From f78b5c4fb02a016c43398f512a302b8c24d62698 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 26 十二月 2018 18:16:13 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 75 ------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 9
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 82 +-----
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py | 25 --
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 85 +++++++
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py | 9
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 6
ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py | 18 -
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | 26 +
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 3
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py | 2
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 49 ----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GatherSoul.py | 20 +
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py | 8
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 82 +-----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 80 ------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 85 ------
20 files changed, 173 insertions(+), 497 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index d98b5bd..7412440 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -594,8 +594,6 @@
ShareDefine.Def_BT_CostTeHui : 10, #消费特惠排行榜
ShareDefine.Def_BT_CostTeHuiLast : 10, #消费特惠排行榜上一期
- ShareDefine.Def_BT_MergePKDay : 5, #跨服PK日积分榜
- ShareDefine.Def_BT_MergePKWeek : 5, #跨服PK周积分榜
}
#排行榜保存类型(和BillboardType匹配), 默认保存, 如果不保存,可配置进去
@@ -661,53 +659,6 @@
Def_PlayerKey_ViewCrossPKBillboardTick = "ViewCrossPKBillboardTick_%s_%s" #查询PK排行榜tick,参数(zoneID, seasonID)
-#跨服服务器广播类型
-(
-Def_PreeSetPlayer, #添加跨服预选赛参赛人员 0
-Def_PreeSetBattleInfo, #添加跨服预选赛对战表1
-Def_PreeBattleIDOver, #每场跨服预选赛的结果2
-Def_SetPlayer, #添加参赛人员3
-Def_SetBattleInfo, #添加跨服预选赛对战表4
-Def_BattleIDOver, #每场跨服预选赛的结果5
-Def_PlayerChange, #人员表信息变更6
-Def_EliminationReword, #万国淘汰赛参数奖励7
-Def_MergeServerOpenActionDay, #万国开启的活动到现在的天数8
-Def_MergeServerOpenActionState, #万国开启的活动状态9
-Def_MergeWarStartTime, #万国活动激活时间10
-Def_MergeDictKeyValue, #跨服GameWorld字典key值11
-Def_MergeBossKilled, #跨服boss单boss击杀结果12
-Def_MergeBossResult, #跨服boss结果13
-Def_MergePKMatchResult, #跨服PK匹配信息14
-Def_MergePKReadyOKRoomList, #跨服PK已准备好的房间列表15
-Def_MergePKSyncBillboard, #跨服PK同步排行榜16
-Def_MergePKLuckyItem, #跨服PK获得幸运物品17
-Def_MergePKActionState, #跨服PK活动状态变更18
-Def_MergePKTopPlayerView, #跨服PK活动高手榜玩家展示信息19
-Def_RecoverMergePKWinCost, #跨服PK恢复连胜扣费信息20
-Def_MergeWorldNotify, #跨服全服广播21
-Def_MergeLoudspeaker, #跨服全服喇叭22
-Def_MergePKKing, #跨服王者争霸23
-Def_MergePKUnNotifyOverInfo, #跨服PK未同步的PK结果24
-Def_MergeOnLinePlayer, #跨服在线玩家25
-Def_Merge26, #26
-Def_MergePlayerEvent, #跨服玩家事件27
-Def_MaxType,
-) = range(29)
-
-#子服务器发送信息到跨服服务器, 与MapServer一致
-(
-Def_RequestMergePKMatch, #跨服PK匹配请求0
-Def_CancelMergePKMatch, #跨服PK取消匹配1
-Def_MergePKPrepareOK, #跨服PK准备完毕2
-Def_SendGMCMD, #发送GM命令3
-Def_RecoverMergePKWin, #跨服PK恢复连胜4
-Def_SendMergeLoudspeaker, #发送跨服喇叭5
-Def_ClientServerInitOK, #跨服子服启动成功6
-) = range(7)
-
-# 跨服中转地图ID
-Def_MergeTransMapID = 12075
-Def_MergeTransMapPos = [20,20]
#渡劫副本
Def_FBMapID_DuJie = 31110
#仙盟联赛
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
index 42d432a..d8bc871 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -20,7 +20,6 @@
# @change: "2015-01-14 00:30" hxp 增加服务器平台区服ID获取
# @change: "2015-01-14 20:30" hxp 增加CanHappen函数
# @change: "2015-06-08 20:30" hxp 增加获取channelCode
-# @change: "2015-09-24 16:00" hxp 增加IsMergeOpen
# @change: "2015-10-22 23:00" hxp 增加获取子服serverID
# @change: "2016-03-28 17:00" hxp 增加创角改名GetPlayerFullName
# @change: "2016-07-18 19:00" hxp 增加获取平台账号
@@ -836,23 +835,6 @@
# @remarks 客户端封包响应
def GetDatetimeBySubDays(diffDays):
return datetime.datetime.today() - datetime.timedelta(days = diffDays)
-
-
-## 是否跨服服务器
-# @param None None
-# @return
-def IsMergeServer():
- config = GameConfig.GetConfig()
-
- return config.get('IsMergeWarServe', 0)
-
-## 是否开启跨服活动
-# @param None None
-# @return
-def IsMergeOpen():
- config = GameConfig.GetConfig()
- # 如果跨服服务器IP有配置, 或本身就是跨服服务器, 则代表开启
- return True if (config.get('MergeServerIP') or config.get('IsMergeWarServe')) else False
def IsCrossServer():
## 是否跨服服务器
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 101d467..43bc593 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -65,6 +65,9 @@
elif msgType == ShareDefine.ClientServerMsg_ServerInitOK:
ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick)
+ elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
+ CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
+
else:
GameWorld.ErrLog("没有该信息类型逻辑处理!")
@@ -122,6 +125,9 @@
elif msgType == ShareDefine.CrossServerMsg_Notify:
PlayerControl.CrossServerMsg_Notify(msgData)
+ elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
+ CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
+
elif msgType == ShareDefine.CrossServerMsg_PKMatchReqRet:
CrossRealmPK.CrossServerMsg_PKMatchReqRet(msgData)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
index 71f11ff..345992d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -1483,7 +1483,7 @@
def CrossServerMsg_PKMatchResult(vsRoomDict):
## 跨服PK匹配结果
curServerGroupID = GameWorld.GetServerGroupID()
- actionType = ShareDefine.Def_MergeAction_MergePK
+ actionType = ShareDefine.Def_CrossAction_PK
mapPosList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch", 5)
GameWorld.Log("=== 收到PK匹配结果处理 === curServerGroupID=%s" % curServerGroupID)
if not mapPosList:
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 5b1a8ae..60050fd 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -1072,72 +1072,6 @@
Dispose_ActionGoOnByDayKey()
return
-
-## 设定上次开启活动时间距离现在天数事件
-# @param None:
-# @return: None
-def DoLogic_ServerLastOpenActionDay():
-
- #是跨服服务器
- if GameWorld.IsCrossServer():
- if not PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay):
- return
-
- PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
-
- #通知子服务器天数
- SendBroadcastMergeOpenActionDay()
- return
-
- DoLogic_ActionByDayKeyOnDay()
-
- #上次开启活动时间距离现在天数
- lastOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
- openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
- initDayList = ReadChConfig.GetEvalChConfig('ActionControlByDayInitOpenServerDay')
- if openServerDay < initDayList[0]:
- #开服时间未超过30天
- return
-
- #新一轮活动从头开始
- if lastOpenActionDay >= initDayList[1] or openServerDay == initDayList[2]:
- NewRingOpenActionDay()
- return
-
- PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
- return
-
-
-## 新一轮活动开始
-# @param None:
-# @return:
-def NewRingOpenActionDay():
-
- #设置字典值从1开始, 跟SetDBGSTrig_ServerTime接口同步
- PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay, 1)
-
- # 活动天数重设
- OpenActionDay_Reset()
- return
-
-#------------------------------------------------------------------------------
-## 活动天数重设
-# @param None
-# @return None
-def OpenActionDay_Reset():
- # 设置国王战开始
- #PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeWarStart, 1)
- return
-
-### 检查key是否处理
-#def __CheckIsProcessDictName(dictName):
-#
-# # 非跨服服务器不处理某些key
-# if dictName in [ShareDefine.Def_Notify_WorldKey_Merge_King] and not GameWorld.IsCrossServer():
-# return False
-#
-# return True
-
## 当前时间与指定时间比较
# @param curTime 当前服务器时间
# @param timeInfo 指定时间 [[3,4(星期几)], 年,月,日,时,分]
@@ -1231,15 +1165,6 @@
#跨服PK
elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_CrossReamPK:
CrossRealmPK.OnCrossRealmPKDailyActionStateChange(isOpen)
- return
-
-#------------------------------------------------------------------------------
-## 通知子服务器天数
-# @param param: None
-# @return: None
-def SendBroadcastMergeOpenActionDay():
- mergeServerOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
- #.SendBroadcastMerge(ChConfig.Def_MergeServerOpenActionDay, 0, {"Day":mergeServerOpenActionDay})
return
#-------------------------------------------------------------------------------
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 74ee805..2e3eac3 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -1432,7 +1432,6 @@
# 清除指定通用数据
universalRecMgr = GameWorld.GetUniversalRecMgr()
delRecTypeList = [ShareDefine.Def_UniversalGameRecType_ManorWarInfo,
- #ShareDefine.Def_UniversalGameRecType_MergeRegister,
]
GameWorld.DebugLog(" 清除指定通用数据 delRecTypeList=%s" % str(delRecTypeList))
for delRecType in delRecTypeList:
@@ -1457,7 +1456,7 @@
# 删除过期的通用数据
curTime = int(time.time())
GameWorld.Log("执行删除过期的通用数据, curTime=%s" % curTime)
- delOutofdayRecDataDict = {ShareDefine.Def_UniversalGameRecType_MergeRegister:31 * 24 * 3600,
+ delOutofdayRecDataDict = {
}
for otDayRecType, otTime in delOutofdayRecDataDict.items():
otRecDataList = universalRecMgr.GetTypeList(otDayRecType)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index 0ed63b0..7d9c53d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -21,6 +21,10 @@
import ReadChConfig
import ChConfig
import PlayerControl
+import PlayerViewCache
+import ChPyNetSendPack
+import NetPackCommon
+import PyGameData
# 获取玩家跨服服务器上的名字
def GetCrossPlayerName(curPlayer):
@@ -67,7 +71,7 @@
GameWorld.Log("跨服报名成功 , actionType=%s" % (actionType), playerID)
# 跨服PK上传数据完毕,通知跨服服务器,准备完毕
- if actionType == ShareDefine.Def_MergeAction_MergePK:
+ if actionType == ShareDefine.Def_CrossAction_PK:
regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID)
vsRoomID = curPlayer.GetVsRoomId()
@@ -104,9 +108,88 @@
# DWORD PlayerID; // 跨服玩家ID
#};
def OnViewCrossPlayerInfo(index, clientData, tick):
+ if GameWorld.IsCrossServer():
+ return
+
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ playerID = curPlayer.GetPlayerID()
+ tagPlayerID = clientData.PlayerID
+ curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
+ ## 本服有,直接回客户端
+ if curCache:
+ GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID)
+ sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
+ sendPack.PlayerID = tagPlayerID
+ sendPack.PropData = curCache.GetPropData()
+ sendPack.PropDataSize = len(sendPack.PropData)
+ sendPack.ItemData = PlayerViewCache.GetItemData(curCache)
+ sendPack.ItemDataSize = len(sendPack.ItemData)
+ sendPack.PlusData = PlayerViewCache.GetPlusData(curCache)
+ sendPack.PlusDataSize = len(sendPack.PlusData)
+ NetPackCommon.SendFakePack(curPlayer, sendPack)
+ return
+ if tagPlayerID in PyGameData.g_crossPlayerViewCache:
+ validChaheTime = 5 * 60 * 1000
+ cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
+ if tick - updTick <= validChaheTime:
+ GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID)
+ SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
+ return
+
+ for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items():
+ if tick - cacheInfoList[1] > validChaheTime:
+ PyGameData.g_crossPlayerViewCache.pop(crossPlayerID)
+
+ # 发送跨服服务器查询
+ dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
return
+
+def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
+ tagPlayerID = msgData["tagPlayerID"]
+ playerID = msgData["playerID"]
+ GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
+
+ cacheInfo = []
+ curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
+ if curCache:
+ cacheInfo = [curCache.GetPropData(), PlayerViewCache.GetItemData(curCache), PlayerViewCache.GetPlusData(curCache)]
+
+ viewPlayerCacheRet = [playerID, tagPlayerID, cacheInfo]
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID])
+ return
+
+def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
+
+ playerID, tagPlayerID, cacheInfo = msgData
+ GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID))
+
+ PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息
+
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if curPlayer:
+ SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
+
+ return
+
+def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo):
+ if not cacheInfo:
+ PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
+ return
+ PropData, ItemData, PlusData = cacheInfo
+ sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
+ sendPack.PlayerID = tagPlayerID
+ sendPack.PropData = PropData
+ sendPack.PropDataSize = len(sendPack.PropData)
+ sendPack.ItemData = ItemData
+ sendPack.ItemDataSize = len(sendPack.ItemData)
+ sendPack.PlusData = PlusData
+ sendPack.PlusDataSize = len(sendPack.PlusData)
+ NetPackCommon.SendFakePack(curPlayer, sendPack)
+ return
+
+
\ No newline at end of file
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
index a75a629..783cd36 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
@@ -21,7 +21,6 @@
# @change: "2012-10-16 17:30" jiang 增加一枚举Def_ResetPlayerBillboard
# @change: "2012-11-01 15:30" wdb 新增跨服赛淘汰赛(跨服服务器)调用
# @change: "2012-11-08 14:30" whx 新增跨服调用
-# @change: "2012-11-09 21:00" jiang jiang 增加一枚举Def_ServerLastOpenActionDay
# @change: "2012-11-21 11:00" wdb 跨服赛报名(上传数据)调整
# @change: "2012-11-29 11:30" jiang OnDay通知国王服务器开启天数
# @change: "2012-11-29 13:00" hyx 新增跨服赛事件枚举
@@ -81,9 +80,6 @@
#上次合服时的开服天数
Def_LastMixServerDay = 'LastMixServerDay'
-#上次开服天数开启的活动时的时间(Def_ServerDay的值)
-Def_ServerLastOpenActionDay = "ServerLastOpenActionDay"
-
#首次开服时间,注意不要用该日期做开服天相关的功能逻辑,如果要用开服天,请用 Def_ServerDay
''' 原因:
因为目前开服天的逻辑大部分是用 Def_ServerDay,当出现服务器宕机超过24小时时,就会导致 Def_ServerDay 与 Def_InitOpenServerTime 不对应
@@ -114,11 +110,6 @@
Def_Server_DayEx = 'Def_Server_DayEx'
#服务器开服自动逻辑处理 小时
Def_Server_Hour = 'Def_Server_Hour'
-
-# 跨服赛开启天数
-Def_MergeServerOpenActionDay = "MergeServerOpenActionDay"
-# 按天数开启活动,国王战标志
-Def_MergeWarStart = "MergeWarStart"
# 上次领地战活动时的开服天数
Def_LastManorWarServerDay = "LastManorWarServerDay"
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
index 8031d17..ba4f61b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
@@ -28,7 +28,6 @@
import PlayerFBHelpBattle
import ChPyNetSendPack
import NetPackCommon
-import PlayerManorWar
import PlayerDuJie
#---------------------------------------------------------------------
@@ -54,12 +53,6 @@
isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
if isMixServer:
PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_MixServerDay)
-
- #设定上次开启活动时间距离现在天数事件
- GameWorldActionControl.DoLogic_ServerLastOpenActionDay()
-
- #领地争夺战OnDay
- #PlayerManorWar.OnDay()
#家族更新
PlayerFamily.FamilyOnDay(tick)
@@ -185,12 +178,6 @@
#通知开服天数
Sync_OpenServerDay(curPlayer)
- #通知上次根据开服天数开启的活动到现在的天数
- #Sync_ServerLastOpenActionDay(curPlayer)
-
- #通知跨服服务器开启的活动到现在的天数
- #Sync_MergeServerOpenActionDay(curPlayer)
-
GameWorld.Log("PlayerOnDay!", curPlayer.GetPlayerID())
return
@@ -308,18 +295,6 @@
packData.NowSecond = serverTime.second
packData.NowMicSecond = serverTime.microsecond
NetPackCommon.SendFakePack(curPlayer, packData)
- return
-
-
-## 通知上次根据开服天数开启的活动到现在的天数
-# @param curPlayer: 玩家实例
-# @return: None
-def Sync_ServerLastOpenActionDay(curPlayer):
-# lastOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
-# packData = ChPyNetSendPack.tagServerLastOpenActionDay()
-# packData.Clear()
-# packData.Day = lastOpenActionDay
-# NetPackCommon.SendFakePack(curPlayer, packData)
return
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
index 79d5eda..992ecc5 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
@@ -501,7 +501,6 @@
SavePKRecord('XMZZ_Draw', [], True)
PlayerCompensation.SendMailByKey('XMZZDogfall', Faction_2_IDList + Faction_1_IDList, [], goldPaper=dogfallAward)
- #PlayerControl.MergeWorldNotify(0, '', [])
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_XMZZIsOver, 1)
self.NotifyXMZZInfo()
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index 7a1d26a..594be37 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -86,6 +86,8 @@
g_autoViceleaderDict = {}#自动安排副盟主的玩家记录{familyID:[]}
g_forbidAutoViceleaderFamily = [] #禁止自动安排副盟主的仙盟[familyID,..]
+g_crossPlayerViewCache = {} # 查看跨服玩家信息 {playerID:[cacheInfo, updTick], ...}
+
g_crossPKPlayerDict = {} # 跨服PK玩家字典 {playerID:PKPlayer, ...}
g_crossPKZoneMatchPlayerDict = {} # 跨服PK匹配中的玩家字典 {zoneID:[playerID, ...], ...}
g_crossPKRoomDict = {} # 跨服PK房间字典 {roomID:PKRoom, ...}
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index fbdd9b5..cfd7eb2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -167,24 +167,9 @@
Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo" # 仙盟宴会数据
-Def_Notify_WorldKey_MergeBoss = "Merge_Boss" # 跨服boss
-
Def_Notify_WorldKey_CrossPKZoneID = "CrossPKZoneID" # 本服跨服PK所属赛区
Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID" # 本服跨服PK当前赛季
Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState" # 本服跨服PK赛季状态 0-关闭,1-开启中
-
-Def_Notify_WorldKey_Merge_PK = "Merge_PK" # 跨服PK, 仅跨服服务器有用,做为触发PKState用
-Def_Notify_WorldKey_MergePKState = "MergePK_State" # 由跨服服务器控制的跨服PK活动状态
-Def_Notify_WorldKey_MergePKDayID = "MergePK_DayID" # 跨服PK活动日ID
-Def_Notify_WorldKey_MergePKWeekID = "MergePK_WeekID" # 跨服PK活动周ID
-Def_Notify_WorldKey_MergePKSeasonID = "MergePK_SeasonID" # 跨服PK活动赛季ID
-Def_Notify_WorldKey_MergePKSeasonStartTime = "MergePK_SeasonStartTime" # 跨服PK活动当前赛季开始时间
-Def_Notify_WorldKey_IsSeasonEnd = "MergePK_IsSeasonEnd" # 跨服PK活动当前赛季是否结束
-
-Def_Notify_WorldKey_Merge_King = "Merge_King" # 由跨服服务器控制的跨服王者争霸活动状态
-Def_Notify_WorldKey_Merge_KingStartID = "Merge_KingStartID" # 王者争霸开始活动ID, 用于奖励状态重置
-Def_Notify_WorldKey_Merge_KingOverID = "Merge_KingOverID" # 王者争霸结束活动ID, 用于奖励状态重置
-Def_Notify_WorldKey_Merge_KingServerHonour = "Merge_KingServerHonour" # 王者争霸本服荣耀排位
Def_Notify_WorldKey_MixServerCampaignSaveData = "MixServerCampaignSaveData_%s" # 合服活动记录数据时机0-否 1-是
Def_Notify_WorldKey_MixServerCampaignGetAward = "MixServerCampaignGetAward_%s" # 合服活动可领奖时机0-否 1-是
@@ -590,11 +575,9 @@
Def_BT_CostTeHui, #消费特惠排行榜
Def_BT_CostTeHuiLast, #消费特惠排行榜上一期
- Def_BT_MergePKDay, #跨服PK日积分榜
- Def_BT_MergePKWeek, #跨服PK周积分榜
Def_BT_Max, #排行榜最大类型
-) = range(0, 34 + 2)
+) = range(0, 32 + 2)
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
@@ -967,7 +950,7 @@
Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
Def_UniversalGameRecType_11,
- Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12
+ Def_UniversalGameRecType_12,
Def_UniversalGameRecType_13,
Def_UniversalGameRecType_Reward, # 通用奖励表(TopBar)14
Def_UniversalGameRecType_15,
@@ -999,14 +982,14 @@
Def_UniversalGameRecType_RedPacketRecord, # 红包产出结果记录41
Def_UniversalGameRecType_42,
Def_UniversalGameRecType_43,
- Def_UniversalGameRecType_MergePKAwardRecord, # 跨服PK奖励领取记录44
- Def_UniversalGameRecType_MergePKTopPlayerEquip, # 跨服PK赛高手玩家装备预览信息45
- Def_UniversalGameRecType_MergePKScoreAward, # 跨服PK积分领奖记录46
- Def_UniversalGameRecType_MergeKingBattleRecord, # 跨服王者争霸对战信息47
- Def_UniversalGameRecType_MergeKingBattleRecordLast, # 跨服王者争霸上一期对战信息48
- Def_UniversalGameRecType_MergeKingSupportRecord, # 跨服王者争霸支持押注信息49
- Def_UniversalGameRecType_MergeKingTopPlayerEquip, # 跨服王者争霸高手玩家装备预览信息50
- Def_UniversalGameRecType_MergePKUnNotifyOver, # 跨服PK未同步的PK结果51
+ Def_UniversalGameRecType_44,
+ Def_UniversalGameRecType_45,
+ Def_UniversalGameRecType_46,
+ Def_UniversalGameRecType_47,
+ Def_UniversalGameRecType_48,
+ Def_UniversalGameRecType_49,
+ Def_UniversalGameRecType_50,
+ Def_UniversalGameRecType_51,
Def_UniversalGameRecType_52,
Def_UniversalGameRecType_53,
Def_UniversalGameRecType_54,
@@ -1033,13 +1016,10 @@
# 客户端不可查看的自定义表类型
Def_Confidential_UniversalRecList = (
- Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12
Def_UniversalGameRecType_FamilyWarMember, # 盟联赛参赛人员记录70
)
# 只同步自身数据的类型 {类型:自身数据最大条数, ...} , 自身数据最大条数-1时代表自身全部数据; 这里的数据Value1固定为playerID
Def_Sync_UniversalRecSelfDict = {
- Def_UniversalGameRecType_MergePKAwardRecord:1,
- Def_UniversalGameRecType_MergeKingSupportRecord:-1,
}
#家族行为类型 在GameServer.ChConfig.ActionTypeSaveCnt 中配置最高存储条数
@@ -1202,6 +1182,7 @@
# 跨服服务器发送子服信息定义
CrossServerMsg_ExitCrossServer = "ExitCrossServer" # 退出跨服服务器
CrossServerMsg_Notify = "Notify" # 提示信息
+CrossServerMsg_ViewPlayerCacheRet = "ViewPlayerCacheRet"# 查看跨服玩家信息结果
CrossServerMsg_PKMatchReqRet = "PKMatchReqRet" # 跨服PK匹配请求结果
CrossServerMsg_PKMatchResult = "PKMatchResult" # 跨服PK匹配结果
CrossServerMsg_PKReadyOKRoomList = "PKReadyOKRoomList" # 跨服PK已准备好的房间列表
@@ -1213,47 +1194,16 @@
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功
ClientServerMsg_GMCMD = "GMCMD" # GM命令
+ClientServerMsg_ViewPlayerCache = "ViewPlayerCache" # 查看跨服玩家信息
ClientServerMsg_PKMatch = "PKMatch" # 跨服PK匹配
ClientServerMsg_PKCancel = "PKCancel" # 跨服PK取消匹配
ClientServerMsg_PKPrepareOK = "PKPrepareOK" # 跨服PK准备完毕
ClientServerMsg_PKBillboard = "PKBillboard" # 跨服PK排行榜
-#跨服匹配PK奖励类型
-Def_MergePKAwardTypeList = (
-Def_MergePKAward_DayPKCnt, # 0 每日挑战次数奖励
-Def_MergePKAward_DayWinCnt, # 1 每日胜利次数奖励
-Def_MergePKAward_SeasonGrade, # 2 赛季晋级奖励
-Def_MergePKAward_SeasonRank, # 3 赛季排名奖励
-Def_MergePKAward_FirstWinCnt, # 4 首次胜利次数奖励
-) = range(5)
-
-#跨服战战斗状态
-(
-Def_NotBegin, #还没开始
-Def_ID1Win, #第一个玩家胜利(与CampType_Justice一致)
-Def_ID2Win, #第二个玩家胜利(与CampType_Evil一致)
-Def_Battling, #正在战斗中
-Def_BattleReady, #押注中
-) = range(5)
-
-# 跨服赛(跨服服务器)上传数据状态
-(
-Def_MergeRegisterState_None, #空闲
-Def_MergeRegisterState_Start, #开始上传
-Def_MergeRegisterState_Err, # 上传出错
-Def_MergeRegisterState_Success, #上传成功
-Def_MergeRegisterState_Request, #请求跨服, 比开始上传还早的一步,先通过请求,才开始上传
-) = range(5)
-
# 跨服活动类型
(
-Def_MergeAction_MergeWar, # 万国战
-Def_MergeAction_WarOfHonour, # 荣耀之战(跨服混战)
-Def_MergeAction_Boss, # 跨服boss
-Def_MergeAction_MergePK, # 跨服匹配PK
-Def_MergeAction_MergeKing, # 跨服王者争霸
-Def_MergeAction_TypeMax, # 类型数
-) = range(6)
+Def_CrossAction_PK, # 跨服匹配PK
+) = range(1)
#角色改名结果
(
@@ -1345,9 +1295,7 @@
ScoreType_NewGuySuperShow, # 击杀怪物统计
ScoreType_GetItem, # 获得物品奖励统计
ScoreType_RedFortReward, # 打开客户端frmRedFortReward
-ScoreType_MergeBoss, # 跨服boss界面
-ScoreType_MergePK, # 跨服匹配PK结算
-)=range(7)
+)=range(5)
ScoreTypeName = "TScore"
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 0887c79..c25bc11 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1714,8 +1714,6 @@
Def_Player_RequestAddFamilyMaxCnt = 200 #玩家申请加入家族的最大数量 (目前无限制 配个大的数值)
#-------------------------------#副本相关#------------------------
-# 跨服中转地图ID
-Def_MergeTransMapID = 12075
#创角新手村地图ID列表
Def_CreatRoleMapIDList = [10000]
#PK周赛
@@ -2171,9 +2169,6 @@
1000 * 60 * 10, #玩家称号时效
400, #吸血
400, #吸蓝
- 1000 * 5, # 恢复跨服PK连胜次数请求间隔
- 1000 * 5, # 跨服PK领奖间隔
- 1000 * 5, # 跨服王者争霸竞猜积分领奖间隔
1000 * 3, # 仓库整理间隔
1000 * 15, # 渡劫鼓舞间隔
1000 * 1, # vip体验时效
@@ -2247,9 +2242,6 @@
TYPE_Player_Tick_Dienstgrad, #玩家称号时效
TYPE_Player_Tick_SuckBlood, #吸血
TYPE_Player_Tick_SuckMagic, #吸蓝
-TYPE_Player_Tick_RecoverMergePKWin, #恢复跨服PK连胜次数请求间隔
-TYPE_Player_Tick_MergePKAward, #跨服PK领奖间隔
-TYPE_Player_Tick_MergeKingSupport, #跨服王者争霸竞猜积分奖励间隔
TYPE_Player_Tick_WareHouseSort, # 仓库整理间隔
TYPE_Player_Tick_DuJieInspire, # 渡劫鼓舞间隔
TYPE_Player_Tick_VIPExperience, #vip体验时效
@@ -3270,8 +3262,8 @@
Def_PDictType_Reincarnation, # 转生
Def_PDictType_GreatMaster, # 大师
Def_PDictType_BloodElf, # 血魔
-Def_PDictType_MergePK, # 跨服匹配PK
-Def_PDictType_MergeKing, # 跨服王者争霸
+Def_PDictType_28,
+Def_PDictType_29,
Def_PDictType_QQ, # QQ相关
) = range(31)
@@ -3630,9 +3622,6 @@
Def_Player_Dict_ArrestTaskAwardRecord = "ArrestTaskAwardRecord" # 悬赏任务积分奖励领取记录
Def_Player_Dict_ArrestTaskFinishCnt = "ArrestTaskFinishCnt" # 悬赏任务今日完成个数
-#跨服boss
-Def_PDict_MergeBoss_FirstJoinAwardRecord = "MergeBossFstAward" # 首次参与跨服boss奖励状态 0-不可领;1-可领;2-已领
-
#封魔坛
Def_Player_Dict_FMTDouble = "FMTDouble" # 封魔坛是否双倍
Def_Player_Dict_FMTOldDouble = "FMTOldDouble" # 封魔坛是否曾经可以双倍
@@ -3825,22 +3814,6 @@
Def_PDict_Master_Exp = "Master_Exp" # 当前大师经验
Def_PDict_Master_ExpPoint = "Master_ExpPoint" # 当前大师经验点
Def_PDict_Master_FreeSkillPoint = "Master_FreeSkillPoint" # 当前剩余大师技能点
-
-# 跨服匹配PK Def_PDictType_MergePK
-Def_PDict_MergePK_ID = "PD_%s" # 跨服PK玩家ID值, 参数(世界key)
-Def_PDict_MergePK_Cnt = "PD_MergePK_Cnt" # 跨服PK, 今日已PK次数
-Def_PDict_MergePK_BuyCnt = "PD_MergePK_BuyCnt" # 跨服PK, 今日已购买PK次数
-Def_PDict_MergePK_UnUsedBuyCnt = "PD_MergePK_UnUsedBuyCnt" # 跨服PK, 未使用的购买PK次数,永久保存
-Def_PDict_MergePK_WinsReward = "PD_MergePK_WinsReward" # 连胜奖励领取状态
-Def_PDict_MergePK_ScoreReward = "PD_MergePK_ScoreReward" # 积分奖励领取状态
-Def_PDict_MergePK_FirstWinCntReward = "PD_MergePK_FWinCntReward" # 首次胜利奖励领取状态, 领奖状态不重置, 赛季次数重新计算
-
-# 跨服王者争霸 Def_PDictType_MergeKing
-Def_PDict_MergeKing_ID = "PD_%s" # 跨服王者争霸玩家ID值, 参数(世界key)
-Def_PDict_MergeKing_ServerHonourAward = "PD_MergePK_ServerHonourAward" # 跨服王者争霸玩家全服荣耀奖励领取记录
-Def_PDict_MergeKing_RankAward = "PD_MergePK_RankAward" # 跨服王者争霸玩家晋级排名奖励领取记录
-Def_PDict_MergeKing_SupportAward = "PD_MergePK_SupportAward" # 跨服王者争霸玩家竞猜积分奖励领取记录
-Def_PDict_MergeKing_Worship = "PD_MergePK_Worship" # 跨服王者争霸玩家每日膜拜记录
# 跨服竞技场
Def_PDict_CrossPK_TotalScore = "CrossPK_TotalScore" # 当前总积分
@@ -4514,50 +4487,6 @@
ShareDefine.PlayerJob_Max : TYPE_CHAPLAIN, #魔剑对应魔剑系
}
-#跨服服务器广播类型, 与GameServer一致
-(
-Def_PreeSetPlayer, #添加跨服预选赛参赛人员 0
-Def_PreeSetBattleInfo, #添加跨服预选赛对战表1
-Def_PreeBattleIDOver, #每场跨服预选赛的结果2
-Def_SetPlayer, #添加参赛人员3
-Def_SetBattleInfo, #添加跨服预选赛对战表4
-Def_BattleIDOver, #每场跨服预选赛的结果5
-Def_PlayerChange, #人员表信息变更6
-Def_EliminationReword, #万国淘汰赛参数奖励7
-Def_MergeServerOpenActionDay, #万国开启的活动到现在的天数8
-Def_MergeServerOpenActionState, #万国开启的活动状态9
-Def_MergeWarStartTime, #万国活动激活时间10
-Def_MergeDictKeyValue, #跨服GameWorld字典key值11
-Def_MergeBossKilled, #跨服boss单boss击杀结果12
-Def_MergeBossResult, #跨服boss结果13
-Def_MergePKMatchResult, #跨服PK匹配信息14
-Def_MergePKReadyOKRoomList, #跨服PK已准备好的房间列表15
-Def_MergePKSyncBillboard, #跨服PK同步排行榜16
-Def_MergePKLuckyItem, #跨服PK同步排行榜17
-Def_MergePKActionState, #跨服PK活动状态变更18
-Def_MergePKTopPlayerView, #跨服PK活动高手榜玩家展示信息19
-Def_RecoverMergePKWinCost, #跨服PK恢复连胜扣费信息20
-Def_MergeWorldNotify, #跨服全服广播21
-Def_MergeLoudspeaker, #跨服全服喇叭22
-Def_MergePKKing, #跨服王者争霸23
-Def_MergePKUnNotifyOverInfo, #跨服PK未同步的PK结果24
-Def_MergeOnLinePlayer, #跨服在线玩家25
-Def_Merge26, #26
-Def_MergePlayerEvent, #跨服玩家事件27
-Def_MaxType,
-) = range(29)
-
-#子服务器发送信息到跨服服务器, 与GameServer一致
-(
-Def_RequestMergePKMatch, #跨服PK匹配请求0
-Def_CancelMergePKMatch, #跨服PK取消匹配1
-Def_MergePKPrepareOK, #跨服PK准备完毕2
-Def_SendGMCMD, #发送GM命令3
-Def_RecoverMergePKWin, #跨服PK恢复连胜4
-Def_SendMergeLoudspeaker, #发送跨服喇叭5
-Def_ClientServerInitOK, #跨服子服启动成功6
-) = range(7)
-
#版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
(
Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理;
@@ -4621,10 +4550,6 @@
Def_Cost_FinishTruck, # 完成镖车
Def_Cost_RefreshTimeShop, # 刷新神秘商店
Def_Cost_OpenNoble, # 开通贵族
-Def_Cost_BuyMergePKCnt, # 购买跨服PK次数
-Def_Cost_RecoverMergePKWin, # 恢复跨服PK连胜
-Def_Cost_MergeKingSupport, # 押注
-Def_Cost_MergeKingBribe, # 贿赂
Def_Cost_HighLadder, # 天梯竞技场
Def_Cost_Reincarnation, # 转生
Def_Cost_BuyStallItem, # 购买摆摊物品
@@ -4634,7 +4559,7 @@
Def_Cost_Trade, # 交易
Def_Cost_Rename, # 改名
Def_Cost_SkillLvUp, # 技能升级
-) = range(2000, 2000 + 61)
+) = range(2000, 2000 + 57)
Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
@@ -4680,10 +4605,6 @@
Def_Cost_RefreshArrestTask:"RefreshArrestTask",
Def_Cost_RefreshTimeShop:"RefreshTimeShop",
Def_Cost_ResetGreatMasterSkill:"ResetTalentSkill",
-Def_Cost_BuyMergePKCnt:"BuyMergePKCnt",
-Def_Cost_RecoverMergePKWin:"RecoverMergePKWin",
-Def_Cost_MergeKingSupport:"MergeKingSupport",
-Def_Cost_MergeKingBribe:"MergeKingBribe",
Def_Cost_GM:"GM",
Def_Cost_BourseBuy:"BourseBuy",
Def_Cost_BourseCharge:"BourseCharge",
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
index 0de2912..7680c92 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
@@ -1572,14 +1572,6 @@
return inputText
-## 是否跨服服务器
-# @param None None
-# @return
-def IsMergeServer():
- config = MapConfig.GetConfig()
-
- return config.get('IsMergeWarServe', 0)
-
def IsCrossServer():
## 是否跨服服务器
return ToIntDef(ReadChConfig.GetPyMongoConfig("Merge", "IsMergeServer"), 0)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GatherSoul.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GatherSoul.py
index 4d1f7c9..7a8ecac 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GatherSoul.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GatherSoul.py
@@ -575,15 +575,27 @@
GameWorldProcess.CloseFB(tick)
return
- needSpace = len(totalItemList)
- emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptGatherSoul, needSpace)
- isSendMail = int(needSpace > emptySpace) # 是否发送邮件
+ needPackSpaceDict = {}
+ for itemID, itemCnt, isBind in totalItemList:
+ curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)
+ if not curItem:
+ return
+ packType = ChConfig.GetItemPackType(curItem.GetType())
+ needSpace = ItemControler.GetItemNeedPackCount(packType, curItem, itemCnt)
+ needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
+
+ isSendMail = False #是否背包不足
+ for packType, needSpace in needPackSpaceDict.items():
+ if needSpace > ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace):
+ isSendMail = True
+ break
+
if isSendMail:
PlayerControl.SendMailByKey('JHBagFull2', [curPlayer.GetPlayerID()], totalItemList)
GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(totalItemList), curPlayer.GetPlayerID())
else:
for itemID, itemCnt, isBind in totalItemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [ShareDefine.rptGatherSoul],
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [],
event=["GatherSoulFB", False, {}])
fbCfg = GetGatherSoulFBCfg()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 23cecfd..bc231f1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1118,6 +1118,10 @@
return False
itemID = tagItem.GetItemTypeID()
+ #激活成就的道具
+ if tagItem.GetType() == ChConfig.Def_ItemType_SuccessItem:
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [itemID])
+ return True
if itemID in ChConfig.Def_TransformItemIDList:
# 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
if packIndex == IPY_GameWorld.rptItem:
@@ -2016,11 +2020,6 @@
curItemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
if not curItemData:
return False
-
- #激活成就的道具
- if curItemData.GetType() == ChConfig.Def_ItemType_SuccessItem:
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [itemID])
- return True
defaultPack = IPY_GameWorld.rptItem if not packIndexList else packIndexList[0]
packIndex = ChConfig.GetItemPackType(curItemData.GetType(), defaultPack)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 6287537..ded7ad0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1564,72 +1564,6 @@
#---------------------------------------------------------------------
-def ResetMergeFBPlayerCntInfo(resetMapID):
- # 重置跨服活动副本地图人数分配情况信息
- mapID = GameWorld.GetMap().GetMapID()
- if mapID != ChConfig.Def_MergeTransMapID:
- return
- GameWorld.Log("重置跨服活动副本地图人数分配情况信息: resetMapID=%s" % resetMapID)
- gameWorld = GameWorld.GetGameWorld()
- mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
- for reqMapID, mapInfo in mergeFBPlayerCntDict.items():
- if resetMapID and resetMapID != reqMapID:
- continue
- for playerMapID in mapInfo[1]:
- playerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID)
- for num in xrange(1, 1 + playerCnt):
- playerID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num))
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num), 0) # 重置对应的玩家ID
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), 0) # 重置玩家ID对应的地图
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, 0) # 重置地图人数
- return
-
-def __GetMergeFBPlayerMapID(curPlayer, reqMapID):
- # 获取玩家所分配的跨服活动地图ID
- # @param reqMapID: 可以是本服活动的地图ID标识; 也可以是指定的跨服活动地图ID, 如果是指定的地图ID也是直接返回
-
- mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
- if reqMapID not in mergeFBPlayerCntDict:
- return reqMapID
-
- playerID = curPlayer.GetPlayerID()
- gameWorld = GameWorld.GetGameWorld()
-
- playerMapID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID))
- if playerMapID:
- GameWorld.DebugLog("已经有分配跨服活动地图,直接返回!playerMapID=%s" % (playerMapID), playerID)
- return playerMapID
-
- # 还没分配该玩家, 则开始选择分配的地图ID
- maxPlayerCnt, mapIDList = mergeFBPlayerCntDict[reqMapID]
- minPlayerCount = 0 # 最少的地图玩家人数
- minPlayerMapID = 0 # 最少人数的地图ID
- for mID in mapIDList:
- curMapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % mID)
- if curMapPlayerCnt < maxPlayerCnt:
- playerMapID = mID
- break
-
- # 保存最少人数的地图ID信息
- if not minPlayerCount or (minPlayerCount and curMapPlayerCnt < minPlayerCount):
- minPlayerCount = curMapPlayerCnt
- minPlayerMapID = mID
-
- # 如果没有人数未满的活动地图,则分配到人数较少的地图
- if not playerMapID:
- playerMapID = minPlayerMapID
-
- # 更新分配信息
- if playerMapID:
- mapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID) + 1
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, mapPlayerCnt)
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, mapPlayerCnt), playerID)
- gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), playerMapID)
- GameWorld.Log("分配跨服活动玩家所属地图: plaeyrID=%s,reqMapID=%s,分配MapID=%s,mapPlayerCnt=%s"
- % (playerID, reqMapID, playerMapID, mapPlayerCnt))
-
- return playerMapID
-
##玩家进入副本
# @param curPlayer 玩家实例
# @param mapID 地图ID
@@ -1648,13 +1582,13 @@
# NotifyCode(curPlayer, 'jiazu_xyj_671654')
# return
- #跨服活动人数分流处理
- if GameWorld.IsCrossServer():
- reqMapID = mapID
- mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
- if not mapID:
- GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
- return
+# #跨服活动人数分流处理
+# if GameWorld.IsCrossServer():
+# reqMapID = mapID
+# mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
+# if not mapID:
+# GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
+# return
#过滤封包地图ID
if not GameWorld.GetMap().IsMapIDExist(mapID):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index f8c4f51..2abd246 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -154,9 +154,6 @@
#副本OnDay事件响应
FBLogic.OnDay(tick)
- #重置跨服活动副本人数分配情况信息
- PlayerControl.ResetMergeFBPlayerCntInfo(0)
-
#删除所有的任务发布
missionPubManager = GameWorld.GetGameWorld().GetDBMissionPubManager()
missionPubManager.Clear()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index 78b0270..1caf2ff 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -543,8 +543,9 @@
addAttr[int(attid)] = attnum * totalSignNum
GameWorld.AddDictValue(allAttrDict, addAttr)
#王者法宝属性
- kingAwardMark = 1
- kingMWIpyData = IpyGameDataPY.GetIpyGameDataNotLog('MagicWeaponOfKing', magicWeaponID, kingAwardMark)
+ seasonID = IpyGameDataPY.GetFuncEvalCfg('MagicWeaponOfKing', 1, {}).get(magicWeaponID, 0)
+ kingAwardLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_SeasonAwardLV % seasonID)
+ kingMWIpyData = IpyGameDataPY.GetIpyGameDataNotLog('MagicWeaponOfKing', magicWeaponID, kingAwardLV)
if kingMWIpyData and GetIsWearMagicWeapon(curPlayer, magicWeaponID):
attrDict = kingMWIpyData.GetAddAttr()
GameWorld.AddDictValue(allAttrDict, attrDict)
@@ -933,7 +934,8 @@
curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
state = GetIsClickMagicWeapon(curPlayer, mwID)
FBPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID)
- if not mwLv and not curUpExp and not state and not FBPassLV:
+ isWear = GetIsWearMagicWeapon(curPlayer, mwID)
+ if not mwLv and not curUpExp and not state and not FBPassLV and not isWear:
continue
pack = ChPyNetSendPack.tagMCMagicWeaponInfo()
pack.MWID = mwID
@@ -941,6 +943,7 @@
pack.Exp = curUpExp
pack.State = state
pack.FBPassLV = FBPassLV
+ pack.IsWear = isWear
sendPack.InfoList.append(pack)
sendPack.Count = len(sendPack.InfoList)
if sendPack.Count:
@@ -1116,18 +1119,27 @@
mwID = clientData.MWID
if not GetIsActiveMagicWeapon(curPlayer, mwID):
return
-
- SetMagicWeaponWearState(curPlayer, mwID, clientData.State)
+ isWear = clientData.State
+ if isWear:
+ maxCnt = IpyGameDataPY.GetFuncCfg('MagicWeaponOfKing', 2)
+ hasWearCnt = 0
+ for mid in IpyGameDataPY.GetFuncEvalCfg('MagicWeaponOfKing', 1, {}):
+ if hasWearCnt >= maxCnt:
+ return
+ if GetIsWearMagicWeapon(curPlayer, mid):
+ hasWearCnt +=1
+
+ SetMagicWeaponWearState(curPlayer, mwID, isWear)
Sycn_MagicWeaponLV(curPlayer, mwID)
return
def GetIsWearMagicWeapon(curPlayer, mwID):
#获取法宝是否佩戴
- return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, True, [mwID / 100])
+ return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, True, [mwID / 100])
def SetMagicWeaponWearState(curPlayer, mwID, state):
#设置法宝是否佩戴
- GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, state, True, [mwID / 100])
return
#// A5 12 激活法宝之魂 #tagCMActiveMWSoul
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index fbdd9b5..cfd7eb2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -167,24 +167,9 @@
Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo" # 仙盟宴会数据
-Def_Notify_WorldKey_MergeBoss = "Merge_Boss" # 跨服boss
-
Def_Notify_WorldKey_CrossPKZoneID = "CrossPKZoneID" # 本服跨服PK所属赛区
Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID" # 本服跨服PK当前赛季
Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState" # 本服跨服PK赛季状态 0-关闭,1-开启中
-
-Def_Notify_WorldKey_Merge_PK = "Merge_PK" # 跨服PK, 仅跨服服务器有用,做为触发PKState用
-Def_Notify_WorldKey_MergePKState = "MergePK_State" # 由跨服服务器控制的跨服PK活动状态
-Def_Notify_WorldKey_MergePKDayID = "MergePK_DayID" # 跨服PK活动日ID
-Def_Notify_WorldKey_MergePKWeekID = "MergePK_WeekID" # 跨服PK活动周ID
-Def_Notify_WorldKey_MergePKSeasonID = "MergePK_SeasonID" # 跨服PK活动赛季ID
-Def_Notify_WorldKey_MergePKSeasonStartTime = "MergePK_SeasonStartTime" # 跨服PK活动当前赛季开始时间
-Def_Notify_WorldKey_IsSeasonEnd = "MergePK_IsSeasonEnd" # 跨服PK活动当前赛季是否结束
-
-Def_Notify_WorldKey_Merge_King = "Merge_King" # 由跨服服务器控制的跨服王者争霸活动状态
-Def_Notify_WorldKey_Merge_KingStartID = "Merge_KingStartID" # 王者争霸开始活动ID, 用于奖励状态重置
-Def_Notify_WorldKey_Merge_KingOverID = "Merge_KingOverID" # 王者争霸结束活动ID, 用于奖励状态重置
-Def_Notify_WorldKey_Merge_KingServerHonour = "Merge_KingServerHonour" # 王者争霸本服荣耀排位
Def_Notify_WorldKey_MixServerCampaignSaveData = "MixServerCampaignSaveData_%s" # 合服活动记录数据时机0-否 1-是
Def_Notify_WorldKey_MixServerCampaignGetAward = "MixServerCampaignGetAward_%s" # 合服活动可领奖时机0-否 1-是
@@ -590,11 +575,9 @@
Def_BT_CostTeHui, #消费特惠排行榜
Def_BT_CostTeHuiLast, #消费特惠排行榜上一期
- Def_BT_MergePKDay, #跨服PK日积分榜
- Def_BT_MergePKWeek, #跨服PK周积分榜
Def_BT_Max, #排行榜最大类型
-) = range(0, 34 + 2)
+) = range(0, 32 + 2)
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
@@ -967,7 +950,7 @@
Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
Def_UniversalGameRecType_11,
- Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12
+ Def_UniversalGameRecType_12,
Def_UniversalGameRecType_13,
Def_UniversalGameRecType_Reward, # 通用奖励表(TopBar)14
Def_UniversalGameRecType_15,
@@ -999,14 +982,14 @@
Def_UniversalGameRecType_RedPacketRecord, # 红包产出结果记录41
Def_UniversalGameRecType_42,
Def_UniversalGameRecType_43,
- Def_UniversalGameRecType_MergePKAwardRecord, # 跨服PK奖励领取记录44
- Def_UniversalGameRecType_MergePKTopPlayerEquip, # 跨服PK赛高手玩家装备预览信息45
- Def_UniversalGameRecType_MergePKScoreAward, # 跨服PK积分领奖记录46
- Def_UniversalGameRecType_MergeKingBattleRecord, # 跨服王者争霸对战信息47
- Def_UniversalGameRecType_MergeKingBattleRecordLast, # 跨服王者争霸上一期对战信息48
- Def_UniversalGameRecType_MergeKingSupportRecord, # 跨服王者争霸支持押注信息49
- Def_UniversalGameRecType_MergeKingTopPlayerEquip, # 跨服王者争霸高手玩家装备预览信息50
- Def_UniversalGameRecType_MergePKUnNotifyOver, # 跨服PK未同步的PK结果51
+ Def_UniversalGameRecType_44,
+ Def_UniversalGameRecType_45,
+ Def_UniversalGameRecType_46,
+ Def_UniversalGameRecType_47,
+ Def_UniversalGameRecType_48,
+ Def_UniversalGameRecType_49,
+ Def_UniversalGameRecType_50,
+ Def_UniversalGameRecType_51,
Def_UniversalGameRecType_52,
Def_UniversalGameRecType_53,
Def_UniversalGameRecType_54,
@@ -1033,13 +1016,10 @@
# 客户端不可查看的自定义表类型
Def_Confidential_UniversalRecList = (
- Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12
Def_UniversalGameRecType_FamilyWarMember, # 盟联赛参赛人员记录70
)
# 只同步自身数据的类型 {类型:自身数据最大条数, ...} , 自身数据最大条数-1时代表自身全部数据; 这里的数据Value1固定为playerID
Def_Sync_UniversalRecSelfDict = {
- Def_UniversalGameRecType_MergePKAwardRecord:1,
- Def_UniversalGameRecType_MergeKingSupportRecord:-1,
}
#家族行为类型 在GameServer.ChConfig.ActionTypeSaveCnt 中配置最高存储条数
@@ -1202,6 +1182,7 @@
# 跨服服务器发送子服信息定义
CrossServerMsg_ExitCrossServer = "ExitCrossServer" # 退出跨服服务器
CrossServerMsg_Notify = "Notify" # 提示信息
+CrossServerMsg_ViewPlayerCacheRet = "ViewPlayerCacheRet"# 查看跨服玩家信息结果
CrossServerMsg_PKMatchReqRet = "PKMatchReqRet" # 跨服PK匹配请求结果
CrossServerMsg_PKMatchResult = "PKMatchResult" # 跨服PK匹配结果
CrossServerMsg_PKReadyOKRoomList = "PKReadyOKRoomList" # 跨服PK已准备好的房间列表
@@ -1213,47 +1194,16 @@
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功
ClientServerMsg_GMCMD = "GMCMD" # GM命令
+ClientServerMsg_ViewPlayerCache = "ViewPlayerCache" # 查看跨服玩家信息
ClientServerMsg_PKMatch = "PKMatch" # 跨服PK匹配
ClientServerMsg_PKCancel = "PKCancel" # 跨服PK取消匹配
ClientServerMsg_PKPrepareOK = "PKPrepareOK" # 跨服PK准备完毕
ClientServerMsg_PKBillboard = "PKBillboard" # 跨服PK排行榜
-#跨服匹配PK奖励类型
-Def_MergePKAwardTypeList = (
-Def_MergePKAward_DayPKCnt, # 0 每日挑战次数奖励
-Def_MergePKAward_DayWinCnt, # 1 每日胜利次数奖励
-Def_MergePKAward_SeasonGrade, # 2 赛季晋级奖励
-Def_MergePKAward_SeasonRank, # 3 赛季排名奖励
-Def_MergePKAward_FirstWinCnt, # 4 首次胜利次数奖励
-) = range(5)
-
-#跨服战战斗状态
-(
-Def_NotBegin, #还没开始
-Def_ID1Win, #第一个玩家胜利(与CampType_Justice一致)
-Def_ID2Win, #第二个玩家胜利(与CampType_Evil一致)
-Def_Battling, #正在战斗中
-Def_BattleReady, #押注中
-) = range(5)
-
-# 跨服赛(跨服服务器)上传数据状态
-(
-Def_MergeRegisterState_None, #空闲
-Def_MergeRegisterState_Start, #开始上传
-Def_MergeRegisterState_Err, # 上传出错
-Def_MergeRegisterState_Success, #上传成功
-Def_MergeRegisterState_Request, #请求跨服, 比开始上传还早的一步,先通过请求,才开始上传
-) = range(5)
-
# 跨服活动类型
(
-Def_MergeAction_MergeWar, # 万国战
-Def_MergeAction_WarOfHonour, # 荣耀之战(跨服混战)
-Def_MergeAction_Boss, # 跨服boss
-Def_MergeAction_MergePK, # 跨服匹配PK
-Def_MergeAction_MergeKing, # 跨服王者争霸
-Def_MergeAction_TypeMax, # 类型数
-) = range(6)
+Def_CrossAction_PK, # 跨服匹配PK
+) = range(1)
#角色改名结果
(
@@ -1345,9 +1295,7 @@
ScoreType_NewGuySuperShow, # 击杀怪物统计
ScoreType_GetItem, # 获得物品奖励统计
ScoreType_RedFortReward, # 打开客户端frmRedFortReward
-ScoreType_MergeBoss, # 跨服boss界面
-ScoreType_MergePK, # 跨服匹配PK结算
-)=range(7)
+)=range(5)
ScoreTypeName = "TScore"
--
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