From f740fdd38a41297f32dca5eca8e4a017b7aeae45 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 28 四月 2019 15:42:26 +0800
Subject: [PATCH] 6655 【后端】【2.0】装备技能评分

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py |    5 ++++-
 1 files changed, 4 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
index 36b3651..403c638 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
@@ -143,10 +143,13 @@
     #玩家击杀NPC副本触发器
     curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)
     
+    if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick):
+        return
+    
     #2011-05-12 chenxuewei 有没主人都只要通知一次即可,避免重复通知
     if curPlayer != None:
-        FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
         NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill)
+        FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
     else:
         #副本
         FBLogic.DoFB_Npc_KillNPC(curSummonNPC, curTagNPC, tick)

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