From f6b1972e51bb85ede4dcf4fbc3daf9f660c67cf4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 30 一月 2019 15:40:47 +0800
Subject: [PATCH] 6087 【后端】【1.5.200】春节红包雨活动(广播红包雨;新增红包GM命令 SetRedPacket)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py |  100 +++++++++++++++++++++++++++++++++++++++++--------
 1 files changed, 83 insertions(+), 17 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index 2818ce6..01897b1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -339,7 +339,7 @@
 #  @param itemID 物品ID
 #  @return curSingleItem
 #  @remarks 函数详细说明.
-def CreateSingleItem(itemID, itemCount=1, isBind=0):
+def CreateSingleItem(itemID, itemCount=1, isBind=0, expireTime=0):
     curSingleItem = GameWorld.GetItemFactory().CreateItem(itemID)
     if not curSingleItem:
         return
@@ -377,6 +377,9 @@
         
     ItemControler.SetItemCount(curSingleItem, itemCount)
     
+    if expireTime > 0:
+        curSingleItem.SetUserAttr(ShareDefine.Def_IudetExpireTime, expireTime)
+        
     #这里返回的是SingleItem , 如果创建了,未使用,会找出C++内存泄露!!!
     return curSingleItem
 
@@ -455,6 +458,20 @@
     SkillAtkRateReduce = attrDict.get(ShareDefine.Def_Effect_SkillAtkRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateReduceC())
     Hit = attrDict.get(ShareDefine.Def_Effect_Hit, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetHitC())
     Miss = attrDict.get(ShareDefine.Def_Effect_Miss, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMissC())
+    SkillAddPerA = attrDict.get(ShareDefine.Def_Effect_SkillAddPer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer1C())
+    SkillAddPerB = attrDict.get(ShareDefine.Def_Effect_SkillAddPer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer2C())
+    SkillAddPerC = attrDict.get(ShareDefine.Def_Effect_SkillAddPer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer3C())
+    SkillAddPerD = attrDict.get(ShareDefine.Def_Effect_SkillAddPer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer4C())
+    SkillAddPerE = attrDict.get(ShareDefine.Def_Effect_SkillAddPer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer5C())
+    SkillAddPerF = attrDict.get(ShareDefine.Def_Effect_SkillAddPer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer6C())
+    SkillAddPerG = attrDict.get(ShareDefine.Def_Effect_SkillAddPer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer7C())
+    SkillReducePerA = attrDict.get(ShareDefine.Def_Effect_SkillReducePer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer1C())
+    SkillReducePerB = attrDict.get(ShareDefine.Def_Effect_SkillReducePer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer2C())
+    SkillReducePerC = attrDict.get(ShareDefine.Def_Effect_SkillReducePer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer3C())
+    SkillReducePerD = attrDict.get(ShareDefine.Def_Effect_SkillReducePer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer4C())
+    SkillReducePerE = attrDict.get(ShareDefine.Def_Effect_SkillReducePer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer5C())
+    SkillReducePerF = attrDict.get(ShareDefine.Def_Effect_SkillReducePer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer6C())
+    SkillReducePerG = attrDict.get(ShareDefine.Def_Effect_SkillReducePer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer7C())
     
     # 攻速不默认乘,仅作为参数提供策划使用
     AtkSpeed = attrDict.get(ShareDefine.Def_Effect_AtkSpeed, 0)
@@ -475,9 +492,22 @@
     if GetIsDogzEquip(curItem):
         # 神兽装备用不同公式
         value = eval(FormulaControl.GetCompileFormula("EquipGSFormula3", IpyGameDataPY.GetFuncCfg("EquipGSFormula", 3)))
+    elif GetIsZhuXianEquip(curItem):
+        value = eval(FormulaControl.GetCompileFormula("EquipGSFormula4", IpyGameDataPY.GetFuncCfg("EquipGSFormula", 4)))
     else:
         value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
     return value
+
+def GetZhuXianEquipTotalGS(curPlayer):
+    ##诛仙装备总评分
+    equipScoreTotal = 0
+    zhuXianEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
+    for equipIndex in xrange(zhuXianEquipPack.GetCount()):
+        curEquip = zhuXianEquipPack.GetAt(equipIndex)            
+        if curEquip.IsEmpty():
+            continue
+        equipScoreTotal += GetEquipGearScore(curEquip)
+    return equipScoreTotal
 
 #---------------------------------------------------------------------
 ## 通过效果ID,检查是否为指定物品 
@@ -880,24 +910,56 @@
 # 特殊判定根据时效时间判定物品是否可以使用
 # 过期物品不能使用或装备但是可以出售续费
 def CheckItemCanUseByExpireTime(curItem):
-    curItemCreateTime = curItem.GetCreateTime()
-    curItemExpireTime = curItem.GetExpireTime()
-    curItemPastTime = GameWorld.GetPastSeconds(curItemCreateTime)
+#    curItemCreateTime = curItem.GetCreateTime()
+#    curItemExpireTime = curItem.GetExpireTime()
+#    curItemPastTime = GameWorld.GetPastSeconds(curItemCreateTime)
+#    
+#    reduceType = curItem.GetEndureReduceType()
+#    if reduceType == ChConfig.Def_EquipReduceType_RTimeItem and \
+#    curItemPastTime >= curItemExpireTime:
+#        # 过期了
+#        return False
+#    
+#    if reduceType == ChConfig.Def_EquipReduceType_Time:
+#        # 开始装备时间
+#        startTime = curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)
+#        if startTime == 0:
+#            return True
+#        if time.time() - startTime > curItemExpireTime:
+#            return False
     
+    isExpireItem, expireTime = GetItemRemainingTime(curItem)
+    if isExpireItem:
+        if expireTime <= 0:
+            return False
+    return True
+
+def GetItemRemainingTime(curItem):
+    ''' 获取物品剩余时间,秒
+    @return: 是否时效物品, 剩余时间 
+    '''
+    
+    isExpireItem = False
     reduceType = curItem.GetEndureReduceType()
-    if reduceType == ChConfig.Def_EquipReduceType_RTimeItem and \
-    curItemPastTime >= curItemExpireTime:
-        # 过期了
-        return False
+    remainingTime = 0
     
-    if reduceType == ChConfig.Def_EquipReduceType_Time:
+    if reduceType in [ChConfig.Def_EquipReduceType_Time, ChConfig.Def_EquipReduceType_RTimeItem]:
+        isExpireItem = True
+        # 装备后开始计时
+        curItemExpireTime = curItem.GetUserAttr(ShareDefine.Def_IudetExpireTime)
+        if not curItemExpireTime:
+            curItemExpireTime = curItem.GetExpireTime()
+            
         # 开始装备时间
         startTime = curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)
         if startTime == 0:
-            return True
-        if time.time() - startTime > curItemExpireTime:
-            return False
-    return True
+            remainingTime = curItemExpireTime
+        else:
+            curItemPastTime = max(0, int(time.time()) - startTime)
+            remainingTime = max(0, curItemExpireTime - curItemPastTime)
+        return isExpireItem, remainingTime
+    
+    return isExpireItem, remainingTime
 
 ##检查该物品是否合法,类型验证
 # @param curItem 物品实例
@@ -1652,11 +1714,11 @@
 #  @remarks 函数详细说明.
 def SwitchItem(curPlayer, curItem, switchItem, putInPackIndex):
     ##物品绑定字段判定 -> 装备绑定
-    if putInPackIndex == IPY_GameWorld.rptEquip:
+    if putInPackIndex in [IPY_GameWorld.rptEquip, ShareDefine.rptZhuXianEquip]:
         DoLogic_ItemBindType(curPlayer, switchItem, ChConfig.Def_BindType_DoEquipBind)
         
     # 装备技能书、坐骑装备绑定
-    if putInPackIndex in [IPY_GameWorld.rptHorseEquip]:
+    if putInPackIndex in [IPY_GameWorld.rptHorseEquip, ShareDefine.rptZhuXianEquip]:
         DoLogic_ItemBindType(curPlayer, curItem, ChConfig.Def_BindType_DoEquipBind)
     
     #交换装备
@@ -1677,11 +1739,11 @@
         return
     
     ##物品绑定字段判定 -> 装备绑定
-    if putInPackIndex == IPY_GameWorld.rptEquip:
+    if putInPackIndex in [IPY_GameWorld.rptEquip, ShareDefine.rptZhuXianEquip]:
         DoLogic_ItemBindType(curPlayer, switchItem, ChConfig.Def_BindType_DoEquipBind)
     
     # 装备技能书、坐骑装备绑定
-    if putInPackIndex in [IPY_GameWorld.rptHorseEquip]:
+    if putInPackIndex in [IPY_GameWorld.rptHorseEquip, ShareDefine.rptZhuXianEquip]:
         DoLogic_ItemBindType(curPlayer, emptyItem, ChConfig.Def_BindType_DoEquipBind)
 
     if switchItem.GetGameWorldItemType() == IPY_GameWorld.gwitRoleItem:
@@ -1704,6 +1766,10 @@
     ## 返回是否神兽装备
     return curItem.GetType() in ChConfig.Def_DogzEquiipType
 
+def GetIsZhuXianEquip(curItem):
+    ## 返回是否诛仙装备
+    return curItem.GetType() in ChConfig.Def_ZhuXianEquiipType
+
 ## 返回是否武器
 #  @param curItem 当前物品
 #  @return None

--
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