From f9a7c4f3e1baaf0a2768e355677aa35dd820230e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 四月 2024 14:00:47 +0800
Subject: [PATCH] 10130 【后端】福地争夺资源功能(增加支持自己驱赶;优化刷福地物品相关GM命令;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MineArea.py | 7 +++
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/MineArea.py | 44 +++++++++++++++------
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py | 53 ++++++++++++++++----------
3 files changed, 71 insertions(+), 33 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/MineArea.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/MineArea.py
index acb9ec2..6d0c928 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/MineArea.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/MineArea.py
@@ -31,17 +31,19 @@
def OnExec(curPlayer, msgList):
if not msgList:
GameWorld.DebugAnswer(curPlayer, "以下是GameServer命令")
- GameWorld.DebugAnswer(curPlayer, "随机重新刷新: MineArea item [是否超级 坐标 索引]")
- GameWorld.DebugAnswer(curPlayer, "刷新指定等级: MineArea lv 等级 [坐标 索引]")
- GameWorld.DebugAnswer(curPlayer, "刷新指定物品: MineArea id 矿物ID [坐标 索引]")
+ GameWorld.DebugAnswer(curPlayer, "随机重新刷新: MineArea item [是否超级 坐标 索引 福地玩家ID]")
+ GameWorld.DebugAnswer(curPlayer, "刷新指定等级: MineArea lv 等级 [坐标 索引 福地玩家ID]")
+ GameWorld.DebugAnswer(curPlayer, "刷新指定物品: MineArea id 矿物ID [坐标 索引 福地玩家ID]")
GameWorld.DebugAnswer(curPlayer, "派工人拉物品: MineArea pull 索引 人数 状态")
GameWorld.DebugAnswer(curPlayer, "[工人玩家ID 福地玩家ID]")
GameWorld.DebugAnswer(curPlayer, "输出在拉物品: MineArea pulling [玩家ID]")
GameWorld.DebugAnswer(curPlayer, "输出福地物品: MineArea area [福地玩家ID]")
GameWorld.DebugAnswer(curPlayer, "清除福地物品: MineArea clear [福地玩家ID,isPop]")
GameWorld.DebugAnswer(curPlayer, "输出功能数据: MineArea info")
- GameWorld.DebugAnswer(curPlayer, "坐标: 0~100; []内为可选参数")
- GameWorld.DebugAnswer(curPlayer, "玩家ID可以是假人ID: 1~%s" % GameWorldMineArea.Def_FakeAreaCount)
+ GameWorld.DebugAnswer(curPlayer, "[]内为可选参数; ")
+ GameWorld.DebugAnswer(curPlayer, "坐标: 0~100;-1时随机坐标 ")
+ GameWorld.DebugAnswer(curPlayer, "索引: 0~5; -1时为全部索引")
+ GameWorld.DebugAnswer(curPlayer, "玩家ID可以是假人ID: 1~%s, 没填则默认自己" % GameWorldMineArea.Def_FakeAreaCount)
return
playerID = curPlayer.GetPlayerID()
@@ -49,24 +51,39 @@
if value1 == "item":
isSuper = msgList[1] if len(msgList) > 1 else 0
position = msgList[2] if len(msgList) > 2 else None
- refreshIndexList = [msgList[3]] if len(msgList) > 3 else None
- refreshDict = GameWorldMineArea.__DoMineItemRefresh(playerID, curPlayer, isSuper=isSuper, refreshIndexList=refreshIndexList, setPosition=position)
+ if position == -1:
+ position = None
+ refreshIndex = msgList[3] if len(msgList) > 3 else -1
+ refreshIndexList = [refreshIndex] if refreshIndex >=0 else None
+ areaPlayerID = msgList[4] if len(msgList) > 4 else playerID
+ areaPlayer = curPlayer if areaPlayerID == playerID else GameWorld.GetPlayerManager().FindPlayerByID(areaPlayerID)
+ refreshDict = GameWorldMineArea.__DoMineItemRefresh(areaPlayerID, areaPlayer, isSuper=isSuper, refreshIndexList=refreshIndexList, setPosition=position)
__PrintRefreshDict(curPlayer, refreshDict, "超级" if isSuper else "普通")
# 刷新指定等级
elif value1 == "lv":
itemLV = msgList[1] if len(msgList) > 1 else 1
position = msgList[2] if len(msgList) > 2 else None
- refreshIndexList = [msgList[3]] if len(msgList) > 3 else None
- refreshDict = GameWorldMineArea.__DoMineItemRefresh(playerID, curPlayer, refreshIndexList=refreshIndexList, setPosition=position, setItemLV=itemLV)
+ if position == -1:
+ position = None
+ refreshIndex = msgList[3] if len(msgList) > 3 else -1
+ refreshIndexList = [refreshIndex] if refreshIndex >=0 else None
+ areaPlayerID = msgList[4] if len(msgList) > 4 else playerID
+ areaPlayer = curPlayer if areaPlayerID == playerID else GameWorld.GetPlayerManager().FindPlayerByID(areaPlayerID)
+ refreshDict = GameWorldMineArea.__DoMineItemRefresh(areaPlayerID, areaPlayer, refreshIndexList=refreshIndexList, setPosition=position, setItemLV=itemLV)
__PrintRefreshDict(curPlayer, refreshDict, "指定等级:%s" % itemLV)
# 刷新指定物品
elif value1 == "id":
mineID = msgList[1] if len(msgList) > 1 else 1
position = msgList[2] if len(msgList) > 2 else None
- refreshIndexList = [msgList[3]] if len(msgList) > 3 else None
- refreshDict = GameWorldMineArea.__DoMineItemRefresh(playerID, curPlayer, refreshIndexList=refreshIndexList, setPosition=position, setMineID=mineID)
+ if position == -1:
+ position = None
+ refreshIndex = msgList[3] if len(msgList) > 3 else -1
+ refreshIndexList = [refreshIndex] if refreshIndex >=0 else None
+ areaPlayerID = msgList[4] if len(msgList) > 4 else playerID
+ areaPlayer = curPlayer if areaPlayerID == playerID else GameWorld.GetPlayerManager().FindPlayerByID(areaPlayerID)
+ refreshDict = GameWorldMineArea.__DoMineItemRefresh(areaPlayerID, areaPlayer, refreshIndexList=refreshIndexList, setPosition=position, setMineID=mineID)
__PrintRefreshDict(curPlayer, refreshDict, "指定ID:%s" % mineID)
# 派工人拉物品
@@ -165,8 +182,9 @@
GameWorld.DebugLog(" MoveSpeed=%s,remainSeconds=%s(%s),EndTime=%s"
% (MoveSpeed, remainSeconds, remainHms, endTimeStr), areaPlayerID)
- GameWorld.DebugAnswer(curPlayer, "%s,ID(%s-%s),拉(%s-%s-%s),抢(%s-%s-%s),%s"
- % (index, MineID, MineType, WorkerCount, WorkerState, areaPlayerID, RobWorkerCount, RobWorkerState, RobPlayerID, remainHms))
+ Position = int(float(Position)) if Position else 0
+ GameWorld.DebugAnswer(curPlayer, "%s,ID(%s-%s-%s),拉(%s-%s),抢(%s-%s-%s),%s"
+ % (index, MineID, Position, MineType, WorkerCount, WorkerState, RobWorkerCount, RobWorkerState, RobPlayerID, remainHms))
return
def __ClearAreaData(curPlayer, areaPlayerID, isPop):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
index 6dfd747..59cef49 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
@@ -790,22 +790,22 @@
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
- # 摇人帮助请求
- if funcLineID == 0:
+ # 摇人帮助请求、自己驱赶请求
+ if funcLineID == 0 or funcLineID == 1:
return __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList)
return
def OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
- # 摇人帮助结果
- if funcLineID == 0:
+ # 摇人帮助结果、自己驱赶结果
+ if funcLineID == 0 or funcLineID == 1:
return __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList)
return
def __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
- # 摇人帮助请求
+ # 摇人帮助请求、自己驱赶请求
playerID = curPlayer.GetPlayerID()
if not valueList or len(valueList) < 2:
GameWorld.DebugLog("没有指定valueList!", playerID)
@@ -813,10 +813,15 @@
areaPlayerID = valueList[0]
itemIndex = valueList[1]
- if playerID == areaPlayerID:
- GameWorld.DebugLog("不能帮助自己!", playerID)
- return
-
+ if funcLineID == 0:
+ if playerID == areaPlayerID:
+ GameWorld.DebugLog("不能帮助自己! areaPlayerID=%s" % areaPlayerID, playerID)
+ return
+ elif funcLineID == 1:
+ if playerID != areaPlayerID:
+ GameWorld.DebugLog("不是自己的福地,无法自己驱赶! areaPlayerID=%s" % areaPlayerID, playerID)
+ return
+
mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
mineID = mineItemData.MineID
@@ -841,7 +846,7 @@
return True
def __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
- # 摇人帮助结果
+ # 摇人帮助结果、自己驱赶结果
playerID = curPlayer.GetPlayerID()
helpPlayerName = curPlayer.GetName()
@@ -863,17 +868,25 @@
if robPlayerID and robPlayerID == tagPlayerID:
__DoCancelPull(tagPlayerID, areaPlayerID, itemIndex)
- robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(tagPlayerID))
- robPlayerName = robCacheDict.get("Name", "")
+ # 帮助的发奖
+ if funcLineID == 0:
+ robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(tagPlayerID))
+ robPlayerName = robCacheDict.get("Name", "")
+
+ areaCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
+ areaPlayerName = areaCacheDict.get("Name", "")
+
+ # 邮件发放奖励
+ PlayerCompensation.SendMailByKey("MineHelpAward", [playerID], awardItemList, [areaPlayerName, robPlayerName])
+
+ # 通知福地玩家
+ PlayerCompensation.SendMailByKey("MineHelpReqOK", [areaPlayerID], [], [helpPlayerName, robPlayerName])
+
+ # 自己驱赶的
+ elif funcLineID == 1:
+ # 自己驱赶的,不用再通知地图,直接return
+ return
- areaCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
- areaPlayerName = areaCacheDict.get("Name", "")
-
- # 邮件发放奖励
- PlayerCompensation.SendMailByKey("MineHelpAward", [playerID], awardItemList, [areaPlayerName, robPlayerName])
-
- # 通知福地玩家
- PlayerCompensation.SendMailByKey("MineHelpReqOK", [areaPlayerID], [], [helpPlayerName, robPlayerName])
return True
def MapServer_MineArea(curPlayer, msgList):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MineArea.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MineArea.py
index d4c7296..33397f8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MineArea.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MineArea.py
@@ -33,6 +33,9 @@
if awardCountMax and awardCount >= awardCountMax:
GameWorld.DebugLog("已达到今日福地帮助奖励次数上限! awardCount=%s" % awardCount, curPlayer.GetPlayerID())
return
+ # 自己驱赶
+ elif funcLineID == 1:
+ pass
else:
# 通过lineID扩展同个功能系统下的不同战斗需求
pass
@@ -53,6 +56,10 @@
awardItemList = IpyGameDataPY.GetFuncEvalCfg("MineAreaHelp", 2)
return True, awardItemList, 2
+ # 自己驱赶
+ elif funcLineID == 1:
+ return True, [], 0
+
return
def OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList, ret):
--
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