From f8c4038119f81caeb58f9d28ca73478bb6c9a0fe Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 26 九月 2018 21:19:22 +0800
Subject: [PATCH] 3878 【后端】神兽装备评分参数(增加真实伤害、真实抵抗参数)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
index 0c3079f..7095fc6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
@@ -519,9 +519,10 @@
 # @return 布尔值
 def CheckSkillTrigger(curNPC, triggerDict, npcSkillindex, tick):
     skillInfo = triggerDict.get(npcSkillindex)
+
     if skillInfo != None:
         #当前血量
-        hpPercent = int(curNPC.GetHP()/float(GameObj.GetMaxHP(curNPC))*100)
+        hpPercent = int(GameObj.GetHP(curNPC)/float(GameObj.GetMaxHP(curNPC))*100)
         checkHP = skillInfo[0]
         
         #血量未到

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