From f88ead93b8cc2d26ce548d5f9138b5f37737175e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 24 十二月 2018 17:16:39 +0800
Subject: [PATCH] 5372 【后端】【1.4】聚魂副本开发(玩家召唤兽不能对怪上buff)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py | 52 ++++++++++++++++++++++++++++++++++++++--------------
1 files changed, 38 insertions(+), 14 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
index f988118..5a25e67 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -35,6 +35,7 @@
import IpyGameDataPY
import PlayerAttrFruit
import GameMap
+import OpenServerCampaign
import PlayerMagicWeapon
import PassiveBuffEffMng
import CalcNoLineEffect
@@ -235,15 +236,16 @@
# 当前状态处理
if curState == ShareDefine.Def_PetState_Fight:
- curPet = curPlayer.GetPetMgr().GetFightPet()
- if curPet:
- #已是出战状态, C++召唤坐标和人重叠
- resultPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), ChConfig.Def_SummonAppearDist)
- curPet.ResetPos(resultPos.GetPosX(), resultPos.GetPosY())
- PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPet)
- PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveBuff(curPet)
- return
- #PetControl.ReCallFightPet(curPlayer)
+# curPet = curPlayer.GetPetMgr().GetFightPet()
+# if curPet:
+# #已是出战状态, C++召唤坐标和人重叠
+# resultPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), ChConfig.Def_SummonAppearDist)
+# curPet.ResetPos(resultPos.GetPosX(), resultPos.GetPosY())
+# PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPet)
+# PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveBuff(curPet)
+# return
+ #18/10/15 因为某种未知原因宠物物品的状态是出战(实际场景中未出战),导致该宠物无法出战,故再次发包出战时,此处不拦!
+ PetControl.ReCallFightPet(curPlayer)
else:
pass
@@ -316,9 +318,9 @@
PetControl.SetPetHP(rolePet, rolePet.GetMaxHP(), False)
#---通知客户端---
- rolePet.Sync_PetInfo()
+ #rolePet.Sync_PetInfo()
#刷新技能栏
- rolePet.Sync_SkillList()
+ #rolePet.Sync_SkillList()
#---收到"宠物出战"请求---
#检查是否可出战
@@ -469,6 +471,9 @@
PetControl.DoLogic_PlayerPetLearnSkillList(rolePet, learnSkillList)
RefreshPetItemAddAttr(curPlayer, True)
SetPetSkillFightPower(curPlayer) # 技能战力重算
+
+ # 开服活动数据
+ OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer))
return True
@@ -682,16 +687,34 @@
SetPetSkillFightPower(curPlayer) # 技能战力重算
RefreshPetItemAddAttr(curPlayer, True)
-
+
+ # 开服活动数据
+ OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer))
+
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PetClassLV, 1, [petNPCID, updClassLV + 1])
extraInfoDict = {"petItemIndex":PetItemIndex, "petNPCID":petNPCID}
extraInfoDict.update(eval(petDataItem.GetUserData()))
DataRecordPack.DR_ClassUpSystem(curPlayer, "PetClassUp", updClassLV, extraInfoDict)
#EventReport.WriteEvent_pet_class(curPlayer, petNpcData.GetName(), classLV, petClassExp, updClassLV, newClassExp)
+
return
-
+def GetTotalPetLV(curPlayer):
+ totalPetLV = 0
+ petPackIndex = ShareDefine.rptPet
+ petPack = curPlayer.GetItemManager().GetPack(petPackIndex)
+ for i in range(petPack.GetCount()):
+ petItem = petPack.GetAt(i)
+ if petItem.IsEmpty():
+ continue
+ petItemNPCID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
+ classLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV) + 1
+ petIpyData = GetPetIpydata(petItemNPCID)
+ if not petIpyData:
+ continue
+ totalPetLV += classLV
+ return totalPetLV
## 刷新宠物数据物品增加的属性
def RefreshPetItemAddAttr(curPlayer, isUpdBillboard):
@@ -756,7 +779,8 @@
PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_PetMaxAtk, totalMaxAtk, allAttrListPet)
totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
# 果实给人物加属性, 魂石果实算附加属性层,单独计算
- PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet)
+ fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_PetSoul, fightPowerEx)
#灵兽技能给人物加的属性
learnSkillList, passiveSkillList = GetPetLearnSkill(curPlayer)
--
Gitblit v1.8.0