From f97b6ae94c6acdaacf6adf140416df901d1caf6c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 15 四月 2019 11:56:41 +0800
Subject: [PATCH] 6515 【测试】【主干】新增游戏警报邮件

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py |   45 +++++++++++++++++++++++++++++----------------
 1 files changed, 29 insertions(+), 16 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
index 472774c..8a91e67 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
@@ -44,7 +44,8 @@
 (
     Def_BossTime,  #BOSS时间
     Def_LeaveTime,  #离开时间
-    ) = range(2)
+    Def_HPSpeed,  #掉血速度公式
+    ) = range(3)
 
 #当前副本地图的状态
 (
@@ -150,17 +151,16 @@
     if not hadDelTicket:
         FBCommon.SetHadDelTicket(curPlayer)
         FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 1)
-        if lineID == 0:
-            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
-        else:
-            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss2, 1)
+        
+        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
+        
         if fbStep == FB_Step_Open:
             FBCommon.SetFBStep(FB_Step_Fighting, tick)
 
         EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 0, ChConfig.CME_Log_Start)
-        if fbStep >= FB_Step_Over:
-            PlayerControl.PlayerLeaveFB(curPlayer)
-            return
+    if fbStep >= FB_Step_Over:
+        PlayerControl.PlayerLeaveFB(curPlayer)
+        return
 
     if familyID not in PyGameData.g_allfamilyBossDict:
         PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
@@ -441,8 +441,8 @@
             curPlayer = playerManager.GetPlayerByIndex(index)
             if not curPlayer:
                 continue
-            member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
-            FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass)
+            curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
+            FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass)
   
     return
 
@@ -450,6 +450,7 @@
 def __GetFamilyBossAward(rank, worldLV):
     familyAuctionItemList, menberItemList = [], []
     awardRateList = []
+    awardPieRateDict = {}
     ipyMgr = IpyGameDataPY.IPY_Data()
     for i in xrange(ipyMgr.GetFamilyBossAwardCount()):
         ipyData = ipyMgr.GetFamilyBossAwardByIndex(i)
@@ -459,8 +460,9 @@
         rankList = ipyData.GetRank()
         if rank < rankList[0] or rank > rankList[1]:
             continue
-        awardRateList = ipyData.GetAward()
-    if not awardRateList:
+        awardRateList = ipyData.GetAward1()
+        awardPieRateDict = ipyData.GetAward2()
+    if not awardRateList and not awardPieRateDict:
         GameWorld.ErrLog('仙盟Boss奖励表 未配置该奖励 rank=%s,worldLV=%s' % (rank, worldLV))
         return familyAuctionItemList, menberItemList
     for rate, itemInfo in awardRateList:
@@ -473,6 +475,16 @@
             familyAuctionItemList.append(itemInfo)
         else:
             menberItemList.append(itemInfo)
+    for doCnt, awardPieRateList in awardPieRateDict.items():
+        for _ in xrange(doCnt):
+            resultItem = GameWorld.GetResultByRandomList(awardPieRateList)
+            if len(resultItem) != 3:
+                GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s' % resultItem)
+                continue
+            if resultItem[2]:
+                familyAuctionItemList.append(resultItem)
+            else:
+                menberItemList.append(resultItem)
     
     return familyAuctionItemList, menberItemList
 
@@ -504,7 +516,7 @@
                 lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
                 bossID = CurFBLineBOSSID(lineID)
                 msgMark = 'AllianceBossHP1' if lineID == 0 else 'AllianceBossHP2'
-                PlayerControl.WorldNotify(0, msgMark, [bossID, remainPer])
+                PlayerControl.WorldNotify(0, msgMark, [bossID, notifyHPPer])
 
     return
 
@@ -518,8 +530,9 @@
     lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
     if lineID < 0:
         return
-
-    curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)
+    
+    
+    curSpeed = eval(FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_HPSpeed])
     gameWorld.SetGameWorldDict(FBDict_Speed, curSpeed)
     if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
         return
@@ -590,7 +603,7 @@
     remainHP = GetBossRemainHP(tick)
     totalHP = __GetBossTotalHP()
     if not totalHP:
-        return 0
+        return 100
     return remainHP * 100 / totalHP
 
 

--
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