From f740fdd38a41297f32dca5eca8e4a017b7aeae45 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 28 四月 2019 15:42:26 +0800
Subject: [PATCH] 6655 【后端】【2.0】装备技能评分
---
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 100 +++++++++++++++++++++++++++++++-------------------
1 files changed, 62 insertions(+), 38 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index c927e2a..ce81d0c 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -190,7 +190,7 @@
Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput' # 红包产出信息
Def_Notify_WorldKey_HurtLog = 'HurtLog' # 战斗伤害日志
-
+Def_Notify_WorldKey_FairyDomainLimit = "FairyDomainLimit" # 缥缈仙域限制事件
#运营活动表名定义
OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动
OperationActionName_CostRebate = "ActCostRebate" # 消费返利活动
@@ -312,47 +312,47 @@
Def_Effect_Fire = 204 # 火
Def_Effect_Earth = 205 # 土
#增加%d力量
-Def_Effect_STR = 2 #1006
+Def_Effect_STR = 2
#增加%d真元
-Def_Effect_PNE = 5 #1009
+Def_Effect_PNE = 5
#增加%d筋骨
-Def_Effect_PHY = 3 #1007
+Def_Effect_PHY = 3
#增加%d体魄
-Def_Effect_CON = 4 #1008
+Def_Effect_CON = 4
#增加HP
-Def_Effect_MaxHP = 6 #20000
+Def_Effect_MaxHP = 6
#增加%d伤害值(物理和魔法的最大/小),只用到a值
-Def_Effect_Atk = 7 #1087
+Def_Effect_Atk = 7
#增加%d防御值
-Def_Effect_Def = 8 #1004
+Def_Effect_Def = 8
#命中(A值为具体值)
-Def_Effect_Hit = 9 #20012
+Def_Effect_Hit = 9
#闪避(A值为具体值)
-Def_Effect_Miss = 10 #20014
+Def_Effect_Miss = 10
#攻击速度(A值为具体值)
-Def_Effect_AtkSpeed = 11 #20019
+Def_Effect_AtkSpeed = 11
#暴击伤害(a值为固定值,直接加上)
-Def_Effect_SuperHit = 13 #20022
-#暴击伤害减免(暴击伤害抗性) A值为万分率
+Def_Effect_SuperHit = 13
+#暴击伤害减少固定值
Def_Effect_SuperHitReduce = 14
#暴击率(A值为万分率, 永恒为具体数值)
-Def_Effect_SuperHitRate = 12 #20013
-# 幸运一击几率, a值为万分率
+Def_Effect_SuperHitRate = 12
+# 会心一击概率
Def_Effect_LuckyHitRate = 15
-# 幸运一击倍数(a值为万分率,直接加上)
-Def_Effect_LuckyHit = 16 #20028
+# 会心一击固定伤害
+Def_Effect_LuckyHit = 16
# 会心一击抗性(抗概率), a值为万分率
Def_Effect_LuckyHitRateReduce = 17
# 技能伤害加成 (用作伤害加成)其中a值为增加的万分率
-Def_Effect_SkillAtkRate = 18 #20032
-# 伤害加成, 技能百分比外层
-Def_Effect_DamagePer = 19
-# 伤害吸收(A值为具体值)
-Def_Effect_DamReducePer = 20
+Def_Effect_SkillAtkRate = 18
+# PVP固定伤害
+Def_Effect_DamagePVP = 19
+# PVP固定减伤
+Def_Effect_DamagePVPReduce = 20
#生命回复固定值(A值固定值)
Def_Effect_HPRestore = 21
#反伤百分比(A值固定值)
-Def_Effect_DamBackPer = 22 #2840
+Def_Effect_DamBackPer = 22
#移动速度(A值固定值)
Def_Effect_Speed = 23
#宠物攻击(A值固定值)
@@ -360,11 +360,11 @@
#宠物伤害比例提升(A值万分率)
Def_Effect_PetDamPer = 25
#冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替
-Def_Effect_IceAtk = 26 #20005
+Def_Effect_IceAtk = 26
#冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替
-Def_Effect_IceDef = 27 #20010
+Def_Effect_IceDef = 27
#无视防御几率提升
-Def_Effect_IgnoreDefRate = 28 #20021
+Def_Effect_IgnoreDefRate = 28
#无视防御抗性, 受击时减少对方的无视防御属性
Def_Effect_IgnoreDefRateReduce = 29
#玩家每次被攻击有20%的几率减少伤害比率
@@ -377,13 +377,13 @@
Def_Effect_FaintRate = 33
#有几率使即将受到的眩晕效果不生效
Def_Effect_FaintDefRate = 34
-# 输出伤害, 对目标攻击造成最终伤害后,再加成一定伤害值
+# 附加伤害
Def_Effect_FinalHurt = 35
-# 减少承受伤害, 减少被攻击受到的最终伤害的部分伤害值
+# 附加减伤
Def_Effect_FinalHurtReduce = 36
-# 伤害加成 - PVP, 技能百分比外层
+# PVP技能加成 百分比
Def_Effect_DamagePerPVP = 37
-# 伤害减少 - PVP
+# PVP技能减免 百分比
Def_Effect_DamagePerPVPReduce = 38
# 连击几率(默认100%技能伤害)
Def_Effect_ComboRate = 39
@@ -465,7 +465,7 @@
Def_Effect_MaxAtk = 68 # 最大攻击
#增加%d防御值(A值填万分率)
-Def_Effect_DefPer = 69 #20024
+Def_Effect_DefPer = 69
#暴击伤害倍率(a值为万分率,直接加上)
Def_Effect_SuperHitPer = 70
#移动速度百分比(A值万分率)
@@ -532,6 +532,19 @@
Def_Effect_Luck = 120 # 气运
Def_Effect_LuckPer = 133 # 气运百分率
+
+Def_Effect_NormalHurt = 134 # 普通攻击增伤
+Def_Effect_NormalHurtPer = 135 # 普通攻击加成
+Def_Effect_FabaoHurt = 136 # 法宝技能增伤
+Def_Effect_FabaoHurtPer = 137 # 法宝技能加成
+
+Def_Effect_SuperHitRateReduce = 138 # 暴击概率抗性
+Def_Effect_LuckyHitReduce = 139 # 会心一击伤害固定减伤
+Def_Effect_LuckyHitPer = 140 # 会心一击伤害百分比
+Def_Effect_DamagePVE = 141 # PVE固定伤害
+Def_Effect_FinalHurtPer = 142 # 最终伤害万分率
+Def_Effect_FinalHurtReducePer = 143 # 最终伤害减少万分
+Def_Effect_YinjiTime = 144 # 每X毫秒自动消失一个印记
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
@@ -775,12 +788,12 @@
# 属性刷新类型定义, BYTE, 从146开始, C++定义到 IPY_PlayerDefine.CDBPlayerRefresh_OperateInfo
(
-CDBPlayerRefresh_SuperHitReduce, # 暴击抗性 146
-CDBPlayerRefresh_LuckyHitRateReduce, # 幸运一击抗概率
+CDBPlayerRefresh_SuperHitReduce, # 暴击固定值减少 146
+CDBPlayerRefresh_LuckyHitRateReduce, # 会心一击抗概率
CDBPlayerRefresh_SkillAtkRateReduce, # 技能减伤
-CDBPlayerRefresh_DamagePer, # 增加伤害
+CDBPlayerRefresh_DamagePVP, # PVP固定伤害
CDBPlayerRefresh_SpeedValue, # 移动速度值 150
-CDBPlayerRefresh_151, #
+CDBPlayerRefresh_DamagePVE, # 对NPC的伤害固定值
CDBPlayerRefresh_PetDamPer, # 灵宠增加伤害
CDBPlayerRefresh_IgnoreDefRateReduce, # 无视防御抗性
CDBPlayerRefresh_DamChanceDef, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
@@ -820,7 +833,7 @@
CDBPlayerRefresh_NPCHurtAddPer, # 对怪物伤害加成
CDBPlayerRefresh_FinalHurtPer, # 最终输出伤害百分比
CDBPlayerRefresh_TalentPoint, # 天赋点数 190
-CDBPlayerRefresh_191, # 废弃 191
+CDBPlayerRefresh_DamagePVPReduce, # PVP固定伤害减少
CDBPlayerRefresh_GodWeaponLV_1, # 神兵等级 - 类型1 192
CDBPlayerRefresh_GodWeaponLV_2, # 神兵等级 - 类型2 193
CDBPlayerRefresh_GodWeaponLV_3, # 神兵等级 - 类型3 194
@@ -839,7 +852,12 @@
CDBPlayerRefresh_NormalHurtPer, # 属性普通攻击加成:普通攻击附加的伤害百分比 207
CDBPlayerRefresh_FabaoHurt, # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208
CDBPlayerRefresh_FabaoHurtPer, # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209
-) = range(146, 210)
+CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 210
+CDBPlayerRefresh_LuckyHitReduce, # 会心伤害减免固定值
+CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比
+CDBPlayerRefresh_YinjiTime, # 每X秒减少印记时间,毫秒
+CDBPlayerRefresh_YinjiCnt, # 当前印记数 214
+) = range(146, 215)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1007,7 +1025,7 @@
Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11
Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12
- Def_UniversalGameRecType_13,
+ Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13
Def_UniversalGameRecType_Reward, # 通用奖励表(TopBar)14
Def_UniversalGameRecType_15,
Def_UniversalGameRecType_16,
@@ -1199,6 +1217,10 @@
CrossServerMsg_NPCInfoRet = "NPCInfoRet" # 跨服地图NPC信息
CrossServerMsg_CollectNPCOK = "CollectNPCOK" # 采集NPC完成
CrossServerMsg_EnterFBRet = "EnterFBRet" # 请求进入跨服副本返回信息
+CrossServerMsg_FBEnd = "FBEnd" # 完成跨服副本
+CrossServerMsg_NPCAttackCount = "NPCAttackCount" # 攻击NPC次数记录
+CrossServerMsg_SendMail = "SendMail" # 发送邮件
+CrossServerMsg_FBPlayerCount = "FBPlayerCount" # 副本功能线路人数同步
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功
@@ -1214,10 +1236,12 @@
ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # 玩家属性数值更新
ClientServerMsg_CollectNPC = "CollectNPC" # 采集NPC
ClientServerMsg_EnterFB = "EnterFB" # 请求进入跨服副本
+ClientServerMsg_AddBuff = "AddBuff" # 添加BUFF
#跨服广播类型定义
CrossNotify_World = "World"
CrossNotify_Family = "Family"
+CrossNotify_Player = "Player"
#角色改名结果
(
--
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