From f6fb3e2809aefd007e9113194257c0c511c18ac4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 03 十二月 2020 15:52:17 +0800
Subject: [PATCH] 4869 【主干】【长尾】【BT】运营活动支持在没配置开服/合服定制配置时,日期/周的配置不受开服/合服定制天影响,可开启;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
index 72e3ac3..920a8a5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
@@ -35,12 +35,12 @@
#攻击效果
skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_Attack)
- skillPer = 1
+ skillPer = 10000
skillEnhance = 0
if skillEffect != None:
#技能增强百分比
- skillPer = (skillEffect.GetEffectValue(0)) / float(ChConfig.Def_MaxRateValue)
+ skillPer = skillEffect.GetEffectValue(0)
multiple = curSkill.GetEffect(0).GetEffectValue(0) - curBuff.GetValue() + 1 # 第几次攻击
skillPer += multiple*PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(tagObj, None, curSkill, ChConfig.TriggerType_AddSingleSkillPer)
#技能增强值
@@ -96,7 +96,7 @@
## 添加BUFF后的逻辑
# @param None
# @return None
-def DoAddBuffOver(curObj, addBuff, curEffect, tick):
+def DoAddBuffOver(curObj, addBuff, curEffect, tick, buffOwner):
Attack(curObj, addBuff, tick) #立即执行一次攻击
if GameObj.GetHP(curObj) != 0:
addBuff.SetProcessInterval(tick)
--
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