From f937dff926a9f5b20eaebc1f93da950a118ed8aa Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 27 二月 2019 16:29:36 +0800
Subject: [PATCH] 6250 【后端】【2.0】拍卖行开发单(拍品表增加排序归组)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 41 +++++++++++++++++++++++++++++++++++++++++
1 files changed, 41 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index b2df452..bb89a25 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -57,6 +57,7 @@
import ChPyNetSendPack
import NetPackCommon
import FamilyRobBoss
+import EquipZhuXian
import FBCommon
import ChNPC
@@ -1417,6 +1418,44 @@
return
+def ChangeSkillHurtPer(atkObj, defObj, curSkill, skillPer):
+ ## 改变技能伤害百分比
+
+ if not curSkill:
+ return skillPer
+
+ if atkObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
+ return skillPer
+
+ skillTypeID = curSkill.GetSkillTypeID()
+
+ addPer = EquipZhuXian.GetZhuXianEquipSkillAddPer(atkObj.GetPlayerID(), skillTypeID)
+ reducePer = 0
+
+ if defObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
+ reducePer = EquipZhuXian.GetZhuXianEquipSkillReducePer(defObj.GetPlayerID(), skillTypeID)
+
+ #根据防守方职业 计算攻击方伤害加成
+ if defObj.GetJob() in [ShareDefine.PlayerJob_Warrior, ShareDefine.PlayerJob_Knight]:
+ addPer += PlayerControl.GetJobAHurtAddPer(atkObj)
+ elif defObj.GetJob() in [ShareDefine.PlayerJob_Wizard, ShareDefine.PlayerJob_ForceUser]:
+ addPer += PlayerControl.GetJobBHurtAddPer(atkObj)
+ elif defObj.GetJob() in [ShareDefine.PlayerJob_Assassin, ShareDefine.PlayerJob_BowMaster]:
+ addPer += PlayerControl.GetJobCHurtAddPer(atkObj)
+
+ #根据攻击方职业 计算防守方伤害减免
+ if atkObj.GetJob() in [ShareDefine.PlayerJob_Warrior, ShareDefine.PlayerJob_Knight]:
+ reducePer += PlayerControl.GetJobAAtkReducePer(defObj)
+ elif atkObj.GetJob() in [ShareDefine.PlayerJob_Wizard, ShareDefine.PlayerJob_ForceUser]:
+ reducePer += PlayerControl.GetJobBAtkReducePer(defObj)
+ elif atkObj.GetJob() in [ShareDefine.PlayerJob_Assassin, ShareDefine.PlayerJob_BowMaster]:
+ reducePer += PlayerControl.GetJobCAtkReducePer(defObj)
+
+ if addPer or reducePer:
+ addSkillPer = (addPer - reducePer) / 10000.0
+ skillPer = max(0, skillPer + addSkillPer)
+
+ return skillPer
# 改变技能伤害(效果ID1010), 野外小怪1009替换1010伤害(2018-03-07增加精英怪)
def ChangeSkillHurt(curPlayer, defObj, curSkill, skillPer, skillValue):
@@ -1855,6 +1894,8 @@
# 改变技能伤害
atkSkillPer, atkSkillValue = ChangeSkillHurt(atkObj, defObj, curSkill, atkSkillPer, atkSkillValue)
+ atkSkillPer = ChangeSkillHurtPer(atkObj, defObj, curSkill, atkSkillPer)
+
# atkSkillPer 包含普攻,所以不是用技能增强处理
atkSkillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddSkillPer)
--
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