From f97b6ae94c6acdaacf6adf140416df901d1caf6c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 15 四月 2019 11:56:41 +0800
Subject: [PATCH] 6515 【测试】【主干】新增游戏警报邮件
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py | 116 ++++++++++++++++++++++++++++------------------------------
1 files changed, 56 insertions(+), 60 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
index 45952d1..521fbce 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
@@ -30,7 +30,7 @@
import PlayerSuccess
import PlayerWeekParty
import ShareDefine
-import EquipZhuXian
+#import EquipZhuXian
g_stoneCanPlaceList = [] #可镶嵌的位置
@@ -95,6 +95,7 @@
def SetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex, changeStoneID, isBind):
### 保存装备位孔位宝石ID和绑定信息
+ isBind = 0 #现绑定无用,默认存0
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartStoneID % (equipIndex, holeIndex),
changeStoneID * ChConfig.Def_Stone_SaveStoneInfoXNumber + isBind)
return
@@ -124,12 +125,12 @@
playerID = curPlayer.GetPlayerID()
# 验证背包类型合法性
- equipPlace = clientData.EquipIndex
+ equipPackIndex = clientData.EquipIndex
stoneIndex = clientData.StoneIndex
holeIndex = clientData.HoleIndex
- GameWorld.DebugLog("宝石镶嵌: equipPlace=%s,stoneIndex=%s,holeIndex=%s" % (equipPlace, stoneIndex, holeIndex), playerID)
- equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
+ GameWorld.DebugLog("宝石镶嵌: equipPackIndex=%s,stoneIndex=%s,holeIndex=%s" % (equipPackIndex, stoneIndex, holeIndex), playerID)
+ equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
#获得装备位装备实例
equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
@@ -143,7 +144,7 @@
itemPack = curPlayer.GetItemManager().GetPack(stonePackType)
curStone = itemPack.GetAt(stoneIndex)
- if not ItemCommon.CheckItemCanUse(curStone):
+ if not ItemCommon.CheckItemCanUse(curStone) or ItemControler.GetIsAuctionItem(curStone):
GameWorld.Log("目标宝石为空或不可用,无法镶嵌!", playerID)
return
@@ -158,33 +159,36 @@
stoneEffType = curStoneEff.GetEffectValue(0)
stoneCanPlaceList = IpyGameDataPY.GetFuncEvalCfg("GemType%s" % stoneEffType, 1)
-
- if equipPlace not in stoneCanPlaceList:
- GameWorld.Log("该宝石不可镶嵌在该装备位!stoneItemID=%s,stoneEffType=%s,stoneCanPlaceList=%s,equipPlace=%s"
- % (stoneItemID, stoneEffType, stoneCanPlaceList, equipPlace), playerID)
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackIndex})
+ if not ipyData:
+ return
+ classLV = ipyData.GetClassLV()
+ if ipyData.GetEquipPlace() not in stoneCanPlaceList:
+ GameWorld.Log("该宝石不可镶嵌在该装备位!stoneItemID=%s,stoneEffType=%s,stoneCanPlaceList=%s,equipPackIndex=%s"
+ % (stoneItemID, stoneEffType, stoneCanPlaceList, equipPackIndex), playerID)
return
- equipStar = ChEquip.GetEquipPartStar(curEquip)
+ equipStar = ChEquip.GetEquipPartStarByRank(curPlayer, placeIndex, curEquip)
if not __CheckStoneHoleCanUse(curPlayer, equipStar, holeIndex, equipPackType):
return
# 扣除宝石
- ItemCommon.DelItem(curPlayer, curStone, 1, True, ChConfig.ItemDel_EquipEnchase, {"EquipPlace":equipPlace, "HoleIndex":holeIndex})
+ ItemCommon.DelItem(curPlayer, curStone, 1, True, ChConfig.ItemDel_EquipEnchase, {"equipPackIndex":equipPackIndex, "HoleIndex":holeIndex})
isBind = 1 if isBind else 0
# 变更宝石孔宝石信息
- __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, stoneItemID, isBind, "EquipStone", True)
+ __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, stoneItemID, isBind, "EquipStone", True)
# #镶嵌成功
# if not curEquip.GetIsBind():
# ItemControler.SetItemIsBind(curEquip, True)
# 刷新属性
- RefreshAttrByStoneAction(curPlayer, equipPackType, True)
+ RefreshAttrByStoneAction(curPlayer, equipPackType, True, classLV)
#同步客户端
- Sycn_StoneHoleInfo(curPlayer, [equipPlace])
+ Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
#成就
DoStoneSuccess(curPlayer)
return
@@ -235,11 +239,11 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
playerID = curPlayer.GetPlayerID()
# 验证背包类型合法性
- equipPlace = clientData.EquipIndex
+ equipPackIndex = clientData.EquipIndex
holeIndex = clientData.HoleIndex
- GameWorld.DebugLog("宝石摘除: equipPlace=%s,holeIndex=%s" % (equipPlace, holeIndex), playerID)
+ GameWorld.DebugLog("宝石摘除: equipPackIndex=%s,holeIndex=%s" % (equipPackIndex, holeIndex), playerID)
- equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
+ equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
#获得装备位装备实例
equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
curEquip = equipPack.GetAt(placeIndex)
@@ -253,19 +257,24 @@
return
# 验证宝石
- stoneID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)[0]
+ stoneID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)[0]
if not stoneID:
GameWorld.DebugLog("孔为空或不存在宝石!")
return
- __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, 0, 0, "StonePick", True)
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackIndex})
+ if not ipyData:
+ return
+ classLV = ipyData.GetClassLV()
+
+ __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, 0, 0, "StonePick", True)
# 刷新属性
- RefreshAttrByStoneAction(curPlayer, equipPackType, False)
+ RefreshAttrByStoneAction(curPlayer, equipPackType, False, classLV)
#同步客户端
- Sycn_StoneHoleInfo(curPlayer, [equipPlace])
+ Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
totalStoneLV = GetTotalStoneLV(curPlayer)
# 记录开服活动宝石总等级
@@ -306,11 +315,11 @@
playerID = curPlayer.GetPlayerID()
# 验证背包类型合法性
- equipPlace = clientData.EquipIndex
+ equipPackIndex = clientData.EquipIndex
holeIndex = clientData.HoleIndex
upWay = clientData.UpWay
- GameWorld.DebugLog("宝石升级: equipPlace=%s,holeIndex=%s" % (equipPlace, holeIndex), playerID)
- equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
+ GameWorld.DebugLog("宝石升级: equipPackIndex=%s,holeIndex=%s" % (equipPackIndex, holeIndex), playerID)
+ equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
#获得装备位装备实例
equipPack = curPlayer.GetItemManager().GetPack(equipPackType)
curEquip = equipPack.GetAt(placeIndex)
@@ -320,7 +329,7 @@
return
#升级宝石ID
- stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)
+ stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)
if stoneID == 0:
GameWorld.DebugLog("孔为空或不存在宝石!")
return
@@ -345,6 +354,10 @@
needCount = IpyGameDataPY.GetFuncCfg("GemUpCostFormula", 2) # 合成下一级所需宝石个数
if not needCount:
return
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackIndex})
+ if not ipyData:
+ return
+ classLV = ipyData.GetClassLV()
if upWay == 0: #仙玉
stoneTypeItemIDDict = IpyGameDataPY.GetFuncEvalCfg("GemUpCostFormula", 1)
if stoneEffType not in stoneTypeItemIDDict:
@@ -373,18 +386,18 @@
costIndexList = (costItemIndexList[1]+costItemIndexList[0])[:2]
itemPack = curPlayer.GetItemManager().GetPack(stonePackType)
hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, costIndexList, needCount-1, False, ChConfig.ItemDel_StoneUpgrade,
- {"EquipPlace":equipPlace, "HoleIndex":holeIndex})
+ {"equipPackIndex":equipPackIndex, "HoleIndex":holeIndex})
if hasBind:
stoneIsBind = True
- __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, upgradeStoneID, stoneIsBind, "StoneUpgrade", False)
+ __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, upgradeStoneID, stoneIsBind, "StoneUpgrade", False)
# 刷新属性
- RefreshAttrByStoneAction(curPlayer, equipPackType, False)
+ RefreshAttrByStoneAction(curPlayer, equipPackType, False, classLV)
#同步客户端
- Sycn_StoneHoleInfo(curPlayer, [equipPlace])
+ Sycn_StoneHoleInfo(curPlayer, [equipPackIndex])
DoStoneSuccess(curPlayer)
return
@@ -436,43 +449,43 @@
return True
-def __DoChangeEquipHoleStone(curPlayer, equipPlace, holeIndex, changeStoneID, isBind, eventName, isPickoff):
+def __DoChangeEquipHoleStone(curPlayer, equipPackIndex, holeIndex, changeStoneID, isBind, eventName, isPickoff):
## 变更玩家装备孔宝石
#获得装备位孔索引宝石存储信息
- stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex)
+ stoneID, stoneIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex)
#保存装备位孔位上宝石ID和绑定状态
- SetEquipIndexStoneIDAndIsBand(curPlayer, equipPlace, holeIndex, changeStoneID, isBind)
+ SetEquipIndexStoneIDAndIsBand(curPlayer, equipPackIndex, holeIndex, changeStoneID, isBind)
if isPickoff and stoneID:
- equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPlace)
+ equipPackType, stonePackType, placeIndex = GetPackTypeByEquipPlace(equipPackIndex)
itemCount = 1
# 摘除的宝石都绑定
if ItemCommon.CheckPackHasSpace(curPlayer, stonePackType):
- ItemControler.GivePlayerItem(curPlayer, stoneID, itemCount, True if stoneIsBind else False,
+ ItemControler.GivePlayerItem(curPlayer, stoneID, itemCount, 0,
[stonePackType],
- event=[ChConfig.ItemGive_StonePickoff, False, {"EquipPlace":equipPlace, "HoleIndex":holeIndex}])
+ event=[ChConfig.ItemGive_StonePickoff, False, {"equipPackIndex":equipPackIndex, "HoleIndex":holeIndex}])
else:
PlayerControl.SendMailByKey("GemToPlayer", [curPlayer.GetPlayerID()], [[stoneID, 1, stoneIsBind]])
- DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {'equipPlace':equipPlace,"holeIndex":holeIndex, "stoneID":stoneID, 'changeStoneID':changeStoneID})
+ DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {'equipPackIndex':equipPackIndex,"holeIndex":holeIndex, "stoneID":stoneID, 'changeStoneID':changeStoneID})
return
-def RefreshAttrByStoneAction(curPlayer, packType, isNeedNotify):
+def RefreshAttrByStoneAction(curPlayer, packType, isNeedNotify, classLV):
## 宝石刷新属性
# 装备等级改变,判断是否为玩家身上的装备,如果是的话刷新玩家属性
if packType in [IPY_GameWorld.rptEquip]:
#先刷装备BUFF 再计算属性
if isNeedNotify:
curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrActivatyNotify, ChConfig.Def_AttrActivatyNotify_Stone)
- ChEquip.RefreshPlayerEquipAttribute(curPlayer)
+ ChEquip.RefreshPlayerEquipAttribute(curPlayer, classLV)
#刷新所有属性
playControl = PlayerControl.PlayerControl(curPlayer)
playControl.RefreshPlayerAttrState()
- elif packType == ShareDefine.rptZhuXianEquip:
- EquipZhuXian.RefreshZhuXianAttr(curPlayer)
+ #elif packType == ShareDefine.rptZhuXianEquip:
+ # EquipZhuXian.RefreshZhuXianAttr(curPlayer)
return
@@ -525,24 +538,6 @@
def OnVIPTimeOut(curPlayer):
## VIP到期处理
#过期一样有效,屏蔽该逻辑
- #===============================================================================================
- # #获得vip等级孔信息
- # gemOpenVipList = IpyGameDataPY.GetFuncEvalCfg("GemOpenVip", 1)
- # maxVipHoleCnt = len(gemOpenVipList)# 最大Vip开放孔数
- #
- # #获得所有可镶嵌宝石装备位
- # stoneCanPlaceList = GetAllStoneEquipIndexList()
- # #需要拆卸宝石的孔列表
- # pickoffHoleList = []
- # for equipIndex in stoneCanPlaceList:
- # for holeIndex in xrange(ChConfig.Def_Stone_VipHole, ChConfig.Def_Stone_VipHole + maxVipHoleCnt):
- # stoneInfo = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)
- # if not stoneInfo[0]:
- # continue
- # pickoffHoleList.append([equipIndex, holeIndex])
- #
- # __DoSysPickoffEquipStone(curPlayer, pickoffHoleList, "VIPChange", True)
- #===============================================================================================
return
def __DoSysPickoffEquipStone(curPlayer, equipPackType, stonePackType, pickoffHoleList, eventName, isRefreshAttr):
@@ -573,8 +568,9 @@
equipIndexList.append(equipIndex)
PlayerControl.SendMailByKey("GemToPlayer", [curPlayer.GetPlayerID()], mailItemInfoList)
- if isRefreshAttr:
- RefreshAttrByStoneAction(curPlayer, equipPackType, False)
+ #目前只有脱装备会触发,暂时屏蔽,由脱装备触发刷属性
+ #if isRefreshAttr:
+ # RefreshAttrByStoneAction(curPlayer, equipPackType, False)
if equipIndexList:
Sycn_StoneHoleInfo(curPlayer, equipIndexList)
--
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