From f87b69ad9c32c75d74d40689e0d0427f0a1a6e46 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 09 四月 2019 11:41:44 +0800
Subject: [PATCH] 6457 【后端】【2.0】缥缈仙域开发单(奇遇)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py |  242 ++++++++++++++++++++++++------------------------
 1 files changed, 121 insertions(+), 121 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
index fb59904..cde63ee 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
@@ -25,18 +25,14 @@
 import ShareDefine
 import GameWorld
 import ChConfig
-import PlayerMagicWeapon
 import PlayerSuccess
 import OpenServerCampaign
 import PlayerBillboard
 import EventShell
+import DataRecordPack
 
+import time
 #------------------------------------------------------------------------------
-(
-StopSitType1, #离线中断
-StopSitType2, #主动中断
-StopSitType3, #被采集打断
-)=range(1,4)
 
 
 def DoOfficialOpen(curPlayer):
@@ -46,12 +42,16 @@
 #        DoRealmLVUpLogic(curPlayer)
     return True
 
-def OnLogin(curPlayer):
-    
+
+def OnLogin(curPlayer):        
     SyncRealmFBState(curPlayer)
+    UpdateRealmExp(curPlayer, False)
+    NotifyRealmExpInfo(curPlayer)
     return
 
+
 def GetRealmIpyData(realmLV): return IpyGameDataPY.GetIpyGameData("Realm", realmLV)
+
 
 #// A5 24 开启渡劫 #tagCMOpenRealmFB
 #
@@ -61,68 +61,17 @@
 #};
 def OpenRealmFB(index, clientData, tick):
     return
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
-        GameWorld.DebugLog("爵位境界功能未开启, 无法开启渡劫!curLV=%s" % curPlayer.GetLV())
-        return
     
-    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBIsOpen):
-        GameWorld.DebugLog("渡劫已开启,无法再次开启!")
-        return
-    
-    curRealmLV = curPlayer.GetOfficialRank()
-    realmIpyData = GetRealmIpyData(curRealmLV)
-    if not realmIpyData:
-        GameWorld.ErrLog("没有该境界等级数据! Lv=%s" % curRealmLV)
-        return
-    needRealmPoint = realmIpyData.GetNeedPoint()
-    if not needRealmPoint:
-        GameWorld.DebugLog("境界已是最大等级,不能升级! Lv=%s" % curRealmLV, curPlayer.GetPlayerID())
-        return
-    if not PlayerControl.HaveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, needRealmPoint, False):
-        GameWorld.DebugLog("境界修炼点不足,无法开启渡劫!needRealmPoint=%s" % (needRealmPoint), curPlayer.GetPlayerID())
-        return
-    needActiveTreasureDict = realmIpyData.GetNeedActiveTreasure()
-    for mwType, needActiveCnt in needActiveTreasureDict.items():
-        activeCnt = PlayerMagicWeapon.GetMWActiveCntByType(curPlayer, mwType)
-        if activeCnt < needActiveCnt:
-            GameWorld.DebugLog("开启渡劫 需要法宝的激活条件不满足! needActiveTreasureDict=%s,法宝类型=%s, 已激活数量=%s" % (needActiveTreasureDict, mwType, activeCnt))
-            return
-    
-    
-    needItemID = realmIpyData.GetNeedItemID()
-    needItemCount = realmIpyData.GetNeedItemCnt()
-    # 支持不消耗物品升级
-    if needItemID > 0 and needItemCount > 0:
-        curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
-        hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(needItemID, curPack, needItemCount)
-        if not hasEnough:
-            GameWorld.DebugLog("渡劫开启, 材料不足! Lv=%s, needItemID=%s,needItemCount=%s" 
-                               % (curRealmLV, needItemID, needItemCount))
-            return
-        #扣除物品
-        ItemCommon.ReduceItem(curPlayer, curPack, itemIndexList, needItemCount, True, "Realm")
-    PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, needRealmPoint)
-    
-    
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBIsOpen, 1)
-    SyncRealmFBState(curPlayer)
-    GameWorld.Log("开启渡劫副本成功: curRealmLV=%s" % curRealmLV, curPlayer.GetPlayerID())
-    return
 
 def SyncRealmFBState(curPlayer):
     #通知客户端渡劫副本是否开启
-    return
     if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
         return
-    sendPack = ChPyNetSendPack.tagMCSyncRealmFBIsOpen()
-    sendPack.IsOpen = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBIsOpen)
-    sendPack.SitAllTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmSitAllTime)
-    sendPack.SitRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmSitRemainTime)
-    sendPack.SitStartTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmSitStartTime)
-    #sendPack.LastEnterTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBLastEnterTime)
+    sendPack = ChPyNetSendPack.tagMCSyncRealmInfo()
+    sendPack.IsPass = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBIsOpen)
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
+
 
 ## 计算爵位属性
 #  @param curPlayer 玩家
@@ -157,6 +106,7 @@
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     return
 
+
 #// A5 23 提升境界等级 # tagCMRealmLVUp
 #
 #struct    tagCMRealmLVUp
@@ -166,31 +116,59 @@
 def DoRealmLVUp(index, clientData, tick):
     #升级境界
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    canLvUp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBIsOpen) == 2
-    if not canLvUp:
-        GameWorld.DebugLog('    不能升级境界')
+    curRealmLV = curPlayer.GetOfficialRank()
+    realmIpyData = GetRealmIpyData(curRealmLV)
+    if not realmIpyData:
+        GameWorld.ErrLog("没有该境界等级数据! Lv=%s" % curRealmLV)
         return
+    if realmIpyData.GetBossID():
+        canLvUp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBIsOpen) == 1
+        if not canLvUp:
+            GameWorld.DebugLog('    副本未过关,不能升级境界')
+            return
+    
+    needItemID = realmIpyData.GetNeedItemID()
+    needItemCount = realmIpyData.GetNeedItemCnt()
+    # 支持不消耗物品升级
+    if needItemID > 0 and needItemCount > 0:
+        curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+        hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(needItemID, curPack, needItemCount)
+        if not hasEnough:
+            GameWorld.DebugLog("渡劫开启, 材料不足! Lv=%s, needItemID=%s,needItemCount=%s" 
+                               % (curRealmLV, needItemID, needItemCount))
+            return
+        #扣除物品
+        ItemCommon.ReduceItem(curPlayer, curPack, itemIndexList, needItemCount, True, "Realm")
     
     DoRealmLVUpLogic(curPlayer)
     return
 
-def DoRealmLVUpLogic(curPlayer):
+
+def DoRealmLVUpLogic(curPlayer, needSys=True):
     curRealmLV = curPlayer.GetOfficialRank()
     nextRealmLv = curRealmLV + 1
-    GameWorld.DebugLog('    升级境界nextRealmLv=%s'%nextRealmLv)
+    GameWorld.DebugLog('    升级境界nextRealmLv=%s' % nextRealmLv)
     nextRealmIpyData = GetRealmIpyData(nextRealmLv)
     if not nextRealmIpyData:
         return
     
     curPlayer.SetOfficialRank(nextRealmLv)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBIsOpen, 0)
-    
-    #realmIpyData = GetRealmIpyData(curRealmLV)
-    #if realmIpyData and realmIpyData.GetIsBigRealm():
-    PlayerControl.WorldNotify(0, 'RealmUpSuccess', [curPlayer.GetName(), nextRealmLv])
+    if needSys:
+        addBuffID = nextRealmIpyData.GetBuffID()
+        if addBuffID:
+            PlayerControl.WorldNotify(0, 'BigRealmUpSuccess', [curPlayer.GetName(), nextRealmLv, IpyGameDataPY.GetFuncCfg('RadioExpRealm')])
+            msgStr = str(addBuffID)
+            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'RealmUpAddBuff', msgStr, len(msgStr))
+        else:
+            PlayerControl.WorldNotify(0, 'RealmUpSuccess', [curPlayer.GetName(), nextRealmLv])
+            
     RefreshOfficialAttr(curPlayer)
     GameFuncComm.DoFuncOpenLogic(curPlayer)
     SyncRealmFBState(curPlayer)
+    #更新修为速率
+    UpdateRealmExp(curPlayer, False)
+    NotifyRealmExpInfo(curPlayer)
     #境界提升成就
     PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RealmlvUp, nextRealmLv)
     #更新排行榜
@@ -198,69 +176,91 @@
     # 记录开服活动
     OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RealmLV, nextRealmLv)
     EventShell.EventRespons_RealmUp(curPlayer, nextRealmLv)
+    #流向
+    DataRecordPack.DR_RealmLVUp(curPlayer, nextRealmLv)
     return True
+
 
 def DologicDujieFBPass(curPlayer, realmLV, star):
     #渡劫通过后处理
     realmIpyData = GetRealmIpyData(realmLV)
     if not realmIpyData:
         return
-    needRealmPoint = realmIpyData.GetNeedPoint()
-    PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, needRealmPoint)
-    DoRealmLVUpLogic(curPlayer)
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBIsOpen, 0)
-    
-#    sitTimeDict = realmIpyData.GetSitTime()
-#    sitSecond = sitTimeDict.get(str(star), 0)
-#    if sitSecond == 0:
-#        #没有打坐时间,直接升境界
-#        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBIsOpen, 2)
-#    else:
-#        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmSitAllTime, sitSecond)
-#        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmSitRemainTime, sitSecond)
-#    SyncRealmFBState(curPlayer)
-    
+    #DoRealmLVUpLogic(curPlayer)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBIsOpen, 1)
+    SyncRealmFBState(curPlayer)
     
     return
 
 
-
-#// A5 0C 使用道具减少渡劫打坐时间 #tagCMReduceSitTime
+#// A5 21 境界修为池提取 #tagCMTakeOutRealmExp
 #
-#struct tagCMReduceSitTime
+#struct    tagCMTakeOutRealmExp
 #{
 #    tagHead        Head;
-#    WORD        ItemCnt;       // 道具数量
 #};
-def OnReduceSitTime(index, clientData, tick):
-#    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-#    itemCnt = clientData.ItemCnt
-#    reduceSitTimeItemID = IpyGameDataPY.GetFuncCfg('ReduceSitTimeItemID')
-#    
-#    remainTime = __GetRemainSitTime(curPlayer)
-#    if remainTime <= 0:
-#        GameWorld.DebugLog('使用道具减少渡劫打坐时间 remainTime=%s' % remainTime)
-#        return
-#    curItem = GameWorld.GetGameData().GetItemByTypeID(reduceSitTimeItemID)
-#    curEff = curItem.GetEffectByIndex(0)
-#    singleReduceTime = curEff.GetEffectValue(0)
-#    useCnt = min(itemCnt, remainTime/singleReduceTime)
-#    if not useCnt:
-#        GameWorld.DebugLog('使用道具减少渡劫打坐时间 useCnt=%s' % useCnt)
-#        return
-#    
-#    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
-#    hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(reduceSitTimeItemID, itemPack, useCnt)
-#    if not hasEnough:
-#        GameWorld.DebugLog('使用道具减少渡劫打坐时间 道具不足%s' % useCnt)
-#        return
-#    
-#    ItemCommon.ReduceItem(curPlayer, itemPack, itemList, useCnt, False)
-#    
-#    reduceTime = useCnt * singleReduceTime
-#    sitRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmSitRemainTime)
-#    newRemainTime = max(0, sitRemainTime-reduceTime)
-#    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmSitRemainTime, newRemainTime)
-#    GameWorld.DebugLog('使用道具减少渡劫打坐时间 使用道具%s,减少打坐时间%s秒' % (useCnt, reduceTime))
-#    SyncRealmFBState(curPlayer)
+def OnTakeOutRealmExp(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    playerID = curPlayer.GetID()
+    curTotalRealmExp = UpdateRealmExp(curPlayer, False)
+    if curTotalRealmExp <= 0:
+        GameWorld.DebugLog('境界修为池提取 没有经验可提取', playerID)
+        return
+    playerControl = PlayerControl.PlayerControl(curPlayer)
+    playerControl.AddExp(curTotalRealmExp)
+    PlayerControl.NotifyCode(curPlayer, 'TakeOutRealmExp', [curTotalRealmExp])
+    #
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBeginTime, int(time.time()))
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExp, 0)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpPoint, 0)
+
+    NotifyRealmExpInfo(curPlayer)
     return
+
+
+def UpdateRealmExp(curPlayer, isNotify=True):
+    ##更新境界修为池
+    ipyData = GetRealmIpyData(curPlayer.GetOfficialRank())
+    if not ipyData:
+        return 0
+    if not ipyData.GetExpRate():
+        return 0
+    curTime = int(time.time())
+    beginTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBeginTime)
+    if not beginTime:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBeginTime, curTime)
+        return 0
+    curRealmExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExp)
+    curRealmExpPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpPoint)
+    curTotalExp = curRealmExpPoint * ChConfig.Def_PerPointValue + curRealmExp
+    if curTotalExp >= ipyData.GetExpLimit():
+        return curTotalExp
+    passSeconds = curTime - beginTime
+    if passSeconds <= 0:
+        return curTotalExp
+    ipyData = GetRealmIpyData(curPlayer.GetOfficialRank())
+    if not ipyData:
+        return curTotalExp
+    addExp = passSeconds / IpyGameDataPY.GetFuncCfg('RealmExpTime') * ipyData.GetExpRate()
+    if addExp <= 0:
+        return curTotalExp
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBeginTime, curTime)
+    
+    updTotalExp = min(curTotalExp + addExp, ipyData.GetExpLimit())
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExp, updTotalExp % ChConfig.Def_PerPointValue)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpPoint, updTotalExp / ChConfig.Def_PerPointValue)
+    #通知
+    if isNotify:
+        NotifyRealmExpInfo(curPlayer)
+    return updTotalExp
+
+
+def NotifyRealmExpInfo(curPlayer):
+    ##通知修为池信息
+    sendPack = ChPyNetSendPack.tagMCRealmExpInfo()
+    sendPack.BeginTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBeginTime)
+    sendPack.CurExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExp)
+    sendPack.CurExpPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpPoint)
+    NetPackCommon.SendFakePack(curPlayer, sendPack)
+    return
+

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