From f97b6ae94c6acdaacf6adf140416df901d1caf6c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 15 四月 2019 11:56:41 +0800
Subject: [PATCH] 6515 【测试】【主干】新增游戏警报邮件

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py |  205 +++++++++++++++++++++++++++++++-------------------
 1 files changed, 126 insertions(+), 79 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
index 33fe2a7..8a91e67 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
@@ -36,22 +36,25 @@
 FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV'  # 鼓舞等级
 FBDict_IsOver = 'FBDict_IsOver'  #是否已结算, 结算时的tick
 FBDict_IsReduceing = 'FBDict_IsReduceing'  #是否掉血中
-FBPlayerDict_Rank = "FBPlayerDict_Rank"  # 玩家排名
 FBDict_BossTotalHP = 'FBDict_BossTotalHP'  #BOSS血量
 FBDict_LastHurtTick = 'FBDict_LastHurtTick'  #上次伤害时间
+FBDict_IsEncourage = 'FBDict_IsEncourage'  #是否鼓舞过
+FBDict_LastHPNotify = 'FBDict_LastHPNotify'  #上一个血量广播
 
 (
-    Def_BossTime, #BOSS时间
-    Def_LeaveTime,#离开时间
-    ) = range(2)
+    Def_BossTime,  #BOSS时间
+    Def_LeaveTime,  #离开时间
+    Def_HPSpeed,  #掉血速度公式
+    ) = range(3)
 
 #当前副本地图的状态
 (
-FB_Step_Open, # 副本开启
-FB_Step_Fighting, # 副本进行中
-FB_Step_Over, # 副本结束
-FB_Step_Close, # 副本关闭
+FB_Step_Open,  # 副本开启
+FB_Step_Fighting,  # 副本进行中
+FB_Step_Over,  # 副本结束
+FB_Step_Close,  # 副本关闭
 ) = range(4)
+
 
 def OnFBPlayerOnLogin(curPlayer):
 
@@ -142,35 +145,38 @@
     
     playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
     GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID)
-    
+    familyID = curPlayer.GetFamilyID()
+    fbStep = GameWorld.GetGameFB().GetFBStep()
     hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
     if not hadDelTicket:
         FBCommon.SetHadDelTicket(curPlayer)
         FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 1)
-        if lineID == 0:
-            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
-        else:
-            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss2, 1)
-        if GameWorld.GetGameFB().GetFBStep() == FB_Step_Open:
+        
+        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
+        
+        if fbStep == FB_Step_Open:
             FBCommon.SetFBStep(FB_Step_Fighting, tick)
-        familyID = curPlayer.GetFamilyID()
-        if familyID not in PyGameData.g_allfamilyBossDict:
-            PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
-        elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
-            PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
 
         EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 0, ChConfig.CME_Log_Start)
+    if fbStep >= FB_Step_Over:
+        PlayerControl.PlayerLeaveFB(curPlayer)
+        return
+
+    if familyID not in PyGameData.g_allfamilyBossDict:
+        PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
+    elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
+        PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
     
     UpdateHPReduceSpeed(tick)        
     gameFB = GameWorld.GetGameFB()
     # 上鼓舞buff
-    encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
+    encourageLV = gameFB.GetPlayerGameFBDictByKey(familyID, FBPlayerDict_EncourageLV)
     if encourageLV > 0:
-        FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick)
+        FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick, familyID)
     else:
-        FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
+        FBCommon.SendFBEncourageInfo(curPlayer, encourageLV, familyID)
         
-    #DoFBHelp(curPlayer, tick)
+    DoFBHelp(curPlayer, tick)
     return
 
 
@@ -184,7 +190,7 @@
     gameWorld.SetGameWorldDict(FBDict_StartTick, 0)
     gameWorld.SetGameWorldDict(FBDict_Speed, 0)
     gameWorld.SetGameWorldDict(FBDict_RemainHP, 0)
-    
+    gameWorld.SetGameWorldDict(FBDict_IsReduceing, 0)
     gameWorld.SetPropertyID(0)
     PyGameData.g_allfamilyBossDict = {}
     return
@@ -217,19 +223,20 @@
 # @return 返回值无意义
 def DoPlayerLeaveFB(curPlayer, tick):
 #    FBCommon.SetHadDelTicket(curPlayer, 0)
-#    #主动退出的去掉排行榜信息
-#    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
-#    playerHurtDict = PyGameData.g_AllFamilyBossPlayerHurtDict.get(lineID, {})
-#    playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
-#    PyGameData.g_AllFamilyBossPlayerHurtDict[lineID] = playerHurtDict
-#    if not playerHurtDict: #榜上没人,停止掉血
-#        StopReduceHP(lineID, tick)
+    #主动退出的去掉排行榜信息
+    familyHurtInfo = PyGameData.g_allfamilyBossDict.get(curPlayer.GetFamilyID(), [])
+    if familyHurtInfo:
+        playerID = curPlayer.GetPlayerID()
+        if playerID in familyHurtInfo[2]:
+            familyHurtInfo[2].remove(playerID)
+            FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
     return
 
 
 ##玩家切换地图
 def DoPlayerChangeMapLogic(curPlayer):
     #FBCommon.SetHadDelTicket(curPlayer, 0)
+    
     return
 
 
@@ -271,12 +278,13 @@
     totalHP = __GetBossTotalHP()
     hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
     remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
-    
-    fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed,
+    playerID = curPlayer.GetPlayerID()
+    IsEncourage = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage)
+    fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed, 'IsEncourage':IsEncourage,
                   'remainHPPer':remainHPPer, 'isReduceing':isReduceing, 'myHurt':myHurt % ChConfig.Def_PerPointValue,
                   'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'myMenberCnt':myMenberCnt
                   }
-    GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
+    GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, playerID)
     FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
     return
 
@@ -289,7 +297,17 @@
 #  @return None
 def DoFBAction(curPlayer, actionType, actionInfo, tick):
     if actionType == 0:
-        FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick)
+        playerID = curPlayer.GetID()
+        gameFB = GameWorld.GetGameFB()
+        if gameFB.GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage):
+            GameWorld.DebugLog('只能鼓舞一次!', playerID)
+            return
+        if FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick, curPlayer.GetFamilyID()):
+            gameFB.SetPlayerGameFBDict(playerID, FBDict_IsEncourage, 1)
+            #给鼓舞奖励
+            itemList = IpyGameDataPY.GetFuncEvalCfg('LeagueBOSSReward1')
+            giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in itemList]
+            ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
     return
 
 
@@ -339,7 +357,6 @@
             GameWorldProcess.CloseFB(tick)
             FBCommon.SetFBStep(FB_Step_Close, tick)
             return
-
     
     elif fbStep == FB_Step_Fighting:
         startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
@@ -379,42 +396,44 @@
     
     if isPass:
         worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
-        familyAuctionItemDict = {} #{仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,总个数,拍品组数], ...]], ...}
+        familyAuctionItemDict = {}  #{仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,总个数,拍品组数], ...]], ...}
         batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
-        event=["AllFamilyBoss", False, {}]
+        event = ["AllFamilyBoss", False, {}]
         needMemberCnt = IpyGameDataPY.GetFuncCfg('LeagueBOSSNumber1')
         for rank, hurtInfo in enumerate(playerHurtList, 1):
             familyID = hurtInfo[0]
             memberIDList = hurtInfo[1][2]
             memberCnt = len(memberIDList)
             familyAuctionItemList, menberItemList = __GetFamilyBossAward(rank, worldLV)
-            GameWorld.Log('rank=%s,worldLV=%s,familyAuctionItemList=%s,menberItemList=%s,memberCnt=%s'%(rank, worldLV,familyAuctionItemList,menberItemList, memberCnt), familyID)
-            if memberCnt >= needMemberCnt and familyAuctionItemList:#仙盟拍品
+            GameWorld.Log('rank=%s,worldLV=%s,familyAuctionItemList=%s,menberItemList=%s,memberCnt=%s' % (rank, worldLV, familyAuctionItemList, menberItemList, memberCnt), familyID)
+            
+            overDict = {FBCommon.Over_rank:rank, 'memberCnt':len(memberIDList)}
+            if memberCnt >= needMemberCnt and familyAuctionItemList:  #仙盟拍品
                 familyAuctionItemDict[familyID] = [memberIDList, familyAuctionItemList]
-            if menberItemList: #成员奖励
-                overDict = {FBCommon.Over_rank:rank, 
-                            FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(menberItemList),
-                            'AuctionItem':FBCommon.GetJsonItemList(familyAuctionItemList), 
-                            'memberCnt':len(memberIDList)}
-                mailPlayerIDList = []
-                for memberID in memberIDList:
-                    member = playerManager.FindPlayerByID(memberID)
-                    if member:
+                overDict['AuctionItem'] = FBCommon.GetJsonItemList(familyAuctionItemList)
+            if menberItemList:  #成员奖励
+                overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(menberItemList)
+                
+            mailPlayerIDList = []
+            for memberID in memberIDList:
+                member = playerManager.FindPlayerByID(memberID)
+                if member:
+                    if menberItemList:
                         ItemControler.GivePlayerItemOrMail(member, menberItemList, 'LeagueBOSS1', event)
-                        member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
-                        FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)
-                    else:
-                        mailPlayerIDList.append(memberID)
-                if mailPlayerIDList:
-                    batchPlayerIDList.append(mailPlayerIDList)
-                    batchAddItemList.append(menberItemList)
-                    batchParamList.append([])
-                    batchDetailList.append({'rank':rank})
+                    member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
+                    FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)
+                elif menberItemList:
+                    mailPlayerIDList.append(memberID)
+            if mailPlayerIDList:
+                batchPlayerIDList.append(mailPlayerIDList)
+                batchAddItemList.append(menberItemList)
+                batchParamList.append([])
+                batchDetailList.append({'rank':rank})
   
         if batchPlayerIDList:
             PlayerControl.SendMailBatch("LeagueBOSS2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
         if familyAuctionItemDict:
-            GameWorld.Log('familyAuctionItemDict=%s'%familyAuctionItemDict)
+            GameWorld.Log('familyAuctionItemDict=%s' % familyAuctionItemDict)
             PlayerAuctionHouse.DoAddFamilyAuctionItem(familyAuctionItemDict)
     else:
         playerCount = playerManager.GetPlayerCount()
@@ -422,14 +441,16 @@
             curPlayer = playerManager.GetPlayerByIndex(index)
             if not curPlayer:
                 continue
-            member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
-            FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass)
+            curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
+            FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass)
   
     return
+
 
 def __GetFamilyBossAward(rank, worldLV):
     familyAuctionItemList, menberItemList = [], []
     awardRateList = []
+    awardPieRateDict = {}
     ipyMgr = IpyGameDataPY.IPY_Data()
     for i in xrange(ipyMgr.GetFamilyBossAwardCount()):
         ipyData = ipyMgr.GetFamilyBossAwardByIndex(i)
@@ -439,20 +460,31 @@
         rankList = ipyData.GetRank()
         if rank < rankList[0] or rank > rankList[1]:
             continue
-        awardRateList = ipyData.GetAward()
-    if not awardRateList:
-        GameWorld.ErrLog('仙盟Boss奖励表 未配置该奖励 rank=%s,worldLV=%s'%(rank, worldLV))
+        awardRateList = ipyData.GetAward1()
+        awardPieRateDict = ipyData.GetAward2()
+    if not awardRateList and not awardPieRateDict:
+        GameWorld.ErrLog('仙盟Boss奖励表 未配置该奖励 rank=%s,worldLV=%s' % (rank, worldLV))
         return familyAuctionItemList, menberItemList
     for rate, itemInfo in awardRateList:
         if not GameWorld.CanHappen(rate, 10000):
             continue
         if len(itemInfo) != 3:
-            GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s'%itemInfo)
+            GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s' % itemInfo)
             continue
         if itemInfo[2]:
             familyAuctionItemList.append(itemInfo)
         else:
             menberItemList.append(itemInfo)
+    for doCnt, awardPieRateList in awardPieRateDict.items():
+        for _ in xrange(doCnt):
+            resultItem = GameWorld.GetResultByRandomList(awardPieRateList)
+            if len(resultItem) != 3:
+                GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s' % resultItem)
+                continue
+            if resultItem[2]:
+                familyAuctionItemList.append(resultItem)
+            else:
+                menberItemList.append(resultItem)
     
     return familyAuctionItemList, menberItemList
 
@@ -461,17 +493,31 @@
     gameFB = GameWorld.GetGameFB()
     isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
  
-    if not isOver and GetBossRemainHP(tick) == 0:
-        
-        #结束 设置BOSS死亡
-        FBCommon.ClearFBNPC()
-        FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
-        GameWorld.DebugLog('结束 设置BOSS死亡')
+    if not isOver: 
+        if GetBossRemainHP(tick) == 0:
+            #结束 设置BOSS死亡
+            FBCommon.ClearFBNPC()
+            FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
+            GameWorld.DebugLog('结束 设置BOSS死亡')
+    
+            gameFB.SetGameFBDict(FBDict_IsOver, tick)
+            
+            __DoLogicAllFamilyBossOver(1, tick)
+        else:
+            #血量广播
+            needNotifyHPPerList = [50, 20]
+            lastIndex = gameFB.GetGameFBDictByKey(FBDict_LastHPNotify)
+            if lastIndex >= len(needNotifyHPPerList):
+                return
+            remainPer = GetBossRemainHPPer(tick)
+            notifyHPPer = needNotifyHPPerList[lastIndex]
+            if remainPer == notifyHPPer or remainPer - 1 == notifyHPPer:
+                gameFB.SetGameFBDict(FBDict_LastHPNotify, lastIndex + 1)
+                lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+                bossID = CurFBLineBOSSID(lineID)
+                msgMark = 'AllianceBossHP1' if lineID == 0 else 'AllianceBossHP2'
+                PlayerControl.WorldNotify(0, msgMark, [bossID, notifyHPPer])
 
-        gameFB.SetGameFBDict(FBDict_IsOver, tick)
-        
-        __DoLogicAllFamilyBossOver(1, tick)
-        
     return
 
 
@@ -484,8 +530,9 @@
     lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
     if lineID < 0:
         return
-
-    curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)
+    
+    
+    curSpeed = eval(FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_HPSpeed])
     gameWorld.SetGameWorldDict(FBDict_Speed, curSpeed)
     if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
         return
@@ -543,7 +590,7 @@
     lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed) 
     remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)
     if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
-        return remainHP
+        return remainHP if startTick else __GetBossTotalHP()
     if not startTick:
         startTick = tick
         remainHP = __GetBossTotalHP()
@@ -556,7 +603,7 @@
     remainHP = GetBossRemainHP(tick)
     totalHP = __GetBossTotalHP()
     if not totalHP:
-        return 0
+        return 100
     return remainHP * 100 / totalHP
 
 

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