From f97b6ae94c6acdaacf6adf140416df901d1caf6c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 15 四月 2019 11:56:41 +0800
Subject: [PATCH] 6515 【测试】【主干】新增游戏警报邮件
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py | 26 +++++++++++++++++++++++---
1 files changed, 23 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
index 813fb9d..aee55dc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
@@ -37,6 +37,22 @@
return False
return True
+def DoTalentOpen(curPlayer):
+ '''天赋功能开启处理天赋点 '''
+ curLV = curPlayer.GetLV()
+ openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_Talent)
+ setTalentPoint = 0
+ for lv in xrange(openLV, curLV+1):
+ lvIpyData = PlayerControl.GetPlayerLVIpyData(lv)
+ addTalentPoint = lvIpyData.GetTalentPoint() if lvIpyData else 0
+ setTalentPoint += addTalentPoint
+ curFreeSkillPoint = GetGreatMasterFreeSkillPoint(curPlayer)
+ if setTalentPoint != curFreeSkillPoint:
+ SetGreatMasterFreeSkillPoint(curPlayer, setTalentPoint)
+ Sync_GreatMasterFreeSkillPoint(curPlayer)
+ GameWorld.Log(' 天赋功能开启处理天赋点 beforeTalentPoint=%s,setTalentPoint=%s, curLV=%s'%(curFreeSkillPoint, setTalentPoint, curLV), curPlayer.GetID())
+ return
+
## 登录处理
# @param curPlayer
# @return
@@ -338,9 +354,13 @@
# 重新刷新被动技能
passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curPlayer)
passiveEff.RefreshPassiveSkill()
-
+ DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_ResetTalent, {'resetPoint':resetPoint})
if isRefreshAttr:
- curControl = PlayerControl.PlayerControl(curPlayer)
- curControl.RefreshPlayerAttrState()
+ # 重刷被动技能
+ PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)
+ # 重刷技能战力
+ curControl = PlayerControl.PlayerControl(curPlayer)
+ curControl.RefreshAllSkill()
+ curControl.RefreshPlayerAttrState()
return True
--
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