From f88ead93b8cc2d26ce548d5f9138b5f37737175e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 24 十二月 2018 17:16:39 +0800
Subject: [PATCH] 5372 【后端】【1.4】聚魂副本开发(玩家召唤兽不能对怪上buff)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 82 ++++++++++++++++++++++++++++++++++------
1 files changed, 69 insertions(+), 13 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index df8668c..b6db6ac 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -54,7 +54,9 @@
import PlayerSuccess
import PassiveBuffEffMng
import PlayerFamilyRedPacket
+import FormulaControl
import PlayerGoldGift
+import PlayerFlashSale
import PlayerWing
import ChEquip
@@ -461,7 +463,7 @@
relation = BaseAttack.GetTagRelation(curPlayer, curTag, None, tick)
#判断是否敌对关系
if relation[0] != ChConfig.Type_Relation_Enemy :
- AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
+ #AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
return
return curTag
@@ -572,16 +574,6 @@
posX = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransPosX)
posY = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransPosY)
- #执行逻辑,应该在入口设置好消耗,这边只是扣除
- #=======================================================================
- # isFreedomTransBuff = SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID)
- # if transportType == ChConfig.Def_Transport_Type_BigMap or not isFreedomTransBuff:
- # isAutoBuy = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransAutoBuyItem)
- # #传送支付处理
- # if not ChPlayer.PayForTransport(curPlayer, transportType, isAutoBuy):
- # return
- #=======================================================================
-
if not TransCostAfterPrepare(curPlayer):
return
@@ -637,7 +629,7 @@
if not result:
return
- FBLogic.OnCollectOK(curPlayer, tick)
+ FBLogic.OnCollectOK(curPlayer, curNPC.GetNPCID(), tick)
return
#---------------------------------------------------------------------
@@ -1237,6 +1229,10 @@
PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
#开服红包处理
PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
+ #限时抢购
+ PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
+ #地图经验
+ ProcessAreaExp(curPlayer, tick)
return
@@ -1442,14 +1438,51 @@
curPlayer.SetDict(ChConfig.Def_PDict_PKStateTick, 0)
curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PKState, 0, False)
#GameWorld.DebugLog("退出PK状态!", curPlayer.GetPlayerID())
+ curPlayer.SetDict("StartProDTick", tick) # 开始恢复时间点
bossStateTick = curPlayer.GetDictByKey(ChConfig.Def_PDict_BossStateTick)
if bossStateTick and (tick - bossStateTick) >= validTime:
curPlayer.SetDict(ChConfig.Def_PDict_BossStateTick, 0)
curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BossState, 0, False)
#GameWorld.DebugLog("退出Boss状态!", curPlayer.GetPlayerID())
-
+
+ # 脱离PK战斗 X秒后按比例恢复
+ ProcessProDef(curPlayer, tick)
return
+
+# 脱离PK战斗 X秒后按比例恢复
+def ProcessProDef(curPlayer, tick):
+ if PlayerControl.GetProDefHPPer(curPlayer) == 0:
+ # 没转化值
+ return
+
+ # 脱离PK战斗 X秒后按比例恢复
+ if IsInPKState(curPlayer):
+ return
+
+ if tick - curPlayer.GetDictByKey("StartProDTick") < IpyGameDataPY.GetFuncCfg("MagicExterior", 2) * 1000:
+ return
+
+ if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
+ return
+
+ # 每秒恢复
+ if tick - curPlayer.GetDictByKey("restoreProDTick") < 1000:
+ return
+
+ curProDef = PlayerControl.GetProDef(curPlayer)
+ maxProDef = PlayerControl.GetMaxProDef(curPlayer)
+
+ if curProDef == maxProDef:
+ return
+
+ #非PK状态恢复护盾
+ PlayerControl.SetProDef(curPlayer, min(curProDef + \
+ IpyGameDataPY.GetFuncCfg("MagicExterior", 3)*maxProDef/ChConfig.Def_MaxRateValue, maxProDef))
+ curPlayer.SetDict("restoreProDTick", tick)
+
+ return
+
def IsInPKState(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) > 0
def SetPKStateTick(curPlayer, tick):
@@ -1467,4 +1500,27 @@
#GameWorld.DebugLog("设置Boss状态tick!tick=%s" % tick, curPlayer.GetPlayerID())
return
+def ProcessAreaExp(curPlayer, tick):
+ ##给场景经验
+ mapID = GameWorld.GetMap().GetMapID()
+ neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {})
+ expAwardInfo = GameWorld.GetDictValueByKey(neutralMapExpAwardDict, mapID)
+ if not expAwardInfo:
+ return
+ if len(expAwardInfo) != 2:
+ return
+ secondCD, expFormula = expAwardInfo
+ lastTick = curPlayer.GetDictByKey(ChConfig.Def_PDict_MapAreaExpTick)
+ if not lastTick:
+ curPlayer.SetDict(ChConfig.Def_PDict_MapAreaExpTick, tick)
+ return
+ if tick - lastTick < secondCD:
+ return
+ curPlayer.SetDict(ChConfig.Def_PDict_MapAreaExpTick, tick)
+ reExp = PlayerControl.GetPlayerReExp(curPlayer)
+ reLV = curPlayer.GetLV()
+ worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+ addExp = eval(FormulaControl.GetCompileFormula('NeutralMapExpAward%s'%mapID, expFormula))
+ PlayerControl.PlayerControl(curPlayer).AddExp(addExp)
+ return
--
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