From f8e30b43a4228e1231debfd6f2758218a2675654 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 16 九月 2019 18:44:30 +0800
Subject: [PATCH] 8260 【主干】【400】跨服匹配优化

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py |   72 +++++++++++++++++++++++++++--------
 1 files changed, 55 insertions(+), 17 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
index 8a9cca4..b59703e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
@@ -24,11 +24,14 @@
 #导入
 import FBLogic
 import GameLogic_SealDemon
+import GameLogic_ZhuXianBoss
 import IPY_GameWorld
 import PlayerControl
 import GameWorld
 import FBCommon
 import ChConfig
+import IpyGameDataPY
+import random
 #---------------------------------------------------------------------
 #全局变量
 #---------------------------------------------------------------------
@@ -57,7 +60,7 @@
     tagMapID = packCMDList[0]  # 目标地图id
     tagMapLineID = packCMDList[1]  # 目标地图线路属性,从0开始
     resultLineID = -1  # 结果lineID
-    
+    notifyMark = 'GeRen_chenxin_500807' #不能进的提示
     if tagMapID in ChConfig.Def_MapID_LineIDToPropertyID:        
         GameWorld.Log("    DoLogic() tagMapID in ChConfig.Def_MapID_LineIDToPropertyID")
         tagMapPropertyID = tagMapLineID + 1 # 因为PropertyID默认是0,所以使用时从1开始
@@ -68,8 +71,11 @@
         maxPlayerCount = FBLogic.GetFBLineMaxPlayerCount(tagMapID, tagMapLineID)
         
         GameWorld.Log("    DoLogic()  tagMapID=%s,tagMapLineID=%s,maxPlayerCount=%s" % (tagMapID, tagMapLineID,maxPlayerCount))
+        if not maxPlayerCount:
+            pass
         firstEmptyGameWorld = None
-        sameLineGameWorldList = []
+        sameLineGameWorldList = [] #人数未满的线路列表
+        fullLineGameWorldList = [] #人数已满的线路列表
         for index in xrange(gameWorldManager.GetGameWorldCount()):
             gameWorld = IPY_GameWorld.IPY_GameWorld(index)
             playerManager = gameWorld.GetMapCopyPlayerManagerByFbIndex(index)
@@ -81,14 +87,29 @@
                 firstEmptyGameWorld = gameWorld
             # 如果不是同一线路属性的,则跳过
             # 如果当前人数超过额定人数,则跳过
-            if propertyID == tagMapPropertyID and curPlayerCnt < maxPlayerCount:
-                sameLineGameWorldList.append([gameWorld, curPlayerCnt])
+            if propertyID == tagMapPropertyID:
+                if curPlayerCnt < maxPlayerCount:
+                    sameLineGameWorldList.append([gameWorld, curPlayerCnt])
+                else:
+                    fullLineGameWorldList.append([gameWorld, curPlayerCnt])
         findGameWorld = None
         if sameLineGameWorldList:
-            sameLineGameWorldList.sort(key=lambda asd:asd[1])
-            findGameWorld = sameLineGameWorldList[0][0]
+            #若是进入过副本则随机一个,否则选人数最少的一个
+            enterCnt = packCMDList[2]
+            if enterCnt:
+                #GameWorld.DebugLog('DoLogic() sameLineGameWorldList=%s'%len(sameLineGameWorldList))
+                findGameWorld = random.choice(sameLineGameWorldList)[0]
+            else:
+                sameLineGameWorldList.sort(key=lambda asd:asd[1])
+                findGameWorld = sameLineGameWorldList[0][0]
+                
         elif firstEmptyGameWorld:
             findGameWorld = firstEmptyGameWorld
+        elif fullLineGameWorldList:
+            #线路都满人了则取个人数相对较少的
+            fullLineGameWorldList.sort(key=lambda asd:asd[1])
+            findGameWorld = fullLineGameWorldList[0][0]
+            
         if findGameWorld:
             if findGameWorld.GetPropertyID() == 0:
                 findGameWorld.SetFBFirstOpen(1) # 开启副本
@@ -144,13 +165,14 @@
 #            GameWorld.DebugLog("    创建新战盟家园: tagFamilyID=%s,tagFamilyHomeLV=%s,resultLineID=%s" 
 #                               % (tagFamilyID, tagFamilyHomeLV, resultLineID))
 #===================================================================================================
-    elif tagMapID == ChConfig.Def_FBMapID_SealDemon:
+    elif tagMapID in [ChConfig.Def_FBMapID_HorsePetBoss, ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_AllFamilyBoss, ChConfig.Def_FBMapID_DemonKing]:
         tagMapPropertyID = tagMapLineID + 1 # 因为PropertyID默认是0,所以使用时从1开始
         resultLineID = -1  # 结果lineID
         
         gameWorldManager = GameWorld.GetGameWorld()
         GameWorld.Log("    DoLogic()  tagMapID=%s,tagMapLineID=%s" % (tagMapID, tagMapLineID))
         findGameWord = None
+        findPlayerManager = None
         for index in range(gameWorldManager.GetGameWorldCount()):
             gameWorld = IPY_GameWorld.IPY_GameWorld(index)
             playerManager = gameWorld.GetMapCopyPlayerManagerByFbIndex(index)
@@ -163,13 +185,32 @@
 #                          % (index, propertyID, playerManager.GetPlayerCount()))
             # 如果不是同一线路属性的,则跳过
             if propertyID == tagMapPropertyID:
-                if GameLogic_SealDemon.GetBossRemainHPPer(tagMapLineID, tick) < 15:
-                    findGameWord = None
-                    break
+                if tagMapID == ChConfig.Def_FBMapID_SealDemon:
+                    if GameLogic_SealDemon.GetBossRemainHPPer(index, tagMapLineID, tick) < 15:
+                        findGameWord = None
+                        findPlayerManager = None
+                        notifyMark = "DemonJar_Text4"
+                        break
+                elif tagMapID == ChConfig.Def_FBMapID_ZhuXianBoss:
+                    if GameLogic_ZhuXianBoss.GetBossRemainHPPer(index, tagMapLineID, tick) < IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg', 4):
+                        findGameWord = None
+                        findPlayerManager = None
+                        notifyMark = "DemonJar_Text4"
+                        break
+                    
                 findGameWord = gameWorld
+                findPlayerManager = playerManager
                 break
             if not findGameWord and propertyID == 0:
                 findGameWord = gameWorld
+                findPlayerManager = playerManager
+        
+        if findPlayerManager and tagMapID == ChConfig.Def_FBMapID_ZhuXianBoss:
+            if packCMDList[3] !=-1 and not GameLogic_ZhuXianBoss.GetHasSameFamilyMerber(packCMDList[3], findPlayerManager):
+                notifyMark = "TryEnterJadeDynastyBossError_6"
+                findGameWord = None
+                GameWorld.DebugLog("    归属次数为0且没有同盟玩家在副本里!")
+                
         if findGameWord:
             if findGameWord.GetPropertyID() == 0:
                 findGameWord.SetFBFirstOpen(1) # 开启副本
@@ -180,7 +221,7 @@
         #resultLineID = tagMapLineID
         resultLineID = 0
         
-    return ['%s' % packCMDList, '%d' % resultLineID]
+    return ['%s' % packCMDList, '%d' % resultLineID, notifyMark]
 #---------------------------------------------------------------------
 
 
@@ -196,22 +237,19 @@
     
     #还原格式 '[]' -> []
     funResult = eval(funResult)
-    if not funResult or len(funResult) < 2:
+    if not funResult or len(funResult) < 3:
         GameWorld.Log("GY_Query_EnterFB DoResult() return []")
         return
     
     tagMapInfo = eval(funResult[0])
     backFBID = int(funResult[1]) # 返回的切图线路id(0~N)
-    
+    notifyMark = funResult[2]
     mapID = tagMapInfo[0] # 请求的切图id
     funcLineID = tagMapInfo[1]   # 请求的场次线路id(0~6)
     GameWorld.Log("GY_Query_EnterFB DoResult() mapID=%s,funcLineID=%s,backFBID=%s" % (mapID, funcLineID, backFBID), curPlayer.GetPlayerID())
     
     if backFBID == -1: # 未找到可进入的分线,则返回,提示人数已满
-        if mapID == ChConfig.Def_FBMapID_SealDemon:
-            PlayerControl.NotifyCode(curPlayer, "DemonJar_Text4")
-        else:
-            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_500807")
+        PlayerControl.NotifyCode(curPlayer, notifyMark)
         return
     
     if curPlayer.GetMapID() == mapID:

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