From f6334d003ecef6b59d97bde3ed53bcbf8e3ac515 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 02 七月 2024 16:31:28 +0800
Subject: [PATCH] 10192 【越南】【主干】【港台】【砍树】上线增加膜拜主动推送(增加膜拜功能,目前支持跨服排位赛名次及服务器冠名膜拜;增加GameServer玩家记录表;玩家缓存增加记录佩戴称号ID)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_1.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_1.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_1.py
index 47e816a..05d6b79 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_1.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_1.py
@@ -35,7 +35,7 @@
 # @remarks “打出自身伤害的X%附加Y值”这一类普通攻击技能类型实现逻辑
 def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
     skillEffect = curSkill.GetEffect(0)
-    skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)
+    skillPer = skillEffect.GetEffectValue(0)
     skillEnhance = skillEffect.GetEffectValue(1)
     
     #使用技能

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