From f9bd7ebdd8ac7016e8cc2e0ffcb20df22d75c2a0 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 27 二月 2023 15:57:07 +0800 Subject: [PATCH] 9415 【BT7】【BT8】【BT9】【主干】【后端】古神战场(跨服服务器及本服服务器时间均超过5点后可购买) --- ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 198 +++++++++++++++++++++++++++++++++++++----------- 1 files changed, 151 insertions(+), 47 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py index ec033a1..a59b095 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py @@ -28,6 +28,7 @@ import NetPackCommon import IpyGameDataPY import PyGameData +import PlayerDBOper # 获取玩家跨服服务器上的名字 #=============================================================================== @@ -56,36 +57,77 @@ return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName -def GetServerCrossZoneIpyData(mapID, serverGroupID=0): - ## 获取本服对应跨服玩法分区地图信息 - if mapID not in ChConfig.Def_CrossZoneTableName: +def GetCrossZoneIpyDataByZoneID(mapID, zoneID): + ## 获取跨服分区 + zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm") + crossZoneName = GameWorld.GetCrossZoneName() + return IpyGameDataPY.GetIpyGameData(zoneTypeName, crossZoneName, zoneID) + +def GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID): + ## 获取跨服分区 + zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm") + crossZoneName = GameWorld.GetCrossZoneName() + ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True) + if not ipyDataList: return - if not serverGroupID: - serverGroupID = GameWorld.GetServerGroupID() - - tableName = ChConfig.Def_CrossZoneTableName[mapID] - ipyDataMgr = IpyGameDataPY.IPY_Data() - if not hasattr(ipyDataMgr, "Get%sCount" % tableName): - return - - for i in xrange(getattr(ipyDataMgr, "Get%sCount" % tableName)()): - ipyData = getattr(ipyDataMgr, "Get%sByIndex" % tableName)(i) + for ipyData in ipyDataList: serverGroupIDList = ipyData.GetServerGroupIDList() for serverGroupIDInfo in serverGroupIDList: if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \ or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID): return ipyData + GameWorld.ErrLog("没有找到跨服玩法对应分区! mapID=%s, serverGroupID=%s, zoneTypeName=%s" % (mapID, serverGroupID, zoneTypeName)) return + +def GetCrossZoneIpyDataListByServerGroupID(mapID, serverGroupID): + ## 获取跨服常规分区列表 + if serverGroupID: + ipyData = GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID) + if not ipyData: + return + ipyDataList = [ipyData] + else: + crossZoneName = GameWorld.GetCrossZoneName() + zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm") + ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True) + return ipyDataList + +def GetServerCommCrossZoneID(serverGroupID): + ## 获取跨服常规分区 + zoneTypeName = "CrossZoneComm" + crossZoneName = GameWorld.GetCrossZoneName() + ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True) + if not ipyDataList: + return 0 + for ipyData in ipyDataList: + serverGroupIDList = ipyData.GetServerGroupIDList() + for serverGroupIDInfo in serverGroupIDList: + if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \ + or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID): + return ipyData.GetZoneID() + return 0 + +def GetServerCrossZoneMapIpyData(zoneID, mapID): + ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法 + if mapID not in ChConfig.Def_CrossZoneMapTableName: + return + tableName = ChConfig.Def_CrossZoneMapTableName[mapID] + return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":zoneID}) def IsCrossServerOpen(): ## 跨服服务器是否开放中 return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) -def ClientServerMsg_ServerInitOK(serverGroupID): - ## 子服连接成功 +def Sync_CrossCommInitDataToClientServer(serverGroupID=0): + ''' 同步跨服常规通用数据到子服务器 + @param serverGroupID: 为0时同步所有子服 + ''' + isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) - GameWorld.Log("子服连接成功,通知当前跨服服务器状态: isOpen=%s" % isOpen) - CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen}, [serverGroupID]) + crossZoneName = GameWorld.GetCrossZoneName() + GameWorld.Log("通知当前跨服服务器状态: isOpen=%s,crossZoneName=%s,syncServerGroupID=%s" % (isOpen, crossZoneName, serverGroupID)) + serverGroupIDList = [serverGroupID] if serverGroupID else [] + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen, "crossZoneName":crossZoneName}, serverGroupIDList) return def DoChangeCrossServerState(isOpen): @@ -110,6 +152,10 @@ def CrossServerMsg_CrossServerState(msgData): ## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中 + if "crossZoneName" in msgData: + PyGameData.g_crossZoneName = msgData["crossZoneName"] + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossZoneName, PyGameData.g_crossZoneName) + isOpen = msgData["isOpen"] isOpen = 1 if isOpen else 0 GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen) @@ -123,6 +169,7 @@ continue PlayerControl.SetCrossMapID(curPlayer, 0) + GameWorld.GetGameWorld().SendCrossServerStateToLoginServer(isOpen) # 通知地图 GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen) return @@ -151,16 +198,25 @@ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if not curPlayer: GameWorld.Log(" 退出跨服时本服玩家不在线!", playerID) + DoOfflinePlayerExitCrossServer(playerID) return PlayerControl.SetCrossMapID(curPlayer, 0) return -def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0): +def DoOfflinePlayerExitCrossServer(playerID): + ## 处理离线玩家退出跨服服务器更新DB数据逻辑 + + PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":playerID}, {"ExAttr5":0}) + return + +def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0): # 发送跨服账号注册上传数据 + # @param mapID: 真实场景地图ID + # @param dataMapID: 真实场景地图ID对应场景数据地图ID # 设置上传数据的活动类型 curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap) - sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY]) + sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY, lineID]) curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossRealmReg", sysMsg, len(sysMsg)) GameWorld.Log("SendCrossRealmReg registerMap=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s" % (registerMap, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID()) @@ -235,6 +291,7 @@ #{ # tagHead Head; # DWORD PlayerID; // 跨服玩家ID +# BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息 #}; def OnViewCrossPlayerInfo(index, clientData, tick): if GameWorld.IsCrossServer(): @@ -243,27 +300,20 @@ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) playerID = curPlayer.GetPlayerID() tagPlayerID = clientData.PlayerID - curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID) + equipClassLV = clientData.EquipClassLV + curCache = PlayerViewCache.FindViewCache(tagPlayerID) ## 本服有,直接回客户端 if curCache: GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID) - sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult() - sendPack.PlayerID = tagPlayerID - sendPack.PropData = curCache.GetPropData() - sendPack.PropDataSize = len(sendPack.PropData) - sendPack.ItemData = PlayerViewCache.GetItemData(curCache) - sendPack.ItemDataSize = len(sendPack.ItemData) - sendPack.PlusData = PlayerViewCache.GetPlusData(curCache) - sendPack.PlusDataSize = len(sendPack.PlusData) - NetPackCommon.SendFakePack(curPlayer, sendPack) + PlayerViewCache.Sync_PlayerCache(curPlayer, curCache, equipClassLV) return if tagPlayerID in PyGameData.g_crossPlayerViewCache: - validChaheTime = 5 * 60 * 1000 + validChaheTime = 10 * 60 * 1000 cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID] if tick - updTick <= validChaheTime: GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID) - SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo) + SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo) return for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items(): @@ -271,50 +321,64 @@ PyGameData.g_crossPlayerViewCache.pop(crossPlayerID) # 发送跨服服务器查询 - dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID} + dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID, "equipClassLV":equipClassLV} CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg) return def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData): tagPlayerID = msgData["tagPlayerID"] playerID = msgData["playerID"] + equipClassLV = msgData["equipClassLV"] GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID)) - cacheInfo = [] - curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID) + cacheInfo = {} + curCache = PlayerViewCache.FindViewCache(tagPlayerID) if curCache: - cacheInfo = [curCache.GetPropData(), PlayerViewCache.GetItemData(curCache), PlayerViewCache.GetPlusData(curCache)] - - viewPlayerCacheRet = [playerID, tagPlayerID, cacheInfo] + cacheInfo = {"PropData":curCache.PropData, "PlusData":curCache.PlusData} + for classLV in xrange(1, 15 + 1): + attrName = "ItemData%s" % classLV + if hasattr(curCache, attrName): + cacheInfo[attrName] = getattr(curCache, attrName) + + viewPlayerCacheRet = [playerID, tagPlayerID, equipClassLV, cacheInfo] CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID]) return def CrossServerMsg_ViewPlayerCacheRet(msgData, tick): - playerID, tagPlayerID, cacheInfo = msgData + playerID, tagPlayerID, equipClassLV, cacheInfo = msgData GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID)) PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息 curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if curPlayer: - SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo) + SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo) return -def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo): +def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo): if not cacheInfo: PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine") return - PropData, ItemData, PlusData = cacheInfo + + if equipClassLV: + itemData = cacheInfo.get("ItemData%s" % equipClassLV, "") + sendPack = ChPyNetSendPack.tagSCPlayerEquipCacheResult() + sendPack.PlayerID = tagPlayerID + sendPack.EquipClassLV = equipClassLV + sendPack.ItemData = itemData + sendPack.ItemDataSize = len(sendPack.ItemData) + NetPackCommon.SendFakePack(curPlayer, sendPack) + return + + #回包客户端 sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult() sendPack.PlayerID = tagPlayerID - sendPack.PropData = PropData + sendPack.PropData = cacheInfo.get("PropData", "") sendPack.PropDataSize = len(sendPack.PropData) - sendPack.ItemData = ItemData - sendPack.ItemDataSize = len(sendPack.ItemData) - sendPack.PlusData = PlusData + sendPack.PlusData = cacheInfo.get("PlusData", "") sendPack.PlusDataSize = len(sendPack.PlusData) NetPackCommon.SendFakePack(curPlayer, sendPack) return @@ -335,7 +399,7 @@ # 离线的话直接发邮件 GameWorld.Log("收到跨服获得物品,玩家不在线,直接发邮件! itemInfo=%s" % str(itemInfo), playerID) itemID, itemCount, isBind, itemUserData = itemData - addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":isBind, "UserData":itemUserData}] + addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":isBind, "UserData":itemUserData}] PlayerCompensation.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event}) return @@ -381,6 +445,46 @@ PyGameData.g_crossSetPlayerAttr = {} return +def OnPlayerLogin(curPlayer): + if not IsCrossServerOpen(): + return + + Sync_CrossZoneInfo(curPlayer) + LoginDoUnNotifyCrossMsg(curPlayer) + return + +def MapServer_QueryCrossPlayerResult(playerID, callName, msgInfo, offlineExitCross=False): + ## 同步地图跨服玩家处理信息,玩家可能不在线,缓存后等玩家上线处理,暂不考虑存档问题,服务器维护后未处理的命令将失效 + + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) + if curPlayer and curPlayer.GetInitOK(): + msgInfo = str(msgInfo) + curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo)) + return curPlayer + else: + # 缓存起来,等上线后处理 + if playerID not in PyGameData.g_unNotifyPlayerCrossMsgDict: + PyGameData.g_unNotifyPlayerCrossMsgDict[playerID] = [] + msgList = PyGameData.g_unNotifyPlayerCrossMsgDict[playerID] + msgList.append([callName, msgInfo]) + GameWorld.Log("玩家不在线,添加未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID) + if offlineExitCross: + DoOfflinePlayerExitCrossServer(playerID) + return +def LoginDoUnNotifyCrossMsg(curPlayer): + playerID = curPlayer.GetPlayerID() + msgList = PyGameData.g_unNotifyPlayerCrossMsgDict.pop(playerID, []) + if not msgList: + return + for callName, msgInfo in msgList: + GameWorld.Log("上线处理未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID) + msgInfo = str(msgInfo) + curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo)) + return - \ No newline at end of file +def Sync_CrossZoneInfo(curPlayer): + clientPack = ChPyNetSendPack.tagGCCrossZoneInfo() + clientPack.CommZoneID = GetServerCommCrossZoneID(GameWorld.GetServerGroupID()) + NetPackCommon.SendFakePack(curPlayer, clientPack) + return -- Gitblit v1.8.0