From f8cbb085900ff5959d302879b8073e5cf79aa322 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 27 十二月 2018 22:28:49 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(修复无法领奖bug)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py |  173 ++++++++++++++++++++++++++++++++++++++++-----------------
 1 files changed, 121 insertions(+), 52 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
index a8b7c46..5c4c4b4 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -41,6 +41,7 @@
 import PlayerViewCache
 import GameWorldBoss
 import PlayerTalk
+import PlayerTeam
 
 import copy
 import random
@@ -348,7 +349,9 @@
     
     # 玩家战盟名变更处理
     __OnFamilyNameChange(jionPlayer.GetPlayerID(), curFamily.GetName())
-    
+    #玩家缓存
+    PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
+    PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID())
     #加入仙盟联赛成员
     GameWorldFamilyWar.AddFamilyWarMem(jionPlayer.GetPlayerID(), curFamily.GetID())
     GameWorldFamilyWar.CheckPlayerJoinFamilyWarInfo(jionPlayer)
@@ -749,7 +752,7 @@
     pack = IPY_GameServer.IPY_CFamilyChangeBroadcast()
     #更改家族公告
     curFamily.SetBroadcast(pack.GetMsg())
-    
+    GameWorld.Log('更改仙盟公告 Family=%s,公告=%s'%(GameWorld.CodeToGBK(curFamily.GetName()), GameWorld.CodeToGBK(pack.GetMsg())), curPlayerID)
     #通知客户端家族信息改变
     curFamily.Broadcast_FamilyChange()
     playerManager = GameWorld.GetPlayerManager()
@@ -1194,10 +1197,11 @@
     if pack_FamilyLv not in ChConfig.Def_Family_MemberLVList:
         GameWorld.Log("更改家族成员等级->封包异常->等级 = %s不存在" % (pack_FamilyLv), curPlayerID)
         return
-    if curMember.GetFamilyLV() != IPY_GameServer.fmlLeader:
-        if tagMember.GetFamilyLV() >= curMember.GetFamilyLV() or pack_FamilyLv >= curMember.GetFamilyLV():
-            GameWorld.Log("更改家族成员等级->目标职位比自己的高或者对方的当前职位比自己高", curPlayerID)
-            return
+    if not isGMOP:
+        if curMember.GetFamilyLV() != IPY_GameServer.fmlLeader:
+            if tagMember.GetFamilyLV() >= curMember.GetFamilyLV() or pack_FamilyLv >= curMember.GetFamilyLV():
+                GameWorld.Log("更改家族成员等级->目标职位比自己的高或者对方的当前职位比自己高", curPlayerID)
+                return
     
     familyID = curFamily.GetID()  # 家族ID
     familyName = curFamily.GetName()  # 家族名字
@@ -1246,7 +1250,10 @@
         if tagMember.GetFamilyLV() != pack_FamilyLv: 
             #XW_JZ_AppointFamily <n color="255,255,0">恭喜</n><n color="0,190,255">{%S1%}</n><n color="255,255,0">,被任命为{%S2%}!</n>    25  -   -
             NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_AppointFamily", [tagMember.GetName(), pack_FamilyLv])
-        
+        if tagMember.GetFamilyLV() == IPY_GameServer.fmlViceLeader and tagMember.GetPlayerID() in PyGameData.g_autoViceleaderDict.get(familyID, []):
+            #自动安排的副盟主被撤职则该盟不再自动安排
+            if familyID not in PyGameData.g_forbidAutoViceleaderFamily:
+                PyGameData.g_forbidAutoViceleaderFamily.append(familyID)
         #更改家族等级
         ChangeFamilyMemberLv(tagMember, pack_FamilyLv)
     
@@ -1264,7 +1271,8 @@
         if GetFamilyMemberHasPow(tagMember, ChConfig.Def_PurviewDictKey_CanCall):
             tagPlayer.Sync_FamilyInfo()
             PlayerFamilyAction.ViewFamilyRequestInfo(tagPlayer)
-    
+    if isGMOP:
+        curFamily.SetBroadcast('')
     curFamily.Broadcast_FamilyChange()
     return True
 #---------------------------------------------------------------------
@@ -1487,6 +1495,20 @@
     if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):        
         PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
         return
+    #判断退出时间间隔
+    curTime = int(time.time())
+    lastLeaveFamilyTime = PlayerControl.GetLeaveFamilyTime(curPlayer)
+    if lastLeaveFamilyTime > 100:
+        remainTime = IpyGameDataPY.GetFuncCfg('ExitFairyTime', 2) - (curTime - lastLeaveFamilyTime)
+        if remainTime > 0:
+            PlayerControl.NotifyCode(curPlayer, "ExitFairyTime", [remainTime*1000])
+            return
+        updTime = 1 if IpyGameDataPY.GetFuncCfg('ExitFairyTime') > 1 else curTime
+    elif lastLeaveFamilyTime >= IpyGameDataPY.GetFuncCfg('ExitFairyTime')-1:
+        updTime = curTime
+    else:
+        updTime = lastLeaveFamilyTime+1
+    PlayerControl.SetLeaveFamilyTime(curPlayer, updTime)
     
     #XW_JZ_LeaveFamily   <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n>  25  -   -
     NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
@@ -1502,7 +1524,7 @@
     __DoPlayerLeaveFamilyByID(curFamily, curPlayerID)
 
     DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(),
-                                        familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV)
+                                        familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime)
     
     if curFamily.GetCount() == 0:
         #玩家离开后, 家族没有人了 , 删除这个家族
@@ -1522,7 +1544,9 @@
     # 玩家战盟名变更处理
     __OnFamilyNameChange(leavePlayerID, '')
     AddFamilyIDToFightPowerChangeList(curFamily.GetID())
-    PlayerViewCache.OnPlayerLeaveFamily(leavePlayerID)
+    PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
+    if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
+        PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
     return
 
 #//////////////////////////////////////////////////////////////
@@ -1785,7 +1809,6 @@
 def PlayerForceLeaveFamily(curPlayer, tick):
     if curPlayer == None:
         return
-    
     #设置当天加入家族
     GameWorld.GetPlayerManager().SetForbiddenEnterFamily(curPlayer.GetPlayerID(), True)
     # 通知map玩家不能参加家族活动
@@ -1800,6 +1823,8 @@
     
     #弹劾信息封包
     SendPackClientImpeachMsg(curPlayer, 0, 0)
+    PlayerTeam.OnTeamMemFamilyRefresh(curPlayer, 0)
+    
     return
 
 #---------------------------------------------------------------------
@@ -2531,8 +2556,6 @@
 #        if useMoney > 0:
 #            #帮会日常维持消耗{%S1%}银两帮会资金
 #            PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney])
-        #自动传位
-        __AutoChangeLeader(family)
         
         #通知客户端刷新
         family.Broadcast_FamilyChange()
@@ -2573,6 +2596,12 @@
         SetFamilyBroadcastCnt(family, 0)
         #清除本周任务已获得资金数量
         SetCurWeekMissionMoney(family, 0)
+        for j in xrange(family.GetCount()):
+            member = family.GetAt(j)
+            #原先是地图玩家上线后重置,导致玩家不上线周贡献显示之前的,固在此重置
+            member.SetFamilyActiveValue(0)
+        
+        
         #通知地图服务器刷新家族属性
         SendPack_MapServer_PlayerFamilyRefresh(family)
         #oss记录上周家族信息
@@ -2583,6 +2612,76 @@
         PlayerFamilyBoss.FamilyBossFBOnWeek(familyID)
         
     return
+
+def FamilyOnHour():
+    familyManager = GameWorld.GetFamilyManager()
+    for i in xrange(familyManager.GetCount()):
+        family = familyManager.GetAt(i)
+        #自动传位
+        __AutoChangeLeader(family)
+        
+        __AutoChangeFamilyJobLV(family)
+    return
+
+def __AutoChangeFamilyJobLV(family):
+    ##开服2天内新创建的仙盟,系统自动为仙盟安排两位副盟主
+    familyID = family.GetID()
+    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
+    if openServerDay >= IpyGameDataPY.GetFuncCfg('FairyFMZ'):
+        #GameWorld.DebugLog('自动为仙盟安排两位副盟主 开服天超过 familyID=%s'%familyID)
+        return
+    
+    if familyID in PyGameData.g_forbidAutoViceleaderFamily:
+        #GameWorld.DebugLog('自动为仙盟安排两位副盟主 被禁止 familyID=%s'%familyID)
+        return
+    createTime = family.GetCreateTime()
+    pastHour = GameWorld.GetPastHour(createTime)
+    if pastHour < IpyGameDataPY.GetFuncCfg('FairyFMZ', 2):
+        #GameWorld.DebugLog('自动为仙盟安排两位副盟主 建盟未超过X小时 familyID=%s,pastHour=%s'%(familyID, pastHour))
+        return
+    if (pastHour - IpyGameDataPY.GetFuncCfg('FairyFMZ', 2)) % IpyGameDataPY.GetFuncCfg('FairyFMZ', 3) != 0:
+        GameWorld.DebugLog('自动为仙盟安排两位副盟主 间隔没到 familyID=%s,pastHour=%s'%(familyID, pastHour))
+        return
+    
+    tofmlv = IPY_GameServer.fmlViceLeader
+    viceLeaderCnt = 0 #副盟主数量
+    changeMemberList = []
+    for i in xrange(family.GetCount()):
+        familyMember = family.GetAt(i)
+        if familyMember.GetFamilyLV() == tofmlv:
+            viceLeaderCnt += 1
+            continue
+        if familyMember.GetFamilyLV() < tofmlv:
+            changeMemberList.append(familyMember)
+        
+    maxCnt = GetFamilySetting(family, ChConfig.Def_FamilyPowLvChangeFamilySettingDict[tofmlv])
+    #GameWorld.DebugLog('自动为仙盟安排两位副盟主 familyID=%s,viceLeaderCnt=%s,changeMemberList=%s'%(familyID, viceLeaderCnt, changeMemberList))
+    if viceLeaderCnt >= maxCnt or not changeMemberList:
+        return
+    
+    if familyID not in PyGameData.g_autoViceleaderDict:
+        PyGameData.g_autoViceleaderDict[familyID] = []
+        
+    changeMemberList.sort(cmp=CmpAutoMemberSort)
+    for i, member in enumerate(changeMemberList):
+        if viceLeaderCnt + i >= maxCnt:
+            break
+        ChangeFamilyMemberLv(member, tofmlv)
+        playerID = member.GetPlayerID()
+        if playerID not in PyGameData.g_autoViceleaderDict[familyID]:
+            PyGameData.g_autoViceleaderDict[familyID].append(playerID)
+        GameWorld.Log('自动为仙盟安排副盟主 familyID=%s,playerID=%s'%(familyID, playerID))
+        
+    return
+
+def CmpAutoMemberSort(member1, member2):
+    ## 排序规则: 等级>战力>入盟先后
+    ret = -cmp(member1.GetLV(), member2.GetLV())
+    if ret == 0:
+        ret = -cmp(GetMemberFightPower(member1), GetMemberFightPower(member2))
+        if ret == 0:
+            return cmp(GetMemberJoinTime(member1), GetMemberJoinTime(member2))
+    return ret
 
 #---------------------------------------------------------------------
 ##通知地图服务器, 玩家家族属性刷新
@@ -2702,16 +2801,15 @@
         return 0
 
     leaderID = curFamily.GetLeaderID()
-    # 帮主在线
-    if GameWorld.GetPlayerManager().FindPlayerByID(leaderID) != None:
-        return 0
 
     curMember = curFamily.FindMember(leaderID)    
     if curMember == None:
         GameWorld.Log("GetLeaderOfflineTime->FindMember, None;%s" % leaderID)
         return 0
-    
-    offLineTime = GameWorld.ChangeTimeNumToStr(curMember.GetExattr2())
+    offLineTimeNum = curMember.GetExattr2()
+    if not offLineTimeNum:
+        return 0
+    offLineTime = GameWorld.ChangeTimeNumToStr(offLineTimeNum)
     return GameWorld.GetPastHour(offLineTime)
 
 def GetLastOnlineMemberOfflineTime(family):
@@ -2719,17 +2817,14 @@
     offLineTime = 0
     for i in range(0, family.GetCount()):
         member = family.GetAt(i) 
-        playerID = member.GetPlayerID()
-        tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
-        if tagPlayer:
-            return 0
-        if not member.GetExattr2():
+        offLineTimeNum = member.GetExattr2()
+        if not offLineTimeNum:
             #有人在线直接返回
             return 0
         if not offLineTime:
-            offLineTime = member.GetExattr2()
+            offLineTime = offLineTimeNum
         else:
-            offLineTime = max(offLineTime, member.GetExattr2())
+            offLineTime = max(offLineTime, offLineTimeNum)
     if not offLineTime:
         return 0
     offLineTime = GameWorld.ChangeTimeNumToStr(offLineTime)
@@ -2739,7 +2834,7 @@
     '''自动传位'''
     # 获得帮主下线了多久(小时)
     leaderOffLineTime = GetLeaderOfflineTime(curFamily)
-    GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime)
+    GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime, curFamily.GetID())
     if leaderOffLineTime < IpyGameDataPY.GetFuncCfg('AutoChangeLeader'):
         return
     
@@ -3342,32 +3437,6 @@
         return ret
     
     return 0
-
-def UpdFamilyWarRank():
-    '''更新仙盟联赛排名
-    注意:该逻辑在仙盟联赛周期中不可执行,仅在下周分组定级状态下可更新
-    仙盟联赛新一周期开始时、仙盟解散时 会触发该逻辑
-    '''
-    gameWorld = GameWorld.GetGameWorld()
-    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyWar)
-    if state != GameWorldFamilyWar.FamilyWarState_NextWeekGroupRank:
-        GameWorld.DebugLog("非下周分组定级阶段不可更新仙盟联赛排名!")
-        return
-    
-    familyMgr = GameWorld.GetFamilyManager()
-    sortFamilyIDList = GetSortFamilyIDList()
-    for rank, familyID in enumerate(sortFamilyIDList, 1):
-        family = familyMgr.FindFamily(familyID)
-        if not family:
-            continue
-        curRank = GetFamilyWarRank(family)
-        if not curRank:
-            break
-        if curRank != rank:
-            SetFamilyWarRank(family, rank)
-            GameWorld.Log("更新仙盟联赛仙盟排名: familyID=%s,rank=%s" % (family.GetID(), rank))
-            
-    return
 
 #// A4 11 一键申请入盟 #tagCGOneKeyJoinFamily
 #

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