From f635dca5e37347109d15b4ba47f4721a83c16513 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期三, 22 八月 2018 16:17:33 +0800 Subject: [PATCH] fix:BUFF类:攻击附加真实伤害百分比 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 9 +++++---- 1 files changed, 5 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py index d18b3fe..06baf29 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py @@ -200,8 +200,6 @@ return PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, clientData.NPCID) - # 先弥补错失的时间 - LoginFixTJG(curPlayer, True) GameWorld.DebugLog("%s---OnTJGNPC:%s"%(curPlayer.GetName(),clientData.NPCID)) return @@ -631,6 +629,7 @@ def NotifyTJGInfo(curPlayer): if curPlayer.GetIP() == "127.0.0.1": + LoginFixTJG(curPlayer, True) return # 脱机挂没有运作情况下 弥补收益 @@ -821,7 +820,7 @@ # 超过5分钟部分补偿 - seconds = PlayerControl.GetPlayerLeaveServerSecond(curPlayer) - 300 + seconds = PlayerControl.GetPlayerLeaveServerSecond(curPlayer) - IpyGameDataPY.GetFuncCfg('AutoUseGuardian', 2) if seconds <= 0: return times = min(seconds, tjgTime) @@ -835,7 +834,9 @@ # 此时由服务端重新找一次挂机NPC PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID) - GameWorld.DebugLog("弥补脱机----npcid %s-%s"%(curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times)) + GameWorld.DebugLog("弥补脱机----npcid %s-%s-%s"%( + curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times, + curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate))) # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级 -- Gitblit v1.8.0