From f6aaf59a776481f03817a1534b72f765164ef75e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 31 八月 2018 11:34:33 +0800
Subject: [PATCH] 0 删除旧版本技能增强代码

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
index f9231ca..11757cc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -79,7 +79,6 @@
 #  @return hurtType : HurtType 伤害结构体类 
 #  @remarks 函数详细说明.
 def DoAttack(curPlayer, curTagNormalNPC, skill, skillValue, skillPercent, skillHurtList, tick):
-    #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagNormalNPC, skill, tick)
 
     curTagNPCHPBeforeAtk = GameObj.GetHP(curTagNormalNPC)
     hurtType = AttackCommon.GetHurtHP(curPlayer, curTagNormalNPC, skill, skillValue, skillPercent, tick)

--
Gitblit v1.8.0