From f9db0271bb2de8dc45dafc1ff67c9c9384f97d87 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 18 七月 2022 18:42:36 +0800 Subject: [PATCH] 9670 【越南】【主干】【后端】移动速度放外挂监测 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 36 ++++++++++++++++++++++++++++++++---- 1 files changed, 32 insertions(+), 4 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py index 5114bb5..f876c01 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py @@ -23,6 +23,7 @@ import CrossRealmPlayer import PlayerCompensation import CrossActionControl +import CrossBattlefield import CrossBillboard import GameWorldBoss import CrossRealmPK @@ -120,6 +121,18 @@ elif msgType == ShareDefine.ClientServerMsg_AddBuff: MapServer_CrossAddBuff(msgData) + elif msgType == ShareDefine.ClientServerMsg_BattlefieldBuyOpen: + CrossBattlefield.ClientServerMsg_BattlefieldBuyOpen(serverGroupID, msgData) + + elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallJoin: + CrossBattlefield.ClientServerMsg_BattlefieldCallJoin(serverGroupID, msgData) + + elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallKick: + CrossBattlefield.ClientServerMsg_BattlefieldCallKick(serverGroupID, msgData) + + elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallChange: + CrossBattlefield.ClientServerMsg_BattlefieldCallChange(serverGroupID, msgData) + # 需要发送到地图服务器处理的 elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]: MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID) @@ -149,9 +162,10 @@ ''' CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID) CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID) + CrossBattlefield.Sync_CrossBattlefieldDataToClientServer(serverGroupID) CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID) - CrossLuckyCloudBuy.Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID) CrossActionControl.Sync_CrossActInfoToClientServer(serverGroupID) + CrossLuckyCloudBuy.Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID) PlayerCompensation.Sync_CrossMailPlayerIDToClientServer(serverGroupID) return @@ -195,7 +209,7 @@ return ## ================================================================================================ -def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]): +def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=None): ''' 广播信息到子服务器上 @param serverGroupIDList: 发送指定的服务器组ID列表,内部已经针对列表中组ID去重, 所以外部逻辑可直接添加,不用考虑组ID重复问题,没有指定服务器组ID时,默认广播所有子服 @@ -204,7 +218,9 @@ return if not dataMsg: return - + if serverGroupIDList == None: + serverGroupIDList = [] + srcMsg = {"MsgType":msgType, "Data":dataMsg, "CrossServerTime":GameWorld.GetCurrentDataTimeStr()} sendMsg = cPickle.dumps(srcMsg, 2) if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK): @@ -289,6 +305,15 @@ elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyNum: CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyNum(msgData) + elif msgType == ShareDefine.CrossServerMsg_BattlefieldState: + CrossBattlefield.CrossServerMsg_BattlefieldState(msgData) + + elif msgType == ShareDefine.CrossServerMsg_BattlefieldBuy: + CrossBattlefield.CrossServerMsg_BattlefieldBuy(msgData) + + elif msgType == ShareDefine.CrossServerMsg_BattlefieldOver: + CrossBattlefield.CrossServerMsg_BattlefieldOver(msgData) + elif msgType == ShareDefine.CrossServerMsg_SyncBillboard: CrossBillboard.CrossServerMsg_SyncBillboard(msgData, tick) @@ -342,7 +367,10 @@ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if tagPlayer: GameWorld.DebugAnswer(tagPlayer, "跨服服务器时间: %s" % GameWorld.GetCrossServerTimeStr()) - + + elif msgType == ShareDefine.CrossServerMsg_DebugAnswer: + GameWorld.CrossServerMsg_DebugAnswer(msgData) + else: GameWorld.ErrLog("没有该信息类型逻辑处理!") -- Gitblit v1.8.0