From faa3ba8a847f33ec0844f6b0b0b2937847a6435c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 11 十一月 2019 16:32:10 +0800
Subject: [PATCH] 1111 脱机榜改为平均每分钟获得经验
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 11 +++++++----
1 files changed, 7 insertions(+), 4 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index f85ecec..4ce5a49 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,7 +83,6 @@
import GameWorldAverageLv
import PlayerDBOper
import PlayerGeTui
-#import PlayerManorWar
import GameWorldBoss
import PlayerCompensation
import ReadChConfig
@@ -94,6 +93,7 @@
import CrossRealmPlayer
import PlayerFBHelpBattle
import PlayerFamilyRedPacket
+import PlayerFairyDomain
import IpyGameDataPY
import PlayerFamilyParty
import GameWorldFamilyWar
@@ -125,6 +125,7 @@
GameLogInfo.Set_Server_Hour()
PlayerFamily.FamilyOnHour()
+ ChPlayer.CheckOnedayJobPlayerLoginoffTimeout()
return
## 触发每日事件(参数 -> 当前时间)
@@ -357,6 +358,8 @@
PlayerFBHelpBattle.OnMinuteProcess()
#红包
PlayerFamilyRedPacket.OnRedPacketMinuteProcess()
+ #拍卖行
+ AuctionHouse.OnAuctionItemMinuteProcess(tick)
#每5分钟触发一次仙盟总战力更新
if curMinute % 5 == 0:
PlayerFamily.UpdFamilyTotalFightPower()
@@ -1251,6 +1254,7 @@
GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_GameWorldInitOK, 1)
+ AuctionHouse.OnGameServerInitOK()
# 注意:跨服相关信息的调用需放在最后,不然可能导致服务器未启动功能或者功能未加载成功导致跨服服务器与子服之间的数据同步可能出现异常的情况
CrossRealmMsg.OnGameServerInitOK()
return
@@ -1400,8 +1404,6 @@
# 仙盟联赛
GameWorldFamilyWar.OnMapServerInitOK()
- # 领地争夺战
- #PlayerManorWar.OnMapServerInitOK()
# 跨服服务器状态
isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
@@ -1416,7 +1418,8 @@
SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
#随机假仙盟
PlayerFamily.RandomFakeFamily()
-
+ #缥缈仙域
+ PlayerFairyDomain.OnMapServerInitOK()
# 记录服务器是否正常开启完毕
getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
--
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