From f9f2174ef021c748f370a327d00d98f5e8e28f74 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 26 十一月 2018 14:45:28 +0800
Subject: [PATCH] 4762 【后端】增加前X次登记后系统模拟召唤助战;

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |    3 +
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py       |   73 ++++++++++++++++++++++++++++++++++--
 2 files changed, 70 insertions(+), 6 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 399b9ed..39688d0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -357,7 +357,8 @@
     GameWorldAverageLv.OpenWorldAverageLv()
     #倒计时离队处理
     PlayerTeam.DoCountdownLeaveTeamLogic(tick)
-    
+    #副本助战
+    PlayerFBHelpBattle.OnMinuteProcess()
     #每5分钟触发一次仙盟总战力更新
     if curMinute % 5 == 0:
         PlayerFamily.UpdFamilyTotalFightPower()
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
index e5ca696..77afcd7 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -45,7 +45,7 @@
         self.fightPower = 0
         self.familyID = 0
         self.vipLV = 0
-        self.checkInCount = 0
+        self.checkInCount = 0 # 累计登记次数
         self.checkInTime = 0
         self.todayHelpCountDict = {} # 今天已助战次数 {(mapID, lineID):count, ...}, 通用次数时lineID默认为0
         self.todayXianyuanCoin = 0 # 今日已获得仙缘币
@@ -177,6 +177,68 @@
     SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList)
     return
 
+def OnMinuteProcess():
+    ''' 每分钟处理
+            前X次登记后,分别在登记后的第X分钟赠送玩家宗门试炼一层的助战仙缘币,并伪造一份助战记录。
+            助战记录随机从助战登记库里随机挑选1名除自己外的玩家,如果没有玩家,该特殊逻辑不生效
+    '''
+    
+    if not PyGameData.g_fbHelpBattleCheckInPlayerDict:
+        return
+    helpPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
+    
+    curTime = int(time.time())
+    
+    playerManager = GameWorld.GetPlayerManager()
+    newbieCheckInCount = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 2) # 新手前X次登记特殊逻辑
+    sysAutoCallHelpDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattleCheckIn", 3) # 系统自动召唤助战,默认功能线路0, {登记多少分钟后:[随机地图ID, ...], ...}
+    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
+        
+        curPlayer = playerManager.FindPlayerByID(playerID)
+        
+        if not curPlayer or PlayerControl.GetIsTJG(curPlayer):
+            #GameWorld.DebugLog("    离线或脱机不处理, playerID=%s" % playerID)
+            continue
+        
+        checkInCount = checkInPlayer.checkInCount
+        if checkInCount > newbieCheckInCount:
+            #GameWorld.DebugLog("    超过规定的登记次数,不处理, playerID=%s,checkInCount=%s > newbieCheckInCount=%s" 
+            #                   % (playerID, checkInCount, newbieCheckInCount))
+            continue
+        
+        checkInTime = checkInPlayer.checkInTime
+        checkInMinutes = (curTime - checkInTime) / 60 
+        if checkInMinutes not in sysAutoCallHelpDict:
+            #GameWorld.DebugLog("    签到时间不满足,不处理, playerID=%s,checkInMinutes=%s not in %s" 
+            #                   % (playerID, checkInMinutes, sysAutoCallHelpDict))
+            continue
+        
+        randHelpMapList = sysAutoCallHelpDict[checkInMinutes]
+        # 随机一个不是自己的登记玩家
+        for _ in xrange(20):
+            randPlayerID = random.choice(helpPlayerIDList)
+            if randPlayerID != playerID:
+                break
+            
+        # 只有自己不处理
+        if randPlayerID == playerID:
+            #GameWorld.DebugLog("    登记玩家只有自己,不处理, playerID=%s" % (playerID))
+            continue
+        
+        randHelpMapID = random.choice(randHelpMapList)
+        lineID = 0 # 默认0
+        
+        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[randPlayerID]
+        relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
+        calledPlayerID = playerID # 因为这里是系统模拟玩家被召唤助战,所以被召唤玩家就是当前被处理的玩家ID
+        GameWorld.DebugLog("    系统模拟召唤新手登记玩家: checkInMinutes=%s,playerID=%s,callPlayerID=%s" % (checkInMinutes, playerID, randPlayerID))
+        
+        calledPlayerDict = {calledPlayerID:relation}
+        msgList = ["Call", randHelpMapID, lineID, calledPlayerDict]
+        __DoFBHelpBattleCall(randPlayerID, helpBattlePlayer.playerName, msgList)
+        
+    return
+
 ## 是否在助战登记列表里
 def IsInHelpBattleCheckInList(playerID): return playerID in PyGameData.g_fbHelpBattleCheckInPlayerDict
 
@@ -199,7 +261,7 @@
         
     # 召唤
     elif cmd == "Call":
-        result = __DoFBHelpBattleCall(curPlayer, msgList)
+        result = __DoFBHelpBattleCall(curPlayer.GetPlayerID(), curPlayer.GetName(), msgList)
     
     if result == None:
         return
@@ -403,9 +465,10 @@
     helpPlayerDict["Relation"] = relation
     return helpPlayerDict
 
-def __DoFBHelpBattleCall(curPlayer, msgList):
+def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList):
     ''' 助战召唤,不管最终过关与否,被召唤方都直接算助战成功,这里处理被召唤的,主动方在地图直接处理
     '''
+    # calledPlayerDict = {} # {被召唤的玩家ID:关系, ...}
     mapID, funcLineID, calledPlayerDict = msgList[1:]
     fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
     fbHelpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
@@ -421,8 +484,8 @@
     helpCountKey = (mapID, helpCountLineID)
     
     curTime = int(time.time())
-    tagPlayerID = curPlayer.GetPlayerID()
-    tagPlayerName = curPlayer.GetName()
+    tagPlayerID = callPlayerID
+    tagPlayerName = callPlayerName
     playerMgr = GameWorld.GetPlayerManager()
     xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
     baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币

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