From f940b9b6cd31956e6e84d34ea26805248ae38b96 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 04 九月 2018 22:17:03 +0800
Subject: [PATCH] fix:3268 【后端】仙盟vip6封红包只能发真实的仙玉,不能发内部发的仙玉

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |   54 +++++++++++++++++++++++++++++++++++++++++++++---------
 1 files changed, 45 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 18205d2..cdb2f21 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1009,7 +1009,7 @@
 #    小心, 小心, 小心, 小心, 小心
 #    eggxp
 #===============================================================================
-    def __PutItemInVPack(self, packIndex, tagItem, event):
+    def PutItemInVPack(self, packIndex, tagItem, event=["", False, {}]):
         # 虚拟背包, 默认不做叠加
         curPlayer = self.__Player
         canPutInCnt = 1
@@ -1044,7 +1044,7 @@
             Sync_VPackItem_Refresh(curPlayer, packIndex, refreshPlaceList)
 
         if tagItem and not tagItem.IsEmpty():
-            tagItem.Clear()
+            #tagItem.Clear()
             return False
         return True
     
@@ -1103,7 +1103,7 @@
         
         # 虚拟背包, 默认不做叠加
         if packIndex in ShareDefine.Def_VPack_TypeList:
-            return self.__PutItemInVPack(packIndex, tagItem, event)
+            return self.PutItemInVPack(packIndex, tagItem, event)
         
         eventName, isForceEvent, addDict = event
 
@@ -1360,7 +1360,7 @@
     DropItemToOtherPack(curPlayer, clientData.SrcBackpack, clientData.DesBackPack, clientData.SrcIndex, clientData.IsAll)
     return
 
-def DropItemToOtherPack(curPlayer, fromPackIndex, toPackIndex, index, isAll=False):
+def DropItemToOtherPack(curPlayer, fromPackIndex, desPackIndex, index, isAll=False):
     '''拖动某个背包物品到玩家物品背包
     '''
     movePack = curPlayer.GetItemManager().GetPack(fromPackIndex)
@@ -1371,18 +1371,27 @@
     
     #整个背包转移
     if isAll:
+        fullPackList = []
         for itemIndex in xrange(movePack.GetCount()):
             curItem = movePack.GetAt(itemIndex)
             if not curItem or curItem.IsEmpty():
                 continue
+            toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), desPackIndex)
+            if toPackIndex in fullPackList:
+                continue
             if not __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, itemIndex, curItem):
-                return
+                if toPackIndex not in fullPackList:
+                    fullPackList.append(toPackIndex)
+                    
+        for fullPackIndex in fullPackList:
+            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [fullPackIndex])
             
     #单个物品转移
     else:
         curItem = movePack.GetAt(index)
         if not curItem or curItem.IsEmpty():
             return
+        toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), desPackIndex)
         __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, index, curItem)
     return
 
@@ -1391,6 +1400,14 @@
     #curItemGUID = curItem.GetGUID()
     curItemCount = curItem.GetCount()
     curItemIsBind = curItem.GetIsBind()
+    #toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), toPackIndex)
+    
+    # 常规物品转移到虚拟符印背包
+    if toPackIndex == ShareDefine.rptRune:
+        if not ItemCommon.CheckPackHasSpace(curPlayer, toPackIndex, True):
+            return False
+        return itemControl.PutItemInVPack(toPackIndex, curItem)
+    
     checkRet, putIndex = itemControl.CanPutInItemEx(toPackIndex, curItemTypeID, curItemCount, curItemIsBind)
     if not checkRet:
         return False
@@ -1571,6 +1588,8 @@
     itemList = []   # 非装备普通物品
     equipGSGreaterList = [] # 属于本职业的高评分装备
     equipGSLesserList = []  # 低评分装备和非本职业
+    runeItemList = []   # 符印
+    
     #EquipGSTypeForSort
     equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
     #组合列表
@@ -1591,7 +1610,9 @@
                 equipGS = 1
                 cmpEquipGS = 2
                 
-            if equipGS == 0:
+            if tmpItem.GetType() in [ChConfig.Def_ItemType_Rune, ChConfig.Def_ItemType_RuneExp]:
+                runeItemList.append(tmpItem)
+            elif equipGS == 0:
                 itemList.append(tmpItem)
             elif equipGS > cmpEquipGS:
                 equipGSGreaterList.append(tmpItem)
@@ -1601,7 +1622,8 @@
     equipGSGreaterList.sort(__CmpRolePack)
     itemList.sort(__CmpRolePack)
     equipGSLesserList.sort(__CmpRolePack)
-
+    runeItemList.sort(__CmpRolePack)
+    
     #===========================================================================
     # GameWorld.DebugLog("equipGSGreaterList")
     # for item in equipGSGreaterList:
@@ -1636,6 +1658,11 @@
     for item in equipGSLesserList:
         curPack.GetAt(putPlace).AssignItem(item, False)
         putPlace += 1
+        
+    for item in runeItemList:
+        curPack.GetAt(putPlace).AssignItem(item, False)
+        putPlace += 1
+        
     return
 
 
@@ -2204,8 +2231,13 @@
     itemClassLV = ItemCommon.GetItemClassLV(curItem)
     itemQuality = curItem.GetItemQuality()
     key = (itemColor, itemQuality)
+    isDogzEquip = ItemCommon.GetIsDogzEquip(curItem)
     # {(颜色,星级):[一般属性条数, 追求属性条数, 固定属性条数], ...}
-    legAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrCount")
+    if isDogzEquip:
+        #神兽装备条数不一样
+        legAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrCount", 2)
+    else:
+        legAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrCount")
     if key not in legAttrCntDict:
         #GameWorld.DebugLog("该装备品质没有传奇属性: itemColor=%s,itemQuality=%s" % (itemColor, itemQuality))
         return
@@ -2234,7 +2266,11 @@
     curLegAttrIDList = []
     curLegAttrValueList = []
     # {属性ID:{颜色:数值, ...}, ...}
-    legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor")
+    if isDogzEquip:
+        # 神兽装备数值不一样 
+        legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2")
+    else:
+        legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor")
     legAttrValueClassLVDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByClassLV")
     for attrID in randAttrIDList:
         if attrID in legAttrValueColorDict:

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