From faa3ba8a847f33ec0844f6b0b0b2937847a6435c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 11 十一月 2019 16:32:10 +0800
Subject: [PATCH] 1111 脱机榜改为平均每分钟获得经验
---
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 42 ++++++++++++++++++++++++++++++++++++++++++
1 files changed, 42 insertions(+), 0 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index 5cbad3a..34b1463 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -128,6 +128,7 @@
#玩家队伍初始化
PlayerTeam.OnPlayerLoginRefreshTeam(curPlayer, tick)
PlayerCompensation.NotifyPlayerCompensation(curPlayer)
+ __UpdOnedayJobPlayerLoginoffTime(curPlayer)
if not PlayerControl.GetIsTJG(curPlayer):
# 只有通知逻辑的应该放此处减少IO,如有逻辑处理存储等不可放在此处
@@ -174,6 +175,7 @@
#守卫人皇
PlayerFamilySWRH.OnLogin(curPlayer)
PlayerTalk.LoginChatMi(curPlayer)
+ PlayerTalk.NotifyTalkCache(curPlayer)
PlayerGeTui.CleanNewGuyCallBackGeTui(curPlayer.GetID())
#活动
GameWorldActionControl.OnPlayerLogin(curPlayer)
@@ -188,6 +190,36 @@
#骑宠boss状态通知
PlayerHorsePetBoss.OnLogin(curPlayer)
GMT_CTG.OnPlayerLogin(curPlayer)
+ return
+
+def __UpdOnedayJobPlayerLoginoffTime(curPlayer):
+ ## 更新一天内职业对应玩家登录、离线时间
+ job = curPlayer.GetJob()
+ playerID = curPlayer.GetPlayerID()
+ if job not in PyGameData.g_onedayJobPlayerLoginoffTimeDict:
+ PyGameData.g_onedayJobPlayerLoginoffTimeDict[job] = {}
+ playerLoginoffTimeDict = PyGameData.g_onedayJobPlayerLoginoffTimeDict[job]
+ playerLoginoffTimeDict[playerID] = int(time.time())
+ #GameWorld.DebugLog("更新职业对应玩家登录离线时间: %s" % PyGameData.g_onedayJobPlayerLoginoffTimeDict)
+ return
+
+def CheckOnedayJobPlayerLoginoffTimeout():
+ ## 检查一天内职业对应玩家登录、离线时间超时玩家,每小时检查一次
+
+ maxTime = 24 * 3600 # 暂定24小时
+ curTime = int(time.time())
+ #GameWorld.DebugLog("处理24小时内在线的角色职业玩家: curTime=%s,maxTime=%s, %s" % (curTime, maxTime, PyGameData.g_onedayJobPlayerLoginoffTimeDict))
+
+ playerManager = GameWorld.GetPlayerManager()
+ for playerDict in PyGameData.g_onedayJobPlayerLoginoffTimeDict.values():
+ for playerID, loginoffTime in playerDict.items():
+ if playerManager.FindPlayerByID(playerID):
+ #GameWorld.DebugLog(" 在线不处理, playerID=%s" % playerID)
+ continue
+ if curTime - loginoffTime > maxTime:
+ playerDict.pop(playerID)
+ #GameWorld.DebugLog(" 超时玩家,移除! playerID=%s,loginoffTime=%s" % (playerID, loginoffTime))
+ #GameWorld.DebugLog(" 处理完毕,剩余玩家! %s" % PyGameData.g_onedayJobPlayerLoginoffTimeDict)
return
## 增加高手玩家上线广播
@@ -504,6 +536,7 @@
PlayerFamily.PlayerLogoffRefreshFamily(curPlayer, tick)
PlayerFriend.OnPlayerDisconnect(curPlayer, tick)
+ __UpdOnedayJobPlayerLoginoffTime(curPlayer)
PlayerGeTui.NewGuyCallBackGeTui(curPlayer, tick)
# 设置家族成员离线时间
SetPlayerOfflineTime(curPlayer)
@@ -511,6 +544,11 @@
AuctionHouse.OnPlayerLeaveServer(curPlayer)
#------------镖车逻辑
#TruckPlayerDisconnectProcess(curPlayer, tick)
+
+ if not PlayerControl.GetIsTJG(curPlayer):
+ playerID = curPlayer.GetPlayerID()
+ PyGameData.g_unTJLogoffTime[playerID] = int(time.time())
+
return
## 设置玩家离线时间
@@ -580,6 +618,10 @@
PlayerControl.SetGMForbidenTalk(curPlayer, packValue)
return
+ if packType == ShareDefine.CDBPlayerRefresh_ExAttr17:
+ PlayerControl.SetPlayerAccState(curPlayer, packValue)
+ return
+
if packType == IPY_GameServer.CDBPlayerRefresh_State:
# 脱机在线
PlayerControl.SetIsTJG(curPlayer, packValue)
--
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