From f940b9b6cd31956e6e84d34ea26805248ae38b96 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期二, 04 九月 2018 22:17:03 +0800 Subject: [PATCH] fix:3268 【后端】仙盟vip6封红包只能发真实的仙玉,不能发内部发的仙玉 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 54 +++++++++++++++++++++++++++++++++++++++++++++--------- 1 files changed, 45 insertions(+), 9 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py index 18205d2..cdb2f21 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py @@ -1009,7 +1009,7 @@ # 小心, 小心, 小心, 小心, 小心 # eggxp #=============================================================================== - def __PutItemInVPack(self, packIndex, tagItem, event): + def PutItemInVPack(self, packIndex, tagItem, event=["", False, {}]): # 虚拟背包, 默认不做叠加 curPlayer = self.__Player canPutInCnt = 1 @@ -1044,7 +1044,7 @@ Sync_VPackItem_Refresh(curPlayer, packIndex, refreshPlaceList) if tagItem and not tagItem.IsEmpty(): - tagItem.Clear() + #tagItem.Clear() return False return True @@ -1103,7 +1103,7 @@ # 虚拟背包, 默认不做叠加 if packIndex in ShareDefine.Def_VPack_TypeList: - return self.__PutItemInVPack(packIndex, tagItem, event) + return self.PutItemInVPack(packIndex, tagItem, event) eventName, isForceEvent, addDict = event @@ -1360,7 +1360,7 @@ DropItemToOtherPack(curPlayer, clientData.SrcBackpack, clientData.DesBackPack, clientData.SrcIndex, clientData.IsAll) return -def DropItemToOtherPack(curPlayer, fromPackIndex, toPackIndex, index, isAll=False): +def DropItemToOtherPack(curPlayer, fromPackIndex, desPackIndex, index, isAll=False): '''拖动某个背包物品到玩家物品背包 ''' movePack = curPlayer.GetItemManager().GetPack(fromPackIndex) @@ -1371,18 +1371,27 @@ #整个背包转移 if isAll: + fullPackList = [] for itemIndex in xrange(movePack.GetCount()): curItem = movePack.GetAt(itemIndex) if not curItem or curItem.IsEmpty(): continue + toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), desPackIndex) + if toPackIndex in fullPackList: + continue if not __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, itemIndex, curItem): - return + if toPackIndex not in fullPackList: + fullPackList.append(toPackIndex) + + for fullPackIndex in fullPackList: + PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [fullPackIndex]) #单个物品转移 else: curItem = movePack.GetAt(index) if not curItem or curItem.IsEmpty(): return + toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), desPackIndex) __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, index, curItem) return @@ -1391,6 +1400,14 @@ #curItemGUID = curItem.GetGUID() curItemCount = curItem.GetCount() curItemIsBind = curItem.GetIsBind() + #toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), toPackIndex) + + # 常规物品转移到虚拟符印背包 + if toPackIndex == ShareDefine.rptRune: + if not ItemCommon.CheckPackHasSpace(curPlayer, toPackIndex, True): + return False + return itemControl.PutItemInVPack(toPackIndex, curItem) + checkRet, putIndex = itemControl.CanPutInItemEx(toPackIndex, curItemTypeID, curItemCount, curItemIsBind) if not checkRet: return False @@ -1571,6 +1588,8 @@ itemList = [] # 非装备普通物品 equipGSGreaterList = [] # 属于本职业的高评分装备 equipGSLesserList = [] # 低评分装备和非本职业 + runeItemList = [] # 符印 + #EquipGSTypeForSort equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip) #组合列表 @@ -1591,7 +1610,9 @@ equipGS = 1 cmpEquipGS = 2 - if equipGS == 0: + if tmpItem.GetType() in [ChConfig.Def_ItemType_Rune, ChConfig.Def_ItemType_RuneExp]: + runeItemList.append(tmpItem) + elif equipGS == 0: itemList.append(tmpItem) elif equipGS > cmpEquipGS: equipGSGreaterList.append(tmpItem) @@ -1601,7 +1622,8 @@ equipGSGreaterList.sort(__CmpRolePack) itemList.sort(__CmpRolePack) equipGSLesserList.sort(__CmpRolePack) - + runeItemList.sort(__CmpRolePack) + #=========================================================================== # GameWorld.DebugLog("equipGSGreaterList") # for item in equipGSGreaterList: @@ -1636,6 +1658,11 @@ for item in equipGSLesserList: curPack.GetAt(putPlace).AssignItem(item, False) putPlace += 1 + + for item in runeItemList: + curPack.GetAt(putPlace).AssignItem(item, False) + putPlace += 1 + return @@ -2204,8 +2231,13 @@ itemClassLV = ItemCommon.GetItemClassLV(curItem) itemQuality = curItem.GetItemQuality() key = (itemColor, itemQuality) + isDogzEquip = ItemCommon.GetIsDogzEquip(curItem) # {(颜色,星级):[一般属性条数, 追求属性条数, 固定属性条数], ...} - legAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrCount") + if isDogzEquip: + #神兽装备条数不一样 + legAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrCount", 2) + else: + legAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrCount") if key not in legAttrCntDict: #GameWorld.DebugLog("该装备品质没有传奇属性: itemColor=%s,itemQuality=%s" % (itemColor, itemQuality)) return @@ -2234,7 +2266,11 @@ curLegAttrIDList = [] curLegAttrValueList = [] # {属性ID:{颜色:数值, ...}, ...} - legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor") + if isDogzEquip: + # 神兽装备数值不一样 + legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2") + else: + legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor") legAttrValueClassLVDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByClassLV") for attrID in randAttrIDList: if attrID in legAttrValueColorDict: -- Gitblit v1.8.0