From f97b6ae94c6acdaacf6adf140416df901d1caf6c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 15 四月 2019 11:56:41 +0800
Subject: [PATCH] 6515 【测试】【主干】新增游戏警报邮件
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py | 534 ----------------------------------------------------------
1 files changed, 4 insertions(+), 530 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
index 82156df..ae637da 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
@@ -36,7 +36,6 @@
#------------------------------------------------------------------------------
import GameWorld
import IPY_GameWorld
-import ReadChConfig
import ItemControler
import ChConfig
import ItemCommon
@@ -46,194 +45,11 @@
import ChPyNetSendPack
import PlayerFamilyRedPacket
import NetPackCommon
-import PyMapTable
-import PlayerCoin
import IpyGameDataPY
import PlayerTJG
import ChEquip
import time
-import FunctionNPCCommon
-
-# 定义配表外围索引
-(
-Def_NotifyMark, # 系统提示mark
-Def_NeedSpace, # 所需格子数
-Def_GiftInfo, # 奖品信息
-) = range(3)
-
-# 定义奖励物品信息索引
-(
-Def_InfoIndex_ItemType, # 物品类型
-Def_InfoIndex_ItemID, # 物品id或定制物品索引
-Def_InfoIndex_ItemCount, # 物品个数
-Def_InfoIndex_IsBind, # 是否绑定
-) = range(4)
-
-
-# 定义物品类型
-(
-Def_ItemType_CommonItem, # 一般物品
-Def_ItemType_AppointItem, # 特殊定制物品
-) = range(2)
-
-## 领取玩家充值豪礼奖励
-# @param giftNum:豪礼编号,从0开始
-# @return None
-def GetPlayerGoldGift(curPlayer, giftNum):
-
- # 检查可否领取
- if not __CheckCanGetGift(curPlayer, giftNum):
- GameWorld.DebugLog("return can not Get GoldGift!!!")
- return
-
- goldGiftInfo = ReadChConfig.GetEvalChConfig("GoldGiftInfo_%s" % giftNum)
-
- # 检查背包
- packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem)
- needSpace = goldGiftInfo[Def_NeedSpace]
- if needSpace > packSpace:
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
- return
-
- # 给物品
- if not __GiveGoldGift(curPlayer, goldGiftInfo[Def_GiftInfo]):
- return
-
- # 全服提示
- notifyMark = goldGiftInfo[Def_NotifyMark]
- #如果有消息提示
- if notifyMark.strip() != "":
- PlayerControl.WorldNotify(0, notifyMark, [curPlayer.GetPlayerName()])
- vipLV = curPlayer.GetVIPLv()
- msgParamList = [vipLV, curPlayer.GetPlayerName(), giftNum + 1]
- PlayerControl.WorldNotify(0, "GeRen_liubo_927007", msgParamList)
-
- # 更新已领取成功标记
- __UpdateLVAwardGetRecord(curPlayer, giftNum)
-
- # 记录领取事件
- DataRecordPack.DR_GoldGiftGiveItem(curPlayer, giftNum)
-
- # 通知客户端
- Sync_GoldGiftGetRecordInfo(curPlayer)
- return
-
-
-## 通知充值豪礼领取记录信息
-# @param None
-# @return None
-def Sync_GoldGiftGetRecordInfo(curPlayer):
- #getRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftGetRecord, 0,
- # ChConfig.Def_PDictType_GoldGift)
- #ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ShareDefine.Def_RewardType_GoldGift, getRecord)
- return
-
-
-## 给玩家充值豪礼奖励物品
-# @param curPlayer:玩家实例
-# @param goldGiftInfoDict:充值豪礼物品配置字典
-# @return None
-def __GiveGoldGift(curPlayer, goldGiftInfoDict):
-
- goldGiftInfoList = __GetGoldGiftInfoList(curPlayer, goldGiftInfoDict)
-
- # 如果找不到对应的奖励信息,则返回False
- if not goldGiftInfoList:
- return False
-
- # 给物品
- for giftInfo in goldGiftInfoList:
- itemType = giftInfo[Def_InfoIndex_ItemType]
- itemCount = giftInfo[Def_InfoIndex_ItemCount]
- itemID = giftInfo[Def_InfoIndex_ItemID]
- isBind = 0
- if len(giftInfo) > Def_InfoIndex_IsBind:
- isBind = giftInfo[Def_InfoIndex_IsBind]
-
- if itemCount <= 0:
- continue
-
- # 一般物品
- if itemType == Def_ItemType_CommonItem:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], True, showSysInfo=True)
-
- # 特殊定制物品
- elif itemType == Def_ItemType_AppointItem:
- itemData = PyMapTable.GetPyMapTable("AppointItemList").GetRecord("ItemIndex", str(itemID))
- GameWorld.DebugLog("__GiveGoldGift itemData=%s" % itemData)
- if not itemData:
- GameWorld.ErrLog("__GiveGoldGift()itemType=%s,ItemIndex=%s not data" % (itemType, itemID))
- continue
-
- if len(itemData) != 1:
- GameWorld.ErrLog("__GiveGoldGift()itemType=%s,ItemIndex=%s,recordCount=%s !=1 error" % \
- (itemType, itemID, len(itemData)))
- continue
-
- itemDictData = itemData[0]
- itemDictData['IsBind'] = str(isBind)
- ItemControler.GivePlayerEquip(curPlayer, itemDictData, True, showSysInfo=True)
-
- return True
-
-
-## 给玩家充值豪礼奖励物品信息列表
-# @param curPlayer:玩家实例
-# @param awardItemInfoDict:奖励物品配置字典
-# @return None
-def __GetGoldGiftInfoList(curPlayer, goldGiftInfoDict):
- infoKey = () # 默认key
- job = curPlayer.GetJob()
- for key in goldGiftInfoDict.keys():
- # 如果玩家职业在配置的key里,则取指定的key信息
- if job in key:
- infoKey = key
- break
-
- return goldGiftInfoDict[infoKey]
-
-
-## 更新领取记录
-# @param giftNum:豪礼编号,从0开始
-# @return None
-def __UpdateLVAwardGetRecord(curPlayer, giftNum):
-
- curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftGetRecord, 0,
- ChConfig.Def_PDictType_GoldGift)
-
- curValue = curValue|(1 << giftNum)
-
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GoldGiftGetRecord, curValue,
- ChConfig.Def_PDictType_GoldGift)
- return
-
-## 检查可否领取
-# @param giftNum:豪礼编号
-# @return True-可领取
-def __CheckCanGetGift(curPlayer, giftNum):
-
- needGoldCntList = ReadChConfig.GetEvalChConfig("NeedGoldCntList")
-
- # 非法索引
- if giftNum < 0 or giftNum >= len(needGoldCntList):
- GameWorld.ErrLog("__CheckCanGetGift() error:not giftNum=%s" % (giftNum))
- return False
-
- # 判断已冲元宝数是否满足
- curChangeCoin = curPlayer.GetChangeCoinPointTotal()
- curChangeGold = PlayerCoin.GetCoinRate() * curChangeCoin
- if curChangeGold < needGoldCntList[giftNum]:
- GameWorld.DebugLog("__CheckCanGetGift() curChangeGold not enough " + \
- "giftNum=%s,needGold=%s,changeGold=%s" % \
- (giftNum, needGoldCntList[giftNum], curChangeGold))
- return False
-
- # 判断是否已领取
- curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftGetRecord, 0,
- ChConfig.Def_PDictType_GoldGift)
- return not (curValue & pow(2, giftNum))
-
##------------------------------------------------------------------------------
def DoFirstGoldOpen(curPlayer):
@@ -314,7 +130,7 @@
# 给物品
for itemID, itemCount, isBind in rewardItemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
# 全服提示
if len(rewardItemList) >= 2:
@@ -324,9 +140,6 @@
# 通知客户端
Sync_FirstGoldInfo(curPlayer)
-
- #超值礼包记录时间
- FunctionNPCCommon.UpdataSuperGiftTime(curPlayer)
return
###################################################################
@@ -336,29 +149,6 @@
# @return: None
def OnDay(curPlayer):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyChargeState, 0)
-
- #===============================================================================================
- # curChangeCoin = curPlayer.GetChangeCoinPointTotal()
- # # 今天之前有充值过才需要处理天天首充
- # if curChangeCoin > 0:
- # # 天天首充状态开启
- # dailyGoldState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeState, 0)
- # if not dailyGoldState:
- # UpdateDailyGoldState(curPlayer, 1)
- #
- # # 天天首充领奖状态 0-不可领;1-可领;2-已领
- # dailyGoldRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargePrizeRecord, 0)
- # if dailyGoldRecord != 1:
- # UpdateDailyGoldRecord(curPlayer, 0)
- #===============================================================================================
-
- # 重置今日已充值数, 领取礼包索引
- #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyGoldChargeCnt, 0)
- #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleGoldGiftIndex, 0)
- #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnlimitedGoldGiftCnt, 0)
- # 通知单日充值多选一礼包信息
- #Sync_SingleGoldGiftInfo(curPlayer, True)
- #Sync_UnlimitedGoldGiftRecord(curPlayer)
return
## 充值豪礼OnLogin
@@ -385,268 +175,6 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyGoldChargeCnt, updDailyGoldCnt)
#PlayerControl.NotifyPlayerDictValue(curPlayer, ChConfig.Def_PDict_DailyGoldChargeCnt)
- # 天天首充已开启才处理
- dailyGoldState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeState, 0)
- if dailyGoldState:
- # 天天首充领奖状态 0-不可领;1-可领;2-已领
- dailyGoldRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargePrizeRecord, 0)
- # 不可领的时候才置为可领
- if dailyGoldRecord == 0:
- UpdateDailyGoldRecord(curPlayer, 1)
-
- # 充值达到额定元宝获得奖励,邮件发送
- __GiveGoldGiftByMail(curPlayer)
-
- # 通知单日充值多选一礼包信息
- Sync_SingleGoldGiftInfo(curPlayer, True)
- return
-
-## 单日充值任选一奖励
-# @param curPlayer: 玩家
-# @param giftIndex: 礼包索引
-# @param giftLV: 礼包档次
-# @return: None
-def GetSingleGoldGift(curPlayer, giftIndex, giftLV, giftType):
-
- findSingleGoldGift = GetTodaySingleGoldGiftInfo()
-
- GameWorld.DebugLog("当日充值奖励领奖 (档%s - %s) giftType=%s,findSingleGoldGift=%s"
- % (giftLV, giftIndex, giftType, str(findSingleGoldGift)))
-
- if not findSingleGoldGift:
- GameWorld.DebugLog(" 今日未配置充值单选礼包!")
- return
-
- todayGiftType = findSingleGoldGift[2]
- if giftType != todayGiftType:
- GameWorld.DebugLog(" 非当日充值礼包类型!todayGiftType=%s" % todayGiftType)
- return
-
- goldGiftInfoList = findSingleGoldGift[3]
-
- # 无限领取礼包类型
- if giftType == 1:
- __GetUnlimitedGoldGift(curPlayer, goldGiftInfoList)
- return
-
- if giftIndex <= 0:
- return
-
- if giftLV >= len(goldGiftInfoList):
- GameWorld.ErrLog("单日充值单选礼包配置错误SingleGoldGift.txt 不存在该奖励档!giftLV=%s" % giftLV)
- return
-
- curGoldGiftInfo = goldGiftInfoList[giftLV]
- needGold, chooseGiftList = curGoldGiftInfo
-
- dailyGoldCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeCnt)
-
- if dailyGoldCnt < needGold:
- GameWorld.DebugLog(" 今日充值额度未满足,无法领奖!needGold=%s,dailyGoldCnt=%s"
- % (needGold, dailyGoldCnt))
- return
-
- goldGiftAwardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SingleGoldGiftIndex)
- singleGoldGiftIndex = GameWorld.GetDataByDigitPlace(goldGiftAwardRecord, giftLV)
- if singleGoldGiftIndex > 0:
- GameWorld.DebugLog(" 今日已领取!singleGoldGiftIndex=%s" % (singleGoldGiftIndex))
- return
-
- if giftIndex > len(chooseGiftList):
- GameWorld.ErrLog("单日充值单选礼包配置错误SingleGoldGift.txt giftIndex=%s 不在奖励列表里!" % giftIndex)
- return
-
- hasSpace = ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem)
- if not hasSpace:
- GameWorld.DebugLog(" 背包已满!")
- return
-
- # 更新领奖索引
- updGoldGiftRecord = GameWorld.ChangeDataByDigitPlace(goldGiftAwardRecord, giftLV, giftIndex)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleGoldGiftIndex, updGoldGiftRecord)
-
- itemID, itemCount, isBind = chooseGiftList[giftIndex - 1]
- isOK = ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], True)
- if not isOK:
- return
-
- # 流向
- infoDict = {"SingleGiftIndex":giftIndex, "ItemID":itemID, "ItemCount":itemCount, "IsBind":isBind,
- "SingleGiftLV":giftLV, "GoldGiftAwardRecord":updGoldGiftRecord}
- DataRecordPack.DR_GoldGiftGiveItem(curPlayer, "SingleGoldGift", infoDict)
-
- # 同步客户端状态
- Sync_SingleGoldGiftInfo(curPlayer)
- GameWorld.DebugLog(" awardRecord=%s,updRecord=%s,infoDict=%s" % (goldGiftAwardRecord, updGoldGiftRecord, infoDict))
- return
-
-def __GetUnlimitedGoldGift(curPlayer, goldGiftInfoList):
-
- dailyGoldCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeCnt)
-
- # 已领取次数
- hadGetCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnlimitedGoldGiftCnt)
-
- maxGetCnt = goldGiftInfoList[0] # 最大重复领取次数
- perNeedGold = goldGiftInfoList[1] # 每次领取需要充值钻石数
- curCanGetCnt = dailyGoldCnt / perNeedGold # 当前可领取的最大次数
- if maxGetCnt > 0:
- curCanGetCnt = min(curCanGetCnt, maxGetCnt)
-
- GameWorld.DebugLog("领取当日充值无限领取礼包:dailyGoldCnt=%s / per(%s) = canCnt(%s),hadGetCnt=%s,MaxCntCfg=%s"
- % (dailyGoldCnt, perNeedGold, curCanGetCnt, hadGetCnt, maxGetCnt))
-
- if curCanGetCnt <= 0:
- GameWorld.DebugLog(" 可领取次数=%s,不可领取!" % curCanGetCnt)
- return
-
- if hadGetCnt >= curCanGetCnt:
- GameWorld.DebugLog(" 已达到最大领取次数!%s" % curCanGetCnt)
- return
-
- getCnt = curCanGetCnt - hadGetCnt
-
- # 检查背包
- packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem)
- needSpace = goldGiftInfoList[2]
- if needSpace > packSpace:
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
- return
-
- # 给物品
- curGetCnt = getCnt
- awardItemList = goldGiftInfoList[3]
- for itemID, itemCnt, isBind in awardItemList:
- gameData = GameWorld.GetGameData()
- curItemData = gameData.GetItemByTypeID(itemID)
- if curItemData == None:
- GameWorld.ErrLog("领取当日充值无限领取礼包,物品ID数据错误!(%s)" % itemID, curPlayer.GetPlayerID())
- return
-
- maxPackCount = curItemData.GetPackCount()
- perSpaceCanGetCnt = maxPackCount / itemCnt # 单个空位最大可领取次数
- curGetCnt = min(perSpaceCanGetCnt, curGetCnt)
- #GameWorld.DebugLog(" itemID=%s,maxPackCount=%s,giveCnt=%s,perSpaceCanGetCnt=%s,curGetCnt=%s"
- # % (itemID, maxPackCount, itemCnt, perSpaceCanGetCnt, curGetCnt))
-
- # 更新已领取成功标记
- updGetCnt = hadGetCnt + curGetCnt
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnlimitedGoldGiftCnt, updGetCnt)
-
- # 给物品
- awardItemList = goldGiftInfoList[3]
- isOKStr = ""
- for itemID, itemCnt, isBind in awardItemList:
- isOK = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt * curGetCnt, isBind,
- [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True)
-
- isOKStr = "%s%s" % (str(int(isOK)), isOKStr)
-
- # 记录领取事件
- addDataDict = {"isOKStr":isOKStr, "awardItemList":str(awardItemList), "DailyGoldCnt":dailyGoldCnt,
- "TodayGetCnt":updGetCnt, "CurGetCnt":curGetCnt}
- DataRecordPack.DR_FuncGiveItem(curPlayer, "UnlimitedGoldGift", addDataDict)
-
- # 通知客户端
- Sync_UnlimitedGoldGiftRecord(curPlayer)
- GameWorld.DebugLog(" 领取充值无限领取礼包奖励OK!TodayGetCnt=%s,CurGetCnt=%s" % (updGetCnt, curGetCnt))
- return
-
-
-## 通知无限领取礼包已领取次数
-# @param None
-# @return None
-def Sync_UnlimitedGoldGiftRecord(curPlayer):
- #record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnlimitedGoldGiftCnt)
- #ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ShareDefine.Def_RewardType_UnlimitedGoldGift, record)
- return
-
-
-## 玩家累计充值元宝发送邮件奖励
-# @param curPlayer: 玩家
-# @return: None
-def __GiveGoldGiftByMail(curPlayer):
- coinPointTotal = curPlayer.GetChangeCoinPointTotal()
- goldTotal = PlayerCoin.GetCoinRate() * coinPointTotal
- GameWorld.DebugLog("邮件发送充值豪礼:goldTotal=%s" % (goldTotal))
- if goldTotal <= 0:
- return
-
- goldGiftByMailList = ReadChConfig.GetEvalChConfig("GoldGiftByMail")
- playerID = curPlayer.GetPlayerID()
- for i, giftInfo in enumerate(goldGiftByMailList):
-
- needGold = giftInfo[0]
- giftItemList = giftInfo[1]
- mailTitle = giftInfo[2]
- mailContent = giftInfo[3]
- getDays = giftInfo[4]
-
- curMailRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftMailRecord, 0,
- ChConfig.Def_PDictType_GoldGift)
-
- if curMailRecord&pow(2, i):
- GameWorld.DebugLog("邮件发送充值豪礼:已发送过!i=%s,needGold=%s" % (i, needGold))
- continue
-
- if goldTotal < needGold:
- continue
-
- if not PlayerControl.SendMail(mailTitle, mailContent, getDays, [playerID], giftItemList):
- continue
-
- updMailRecord = curMailRecord|pow(2, i)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GoldGiftMailRecord, updMailRecord,
- ChConfig.Def_PDictType_GoldGift)
-
- GameWorld.DebugLog("邮件发送充值豪礼:i=%s,needGold=%s,giftItemList=%s,updMailRecord=%s"
- % (i, needGold, str(giftItemList), updMailRecord))
- # 流向
- DataRecordPack.DR_GoldGiftGiveItem(curPlayer, "GoldGiftSendMail_%s_%s" % (i, needGold))
- return
-
-## 领取玩家天天首充奖励
-# @param curPlayer
-# @return None
-def GetPlayerDailyGoldChargeGift(curPlayer):
-
- dailyGoldRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargePrizeRecord, 0)
-
- if dailyGoldRecord != 1:
- GameWorld.DebugLog("天天首充不可领!当前状态=%s" % dailyGoldRecord)
- return
-
- dailyFirstGoldPrizeInfo = ReadChConfig.GetEvalChConfig("GoldGiftInfoFirstDaily")
-
- # 检查背包
- packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem)
- needSpace = dailyFirstGoldPrizeInfo[Def_NeedSpace]
- if needSpace > packSpace:
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
- return
-
- # 给物品
- if not __GiveGoldGift(curPlayer, dailyFirstGoldPrizeInfo[Def_GiftInfo]):
- return
-
- # 全服提示
- notifyMark = dailyFirstGoldPrizeInfo[Def_NotifyMark]
- if notifyMark:
- PlayerControl.WorldNotify(0, notifyMark, [curPlayer.GetPlayerName()])
-
- UpdateDailyGoldRecord(curPlayer, 2)
-
- # 记录领取事件
- DataRecordPack.DR_GoldGiftGiveItem(curPlayer, "dailyFirstGoldPrize")
- return
-
-
-## 更新天天首充奖励记录
-# @param curPlayer
-# @return None
-def UpdateDailyGoldRecord(curPlayer, record):
- #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyGoldChargePrizeRecord, record)
- #Sync_DailyGoldRecordInfo(curPlayer)
return
def Sync_FirstGoldInfo(curPlayer):
@@ -657,59 +185,6 @@
sendPack.FirstGoldTry = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry)
NetPackCommon.SendFakePack(curPlayer, sendPack)
return
-
-## 通知单日充值多选一礼包信息
-# @param curPlayer
-# @return None
-def Sync_SingleGoldGiftInfo(curPlayer, isCheckTime=False):
- #===============================================================================================
- # if isCheckTime:
- # todayGiftInfo = GetTodaySingleGoldGiftInfo()
- # if not todayGiftInfo:
- # return
- #
- # sendPack = ChPyNetSendPack.tagMCSingleGoldGift()
- # sendPack.Clear()
- # sendPack.GoldCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeCnt)
- # sendPack.GiftIndex = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SingleGoldGiftIndex)
- # NetPackCommon.SendFakePack(curPlayer, sendPack)
- #===============================================================================================
- return
-
-## 获取单日充值多选一礼包信息
-# @param None
-# @return None代表今日无活动
-def GetTodaySingleGoldGiftInfo():
- # 开服前7天默认不开启
- openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
-
- singleGoldGiftList = ReadChConfig.GetEvalChConfig("SingleGoldGift")
-
- curDataTimeStr = GameWorld.GetCurrentDataTimeStr()
-
- curTime = GameWorld.GetCurrentTime()
- weekday = curTime.weekday() + 1
-
- findSingleGoldGift = None
- for giftInfo in singleGoldGiftList:
-
- # 判断日期, 日期活动优先
- dateTimeInfo = giftInfo[0]
- if dateTimeInfo:
- startTime = dateTimeInfo[0]
- endTime = dateTimeInfo[1]
- if startTime <= curDataTimeStr <= endTime:
- findSingleGoldGift = giftInfo
- break
-
- # 判断星期, 开服前7天默认不开启星期活动
- weekDayInfo = giftInfo[1]
- if weekday in weekDayInfo and openServerDay >= ShareDefine.Def_OSC_ValidDay:
- findSingleGoldGift = giftInfo
- break
-
- return findSingleGoldGift
-
#// A5 11 试用首充武器 #tagCMTryFirstGoldItem
#
@@ -743,9 +218,8 @@
if not result:
GameWorld.Log(' 试用首充武器 卸下原装备失败!!', curPlayer.GetID())
return
-
- tryItem = ItemControler.GetOutPutItemObj(tryItemID, 1, 1)
- if ChEquip.DoPlayerEquipItem(curPlayer, tryItem, equipPlace, tick):
+ tryItem = ItemControler.GetOutPutItemObj(tryItemID)
+ if ChEquip.DoPlayerEquipItem(curPlayer, tryItem, ItemCommon.GetEquipPackIndex(tryItem), tick):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 2)
else:
curItem.clear()
@@ -779,7 +253,7 @@
if not giveItemID:
return
GameWorld.DebugLog('首充试用物品过期了 背包仓库没武器则送一把giveItemID=%s'%giveItemID, curPlayer.GetID())
- if not ItemControler.GivePlayerItem(curPlayer, giveItemID, 1, True, [IPY_GameWorld.rptItem], True):
+ if not ItemControler.GivePlayerItem(curPlayer, giveItemID, 1, 0, [IPY_GameWorld.rptItem]):
GameWorld.DebugLog('首充试用物品过期了 背包仓库没武器则送一把 没给成功!!giveItemID=%s'%giveItemID, curPlayer.GetID())
return
--
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