From f88ead93b8cc2d26ce548d5f9138b5f37737175e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 24 十二月 2018 17:16:39 +0800
Subject: [PATCH] 5372 【后端】【1.4】聚魂副本开发(玩家召唤兽不能对怪上buff)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
index 75f7fc5..79d5eda 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
@@ -483,7 +483,7 @@
#阵营奖励
winAward = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 3)
LoseAward = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 4)
- dogfallAward = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 5)
+ dogfallAward = IpyGameDataPY.GetFuncCfg('XMZZAward', 5)
result = self.GetXMZZCurResult()
if result == Faction_1:
SavePKRecord('XMZZ_Victory', [result], True)
@@ -694,7 +694,7 @@
aboveList2.append(playerID)
GameWorld.DebugLog(' 筛选对手 myPower=%s,underList1=%s, aboveList1=%s,underList2=%s, aboveList2=%s' % (myPower, underList1, aboveList1, underList2, aboveList2), myPlayerID)
- if conWinCnt % 5 == 0: #每5个匹配战力低的对手
+ if conWinCnt % 5 == 0 or conWinCnt <= IpyGameDataPY.GetFuncCfg('XMZZPKPowerRange', 3): #每5个匹配战力低的对手
if underList1:
pkPlayerID = underList1[0]
elif underList2:
--
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