From f8746d124f66d507826a274aaaa0b71e0a67446a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 01 十月 2018 17:59:29 +0800
Subject: [PATCH] 1 修复boss没配置复活等级时间时报错问题; 2 修复邮件给非定制装备无传奇属性bug; 3 上线重新刷一次无传奇属性的装备;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 48 ++++++++++++++++++++++++++++++++++++++++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 2 ++
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 2 +-
3 files changed, 51 insertions(+), 1 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index 571ee07..542e1e7 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -620,7 +620,7 @@
onlineCnt = __GetBossOnlineHeroCnt(bossid)[0]
LVLimit = ipyData.GetLVLimit()
openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
- if openServerDay != 0:
+ if openServerDay != 0 and LVLimit and len(LVLimit) == 2:
yesterdayCnt = len([1 for lv in PyGameData.g_yesterdayPlayerLVDict.values() if LVLimit[0]<=lv <= LVLimit[1]]) #参数昨日活跃人数
else:
yesterdayCnt = IpyGameDataPY.GetFuncCfg('FirstDayActivePlayerCnt')
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index f34a7fb..d572f68 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1201,6 +1201,9 @@
ItemCommon.DR_GetItem(curPlayer, packIndex, eventName, itemNoteDict, addDict)
else:
#可以放下
+ if isEquip:
+ self.CheckEquipAttr(packIndex, tagItem)
+
if tagItem.GetGameWorldItemType() == IPY_GameWorld.gwitRoleItem:
item.PutIn(tagItem)
elif tagItem.GetGameWorldItemType() == IPY_GameWorld.gwitSingleItem:
@@ -1217,6 +1220,51 @@
#放入东西
return putResult
+ def CheckEquipAttr(self, packType, curItem):
+ legendAttrIDCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
+ legendAttrValueCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
+
+ if legendAttrIDCount and legendAttrValueCount and legendAttrIDCount == legendAttrValueCount:
+ return
+
+ legendAttrInfo = GetAddEquipLegendAttr(curItem)
+ if not legendAttrInfo:
+ return
+
+ curPlayer = self.__Player
+ srcScore = ItemCommon.GetEquipGearScore(curItem)
+ legendAttrIDList, legendAttrValueList = legendAttrInfo
+ curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
+ curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
+ for i in xrange(len(legendAttrIDList)):
+ curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, legendAttrIDList[i])
+ curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legendAttrValueList[i])
+ ItemCommon.MakeEquipGS(curItem)
+ updScore = ItemCommon.GetEquipGearScore(curItem)
+ GameWorld.ErrLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s"
+ % (packType, curItem.GetItemTypeID(), legendAttrIDList, legendAttrValueList, srcScore, updScore), curPlayer.GetPlayerID())
+ return
+
+ def CheckRolePackEquipAttr(self):
+ curPlayer = self.__Player
+ key = "LoginCheckEquipAttr"
+ if curPlayer.NomalDictGetProperty(key):
+ return
+ checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
+ for packType in checkPackList:
+ curPack = curPlayer.GetItemManager().GetPack(packType)
+ for i in xrange(curPack.GetCount()):
+ curItem = curPack.GetAt(i)
+ #GameWorld.DebugLog("packType=%s,i=%s" % (packType, i))
+ if curItem.IsEmpty():
+ continue
+ isEquip = ItemCommon.CheckItemIsEquip(curItem)
+ if not isEquip:
+ continue
+ self.CheckEquipAttr(packType, curItem)
+ PlayerControl.NomalDictSetProperty(curPlayer, key, 1)
+ return
+
## 是否能放入物品
# @param packIndex 背包索引
# @param curItemID 当前物品ID
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index fb1a30c..281504c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -548,6 +548,8 @@
# 上线查询一次充值订单
curPlayer.SendDBQueryRecharge()
+ # 上线检查一次装备属性
+ ItemControler.PlayerItemControler(curPlayer).CheckRolePackEquipAttr()
curPlayer.SetState(0) # 脱机挂恢复为正常上线
curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
--
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