From f97b6ae94c6acdaacf6adf140416df901d1caf6c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 15 四月 2019 11:56:41 +0800
Subject: [PATCH] 6515 【测试】【主干】新增游戏警报邮件
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py | 294 +---------------------------------------------------------
1 files changed, 9 insertions(+), 285 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
index 5965d6f..16c23cb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
@@ -31,16 +31,10 @@
import NPCCommon
import AICommon
import IPY_GameWorld
-import FamilyRobBoss
-import AttackCommon
import GameWorld
import BaseAttack
import PlayerState
-import SkillCommon
-import PyGameData
-import BuffSkill
import GameObj
-import ItemCommon
## 初始化
# @param curNPC 当前npc
@@ -81,7 +75,8 @@
AICommon.NormalNPCFast_Move(curNPC, tick)
return
- tagObj = __RefreshDropOwner(curNPC, tick)
+ #默认攻击归属者
+ tagObj = npcControl.RefreshDropOwner(tick)
if not curNPC.GetIsNeedProcess() or not tagObj:
# 先回血,等回满再做其他事情
@@ -93,281 +88,6 @@
__NPCFight(curNPC, tagObj, tick)
npcControl.DoHPPerLogic(ChConfig.Def_NPCHurtTypeAll, 0)
- return
-
-def __RefreshDropOwner(curNPC, tick, refreshInterval=3000, isDead=False):
- ## 刷新boss掉落归属
- # @return: 可攻击的掉落归属目标玩家
-
- npcControl = NPCCommon.NPCControl(curNPC)
- tagObj = None # 即将攻击的目标, 归属最大伤血取最大伤血玩家或队伍队员,其他取最大仇恨
- ownerType, ownerID = 0, 0
- dropOwnerType = NPCCommon.GetDropOwnerType(curNPC)
- if isDead:
- GameWorld.Log("Boss死亡: lineID=%s,objID=%s,npcID=%s,dropOwnerType=%s"
- % (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), curNPC.GetNPCID(), dropOwnerType))
- if dropOwnerType == ChConfig.DropOwnerType_MaxHurt:
- maxHurtObj = npcControl.RefreshHurtList(tick, refreshInterval)
- if maxHurtObj:
- ownerType, ownerID = maxHurtObj.GetValueType(), maxHurtObj.GetValueID()
- if ownerType == ChConfig.Def_NPCHurtTypeTeam:
- tagObj = __GetMaxHurtTeamPlayer(curNPC, npcControl, ownerID, isDead)
- elif ownerType == ChConfig.Def_NPCHurtTypePlayer:
- tagObj = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
-
- elif dropOwnerType == ChConfig.DropOwnerType_Family:
- ownerInfo = FamilyRobBoss.RefreshFamilyOwnerNPCHurt(npcControl, curNPC, tick, refreshInterval)
- if ownerInfo:
- tagObj, ownerFamilyID = ownerInfo
- ownerType, ownerID = ChConfig.Def_NPCHurtTypeFamily, ownerFamilyID
-
- if isDead:
- GameWorld.Log("ownerType=%s, ownerID=%s, tagObjID=%s" % (ownerType, ownerID, 0 if not tagObj else tagObj.GetPlayerID()))
-
- # 没有攻击目标,则刷新仇恨,支持主动怪
- if not tagObj:
- angryObjType, maxAngryObj = None, None
- npcControl.RefreshAngryList(tick, refreshInterval, isUpdAngry=True)
- maxAngry = npcControl.GetMaxAngryTag()
- if maxAngry:
- angryID = maxAngry.GetObjID()
- angryObjType = maxAngry.GetObjType()
- #GameWorld.DebugLog("最大仇恨目标: ID=%s, Type=%s" % (angryID, angryObjType))
- maxAngryObj = GameWorld.GetObj(angryID, angryObjType)
-
- tagObj = maxAngryObj
- if angryObjType == IPY_GameWorld.gotPlayer and maxAngryObj and not ownerType:
- teamID = maxAngryObj.GetTeamID()
- if teamID:
- ownerType, ownerID = ChConfig.Def_NPCHurtTypeTeam, teamID
- else:
- ownerType, ownerID = ChConfig.Def_NPCHurtTypePlayer, maxAngryObj.GetPlayerID()
-
- if isDead:
- GameWorld.Log("angryObj, ownerType=%s, ownerID=%s" % (ownerType, ownerID))
-
- __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType, ownerID, isDead)
- return tagObj
-
-def __GetMaxHurtTeamPlayer(curNPC, npcControl, teamID, isDead):
- ## 获取最大伤血队伍中攻击的目标队员
- curTeam = GameWorld.GetTeamManager().FindTeam(teamID)
- if curTeam:
- refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
- if isDead:
- GameWorld.Log("队伍成员数: teamID=%s,memberCount=%s" % (teamID, curTeam.GetMemberCount()))
- for i in xrange(curTeam.GetMemberCount()):
- curTeamPlayer = curTeam.GetMember(i)
- if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
- if isDead:
- GameWorld.Log(" i=%s, 队员为空!" % i)
- continue
- if curTeamPlayer.GetHP() <= 0:
- if isDead:
- GameWorld.Log(" i=%s, 队员血量为0!, memPlayerID=%s" % (i, curTeamPlayer.GetPlayerID()))
- continue
- if isDead:
- GameWorld.Log(" i=%s, 队员坐标(%s, %s)! memPlayerID=%s" % (i, curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), curTeamPlayer.GetPlayerID()))
- if npcControl.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
- return curTeamPlayer
- else:
- GameWorld.ErrLog("找不到该队伍: teamID=%s" % teamID)
- return
-
-def __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType=0, ownerID=0, isDead=False):
- npcID = curNPC.GetNPCID()
- dropOwnerType = NPCCommon.GetDropOwnerType(curNPC)
- if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt, ChConfig.DropOwnerType_MaxAngry, ChConfig.DropOwnerType_Family]:
- #GameWorld.DebugLog("不需要展示掉落归属的NPC! npcID=%s,dropOwnerType=%s" % (npcID, dropOwnerType))
- return
-
- lastDropOwnerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID)
- lastDropOwnerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType)
-
- key = (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), npcID)
- if lastDropOwnerID and (lastDropOwnerType != ownerType or lastDropOwnerID != ownerID):
- GameWorld.Log("归属变更, 清除旧归属! key=%s,ownerType=%s,ownerID=%s,lastDropOwnerType=%s,lastDropOwnerID=%s"
- % (key, ownerType, ownerID, lastDropOwnerType, lastDropOwnerID))
- __DelBossDropOwnerBuff(curNPC, lastDropOwnerType, lastDropOwnerID, tick)
-
- killerDict, curTeam, hurtType, hurtID = {}, None, 0, 0
-
- # 更新归属
- curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerID, ownerID)
- curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerType, ownerType)
-
- if isDead:
- GameWorld.Log("Boss归属: key=%s,ownerType=%s,ownerID=%s" % (key, ownerType, ownerID))
-
- # 刷新归属
- if ownerType == ChConfig.Def_NPCHurtTypePlayer:
- curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
- if curPlayer:
- playerID = curPlayer.GetPlayerID()
- hurtType, hurtID = ChConfig.Def_NPCHurtTypePlayer, playerID
- killerDict[playerID] = curPlayer
- __AddBossDropOwnerPlayerBuff(curPlayer, tick, curNPC)
-
- elif ownerType == ChConfig.Def_NPCHurtTypeTeam:
- curTeam = GameWorld.GetTeamManager().FindTeam(ownerID)
- if not curTeam:
- return
-
- # 因为有击杀次数限制,所以不是所有的队员都可以获得归属,所以这里设置为特殊指定玩家掉落
- hurtType, hurtID = ChConfig.Def_NPCHurtTypeSpecial, 0
- if isDead:
- GameWorld.Log("队伍成员数: %s" % (curTeam.GetMemberCount()))
- refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
- for i in xrange(curTeam.GetMemberCount()):
- curTeamPlayer = curTeam.GetMember(i)
- if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
- if isDead:
- GameWorld.Log(" i=%s, 成员不存在!" % (i))
- continue
-
- if curTeamPlayer.GetCopyMapID() == GameWorld.GetGameWorld().GetCopyMapID() \
- and npcControl.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint) \
- and AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False):
- __AddBossDropOwnerPlayerBuff(curTeamPlayer, tick, curNPC)
- killerDict[curTeamPlayer.GetPlayerID()] = curTeamPlayer
- if isDead:
- GameWorld.Log(" i=%s, 成员有归属权! memPlayerID=%s,背包剩余空格=%s"
- % (i, curTeamPlayer.GetPlayerID(), ItemCommon.GetItemPackSpace(curTeamPlayer, IPY_GameWorld.rptItem)))
-
- # 不同线、或者距离超出boss范围的队员不加归属buff
- else:
- isOk = BuffSkill.DelBuffBySkillID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
- if isOk:
- GameWorld.DebugLog("删除归属队员buff: teamID=%s,playerID=%s" % (ownerID, curTeamPlayer.GetPlayerID()))
- if isDead:
- GameWorld.Log(" i=%s, 成员无归属权! memPlayerID=%s,copyMapID=%s,pos(%s,%s),CheckKillNPCByCnt=%s"
- % (i, curTeamPlayer.GetPlayerID(), curTeamPlayer.GetCopyMapID(),
- curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(),
- AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False)))
-
- elif ownerType == ChConfig.Def_NPCHurtTypeFamily:
-
- hurtType, hurtID = ChConfig.Def_NPCHurtTypeFamily, ownerID
- refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
- copyPlayerMgr = GameWorld.GetMapCopyPlayerManager()
- for index in xrange(copyPlayerMgr.GetPlayerCount()):
- player = copyPlayerMgr.GetPlayerByIndex(index)
- if not player:
- continue
-
- # 归属仙盟 且 在boss区域内
- if player.GetFamilyID() == ownerID and npcControl.GetIsInRefreshPoint(player.GetPosX(), player.GetPosY(), refreshPoint):
- __AddBossDropOwnerPlayerBuff(player, tick, curNPC)
-
- else:
- isOk = BuffSkill.DelBuffBySkillID(player, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
- if isOk:
- GameWorld.DebugLog("删除非归属仙盟成员buff: teamID=%s,playerID=%s" % (ownerID, player.GetPlayerID()))
-
- if isDead:
- #key = (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), npcID)
- teamID = curTeam.GetTeamID() if curTeam else 0
- if killerDict:
- PyGameData.g_npcKillerInfo[key] = killerDict, curTeam, hurtType, hurtID
- elif ownerType == ChConfig.Def_NPCHurtTypeFamily:
- PyGameData.g_npcKillerInfo[key] = {}, None, hurtType, hurtID
-
- GameWorld.Log("Boss被击杀: npcID=%s,key=%s,playerIDList=%s,teamID=%s,hurtType=%s,hurtID=%s"
- % (npcID, key, killerDict.keys(), teamID, hurtType, hurtID))
- return
-
-def __AddBossDropOwnerPlayerBuff(curPlayer, tick, curNPC):
- findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_DropOwnerBuff)[0]
- if not findBuff:
- SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
- GameWorld.DebugLog("添加归属buff: playerID=%s" % curPlayer.GetPlayerID())
- return
-
-def __DelBossDropOwnerBuff(curNPC, ownerType, ownerID, tick):
-
- if ownerType == ChConfig.Def_NPCHurtTypePlayer:
- curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
- if not curPlayer:
- return
- GameWorld.DebugLog("删除归属玩家buff: playerID=%s" % (ownerID))
- BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
-
- elif ownerType == ChConfig.Def_NPCHurtTypeTeam:
- curTeam = GameWorld.GetTeamManager().FindTeam(ownerID)
- if not curTeam:
- return
- GameWorld.DebugLog("删除归属队伍buff: teamID=%s" % (ownerID))
- for i in xrange(curTeam.GetMemberCount()):
- curTeamPlayer = curTeam.GetMember(i)
- if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
- continue
- BuffSkill.DelBuffBySkillID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
- return
-
-def __DelayBossDropOwnerBuff(curNPC):
- ''' 延迟boss掉落归属buff消失时间 '''
-
- ownerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID)
- ownerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType)
-
- if ownerType == ChConfig.Def_NPCHurtTypePlayer:
- curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
- if not curPlayer:
- return
- __SetBossDropOwnerBuffDisappearTime(curPlayer, curNPC)
-
- elif ownerType == ChConfig.Def_NPCHurtTypeTeam:
- curTeam = GameWorld.GetTeamManager().FindTeam(ownerID)
- if not curTeam:
- return
- for i in xrange(curTeam.GetMemberCount()):
- curTeamPlayer = curTeam.GetMember(i)
- if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
- continue
- __SetBossDropOwnerBuffDisappearTime(curTeamPlayer, curNPC)
- elif ownerType == ChConfig.Def_NPCHurtTypeFamily:
- copyPlayerMgr = GameWorld.GetMapCopyPlayerManager()
- for index in xrange(copyPlayerMgr.GetPlayerCount()):
- player = copyPlayerMgr.GetPlayerByIndex(index)
- if not player:
- continue
- __SetBossDropOwnerBuffDisappearTime(player, curNPC)
-
- return
-
-def __SetBossDropOwnerBuffDisappearTime(curPlayer, curNPC):
-
- findSkill = GameWorld.GetGameData().GetSkillBySkillID(ChConfig.Def_SkillID_DropOwnerBuff)
- if not findSkill:
- return
-
- buffType = SkillCommon.GetBuffType(findSkill)
- buffTuple = SkillCommon.GetBuffManagerByBuffType(curPlayer, buffType)
- if buffTuple == ():
- return
-
- RemainTime = 10000 # 延迟10秒消失
- tick = GameWorld.GetGameWorld().GetTick()
-
- buffStateManager = buffTuple[0]
- for index in xrange(buffStateManager.GetBuffCount()):
- curBuff = buffStateManager.GetBuff(index)
- buffSkill = curBuff.GetSkill()
-
- if buffSkill.GetSkillTypeID() != ChConfig.Def_SkillID_DropOwnerBuff:
- continue
-
- if curNPC.GetID() != curBuff.GetOwnerID():
- #GameWorld.DebugLog("非buff归属着,不设置消失时间!", curPlayer.GetPlayerID())
- break
-
- curBuff.SetCalcStartTick(tick)
- curBuff.SetRemainTime(RemainTime)
-
- # 通知buff刷新
- buffStateManager.Sync_RefreshBuff(index, curBuff.GetRemainTime())
- #GameWorld.DebugLog("掉落归属buff消失时间: RemainTime=%s" % (RemainTime), curPlayer.GetPlayerID())
- break
return
## 每次被攻击处理结果
@@ -386,8 +106,10 @@
dropOwnerType = NPCCommon.GetDropOwnerType(curNPC)
if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt]:
return True
- tagObj = __RefreshDropOwner(curNPC, tick, 0)
+ npcControl = NPCCommon.NPCControl(curNPC)
+ tagObj = npcControl.RefreshDropOwner(tick, 0)
if not atkObj or not tagObj:
+ GameObj.SetHP(curNPC, 1)
GameWorld.ErrLog("Boss当前状态下不可以死亡!npcID=%s" % curNPC.GetNPCID())
return False
return True
@@ -398,7 +120,8 @@
PlayerState.SetBossStateTick(curPlayer, tick)
#被击杀时强制刷新归属
- __RefreshDropOwner(curNPC, tick, 0, True)
+ npcControl = NPCCommon.NPCControl(curNPC)
+ npcControl.RefreshDropOwner(tick, 0, True)
return
## NPC死亡处理
@@ -412,7 +135,8 @@
return
def OnNPCSetDead(curNPC):
- __DelayBossDropOwnerBuff(curNPC)
+ npcControl = NPCCommon.NPCControl(curNPC)
+ npcControl.DelayDropOwnerBuffDisappearTime()
return
## npc攻击逻辑
--
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