From f61a2e8449d84925d8da1bfbaf8d3bf0ca57284a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 11 一月 2019 17:20:32 +0800
Subject: [PATCH] 5768 【后端】【1.5】新增8-14天活动功能(增加任务)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |   77 +++++++++++++++++++++++++++++++++-----
 1 files changed, 67 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 76c8ac9..3784ef1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1085,8 +1085,24 @@
             GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddBossRebornPoint', msgStr, len(msgStr))
         elif itemID == ChConfig.Def_ItemID_Ysog:
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, itemCount)
-        
+        elif itemID == ChConfig.Def_ItemID_SoulDust:
+            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, itemCount)
+        elif itemID == ChConfig.Def_ItemID_SoulSplinters:
+            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulSplinters, itemCount)
+        elif itemID == ChConfig.Def_ItemID_SoulCore:
+            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)
+        elif itemID == ChConfig.Def_ItemID_Honor:
+            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
         return True
+    
+    def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
+        ## 跨服获得物品
+        curPlayer = self.__Player
+        serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
+        itemData = [tagItem.GetItemTypeID(), tagItem.GetCount(), tagItem.GetIsBind(), tagItem.GetUserData()]
+        itemMsg = {"PlayerID":curPlayer.GetPlayerID(), "ItemData":itemData, "PackIndex":packIndex, "Event":event}
+        GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_PutInItem, itemMsg, [serverGroupID])
+        return
     
     ## 放入物品 
     #  @param packIndex 背包索引
@@ -1105,6 +1121,11 @@
         if not curItemData:
             return False
         
+        if GameWorld.IsCrossServer():
+            self.__CrossServerPutInItem(packIndex, tagItem, event)
+            tagItem.Clear()
+            return True
+        
         packIndex = ChConfig.GetItemPackType(curItemData.GetType(), packIndex)
         
         if not self.CanPutInItem(packIndex, tagItem.GetItemTypeID(), GetItemCount(tagItem), tagItem.GetIsBind(), defaultPile):
@@ -1113,6 +1134,10 @@
             return False
         
         itemID = tagItem.GetItemTypeID()
+        #激活成就的道具
+        if tagItem.GetType() == ChConfig.Def_ItemType_SuccessItem:
+            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [tagItem.GetEffectByIndex(0).GetEffectValue(0)])
+            return True
         if itemID in ChConfig.Def_TransformItemIDList:
             # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
             if packIndex == IPY_GameWorld.rptItem:
@@ -1262,10 +1287,32 @@
         return
     
     def CheckRolePackEquipAttr(self):
+        ''' 玩家上线修复装备属性bug
+                    版本1:邮件给装备没有传奇属性,检查无传奇属性装备
+                    版本2:绝版属性数值调整,已获得的装备重新刷下
+        '''
         curPlayer = self.__Player
+        checkVersion = 20190103
         key = "LoginCheckEquipAttr"
-        if curPlayer.NomalDictGetProperty(key):
+        curVersion = curPlayer.NomalDictGetProperty(key)
+        if curVersion == checkVersion:
             return
+        playerID = curPlayer.GetPlayerID()
+        GameWorld.Log("玩家上线处理装备属性! curVersion=%s,checkVersion=%s" % (curVersion, checkVersion), playerID)
+        
+        outOfPrintAttrItemDict = {} # 有绝版属性的定制物品属性信息 {itemID:[绝版属性ID列表, 绝版属性数值列表], ...}
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        for i in xrange(ipyDataMgr.GetAppointItemCount()):
+            ipyData = ipyDataMgr.GetAppointItemByIndex(i)
+            outOfPrintAttrList = ipyData.GetOutOfPrintAttr()
+            outOfPrintAttrValueList = ipyData.GetOutOfPrintAttrValue()
+            if not outOfPrintAttrList or len(outOfPrintAttrList) != len(outOfPrintAttrValueList):
+                continue
+            itemID = GetAppointItemRealID(ipyData.GetID())
+            if not itemID:
+                continue
+            outOfPrintAttrItemDict[itemID] = [outOfPrintAttrList, outOfPrintAttrValueList]
+            
         checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
         for packType in checkPackList:
             curPack = curPlayer.GetItemManager().GetPack(packType)
@@ -1277,8 +1324,21 @@
                 isEquip = ItemCommon.CheckItemIsEquip(curItem)
                 if not isEquip:
                     continue
+                itemID = curItem.GetItemTypeID()
                 self.CheckEquipAttr(packType, curItem)
-        PlayerControl.NomalDictSetProperty(curPlayer, key, 1)
+                
+                # 重刷绝版属性
+                if itemID in outOfPrintAttrItemDict:
+                    outOfPrintAttrList, outOfPrintAttrValueList = outOfPrintAttrItemDict[itemID]
+                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID)
+                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue)
+                    for outOfPrintAttrIndex in xrange(len(outOfPrintAttrList)):
+                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID, outOfPrintAttrList[outOfPrintAttrIndex])
+                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue, outOfPrintAttrValueList[outOfPrintAttrIndex])
+                    GameWorld.Log("    玩家登录重刷装备绝版属性: packType=%s,i=%s,itemID=%s,outOfPrintAttrList=%s,outOfPrintAttrValueList=%s" 
+                                  % (packType, i, itemID, outOfPrintAttrList, outOfPrintAttrValueList), playerID)
+                    
+        PlayerControl.NomalDictSetProperty(curPlayer, key, checkVersion)
         return
 
     ## 是否能放入物品 
@@ -1290,6 +1350,8 @@
     #  @return True or False
     #  @remarks 函数详细说明.
     def CanPutInItem(self, packIndex, curItemID, curItemCount, isBind, defaultPile=True):
+        if GameWorld.IsCrossServer():
+            return True
         checkRet, putIndex = self.CanPutInItemEx(packIndex, curItemID, curItemCount, isBind, defaultPile)
         return checkRet
     
@@ -2012,11 +2074,6 @@
     if not curItemData:
         return False
     
-    #激活成就的道具
-    if curItemData.GetType() == ChConfig.Def_ItemType_SuccessItem:
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [itemID])
-        return True
-    
     defaultPack = IPY_GameWorld.rptItem if not packIndexList else packIndexList[0]
     packIndex = ChConfig.GetItemPackType(curItemData.GetType(), defaultPack)
     if packIndex != defaultPack or not packIndexList:
@@ -2316,10 +2373,10 @@
     #---无空位置,替换---
     return placeList[0]
 
-def GetOutPutItemObj(itemID, itemCount=1, isBind=0):
+def GetOutPutItemObj(itemID, itemCount=1, isBind=0, expireTime=0):
     ''' 获取功能产出的物品实例
     '''
-    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isBind)
+    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isBind, expireTime)
     if not curItem:
         GameWorld.ErrLog("产出物品异常,无法创建物品 = %s" % (itemID))
         return

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