From f78b5c4fb02a016c43398f512a302b8c24d62698 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 26 十二月 2018 18:16:13 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py |   26 +++++++++++++++++++-------
 1 files changed, 19 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index 78b0270..1caf2ff 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -543,8 +543,9 @@
                     addAttr[int(attid)] = attnum * totalSignNum
                 GameWorld.AddDictValue(allAttrDict, addAttr)
             #王者法宝属性
-            kingAwardMark = 1
-            kingMWIpyData = IpyGameDataPY.GetIpyGameDataNotLog('MagicWeaponOfKing', magicWeaponID, kingAwardMark)
+            seasonID = IpyGameDataPY.GetFuncEvalCfg('MagicWeaponOfKing', 1, {}).get(magicWeaponID, 0)
+            kingAwardLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_SeasonAwardLV % seasonID)
+            kingMWIpyData = IpyGameDataPY.GetIpyGameDataNotLog('MagicWeaponOfKing', magicWeaponID, kingAwardLV)
             if kingMWIpyData and GetIsWearMagicWeapon(curPlayer, magicWeaponID):
                 attrDict = kingMWIpyData.GetAddAttr()
                 GameWorld.AddDictValue(allAttrDict, attrDict)
@@ -933,7 +934,8 @@
         curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
         state = GetIsClickMagicWeapon(curPlayer, mwID)
         FBPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID)
-        if not mwLv and not curUpExp and not state and not FBPassLV:
+        isWear = GetIsWearMagicWeapon(curPlayer, mwID)
+        if not mwLv and not curUpExp and not state and not FBPassLV and not isWear:
             continue
         pack = ChPyNetSendPack.tagMCMagicWeaponInfo()
         pack.MWID = mwID
@@ -941,6 +943,7 @@
         pack.Exp = curUpExp
         pack.State = state
         pack.FBPassLV = FBPassLV
+        pack.IsWear = isWear
         sendPack.InfoList.append(pack)
     sendPack.Count = len(sendPack.InfoList)
     if sendPack.Count:
@@ -1116,18 +1119,27 @@
     mwID = clientData.MWID
     if not GetIsActiveMagicWeapon(curPlayer, mwID):
         return
-    
-    SetMagicWeaponWearState(curPlayer, mwID, clientData.State)
+    isWear = clientData.State
+    if isWear:
+        maxCnt = IpyGameDataPY.GetFuncCfg('MagicWeaponOfKing', 2)
+        hasWearCnt = 0
+        for mid in IpyGameDataPY.GetFuncEvalCfg('MagicWeaponOfKing', 1, {}):
+            if hasWearCnt >= maxCnt:
+                return
+            if GetIsWearMagicWeapon(curPlayer, mid):
+                hasWearCnt +=1
+                
+    SetMagicWeaponWearState(curPlayer, mwID, isWear)
     Sycn_MagicWeaponLV(curPlayer, mwID)
     return
 
 def GetIsWearMagicWeapon(curPlayer, mwID):
     #获取法宝是否佩戴
-    return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, True, [mwID / 100])
+    return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, True, [mwID / 100])
 
 def SetMagicWeaponWearState(curPlayer, mwID, state):
     #设置法宝是否佩戴
-    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
+    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, state, True, [mwID / 100])
     return
 
 #// A5 12 激活法宝之魂 #tagCMActiveMWSoul

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