsObjCanDoAction(curPlayer, 
                                                ChConfig.Def_Obj_ActState_ClientSkill, 
-                                               curSkill.GetSkillOfSeries()):
+                                               curSkill.GetSkillOfSeries(), curSkill):
         AttackFailNotify(curPlayer, curSkill)
         return    
 
@@ -3356,7 +3356,6 @@
 
 # 不受限制和影响的技能
 def Trigger_UseSkill(attacker, defender, curSkill, tick, tagRoundPosX = 0, tagRoundPosY = 0, isEnhanceSkill = False):
-
     
     #这个技能是Buff
     if SkillCommon.IsBuff(curSkill):

--
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