From f740fdd38a41297f32dca5eca8e4a017b7aeae45 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 28 四月 2019 15:42:26 +0800 Subject: [PATCH] 6655 【后端】【2.0】装备技能评分 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py | 5 ++++- 1 files changed, 4 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py index 36b3651..403c638 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py @@ -143,10 +143,13 @@ #玩家击杀NPC副本触发器 curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC) + if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick): + return + #2011-05-12 chenxuewei 有没主人都只要通知一次即可,避免重复通知 if curPlayer != None: - FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick) NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill) + FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick) else: #副本 FBLogic.DoFB_Npc_KillNPC(curSummonNPC, curTagNPC, tick) -- Gitblit v1.8.0