From f8c4038119f81caeb58f9d28ca73478bb6c9a0fe Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 26 九月 2018 21:19:22 +0800 Subject: [PATCH] 3878 【后端】神兽装备评分参数(增加真实伤害、真实抵抗参数) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py index 88dadc3..bef1678 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py @@ -119,7 +119,7 @@ [lambda curObj:PlayerControl.GetDamagePerPVP(curObj), lambda curObj, value:PlayerControl.SetDamagePerPVP(curObj, value), ShareDefine.CDBPlayerRefresh_DamagePerPVP, 1, 0], # 伤害输出计算百分比PVP [lambda curObj:PlayerControl.GetDamagePerPVPReduce(curObj), lambda curObj, value:PlayerControl.SetDamagePerPVPReduce(curObj, value), ShareDefine.CDBPlayerRefresh_DamagePerPVPReduce, 1, 0],# 伤害输出计算百分比PVP减少 [lambda curObj:PlayerControl.GetDamagePerPVE(curObj), lambda curObj, value:PlayerControl.SetDamagePerPVE(curObj, value), 0, 0, 0], # 伤害输出计算百分比PVE - [lambda curObj:PlayerControl.GetNPCHurtAddPer(curObj), lambda curObj, value:PlayerControl.SetNPCHurtAddPer(curObj, value), 0, 0, 0], # 对怪物伤害加成 + [lambda curObj:PlayerControl.GetNPCHurtAddPer(curObj), lambda curObj, value:PlayerControl.SetNPCHurtAddPer(curObj, value), ShareDefine.CDBPlayerRefresh_NPCHurtAddPer, 1, 0], # 对怪物伤害加成 [lambda curObj:PlayerControl.GetJobAHurtAddPer(curObj), lambda curObj, value:PlayerControl.SetJobAHurtAddPer(curObj, value), 0, 0, 0], # 目标战士伤害加成 [lambda curObj:PlayerControl.GetJobBHurtAddPer(curObj), lambda curObj, value:PlayerControl.SetJobBHurtAddPer(curObj, value), 0, 0, 0], # 目标法师伤害加成 [lambda curObj:PlayerControl.GetJobCHurtAddPer(curObj), lambda curObj, value:PlayerControl.SetJobCHurtAddPer(curObj, value), 0, 0, 0], # 目标弓手伤害加成 -- Gitblit v1.8.0