From faa3ba8a847f33ec0844f6b0b0b2937847a6435c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 11 十一月 2019 16:32:10 +0800
Subject: [PATCH] 1111 脱机榜改为平均每分钟获得经验
---
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 83 ++++++++++++++++++++++++++++++++++++-----
1 files changed, 72 insertions(+), 11 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index 7bc2557..34b1463 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -27,27 +27,21 @@
import GMCommon
import ShareDefine
#import PlayerFamilyTech
-import PlayerDataCollect
import time
import ChPyNetSendPack
import NetPackCommon
import GameDataRecord
-import GameConfig
-import ReadChConfig
import UpdatePlayerName
import GameWorldBoss
import PlayerFamilyBoss
-#import PlayerManorWar
import PlayerBourse
import PlayerZhuXianBoss
import PlayerXMZZ
import PlayerTruck
import PlayerHorsePetBoss
-import EventReport
import PlayerCompensation
import PlayerFamilyRedPacket
#import PlayerFamilyStore
-import PyDataManager
import PlayerSocial
import PlayerFamilyParty
import PlayerSealDemon
@@ -60,6 +54,7 @@
import PlayerGeTui
import PlayerStore
import GameWorldActionControl
+import GameWorldFamilyWar
import PlayerFBHelpBattle
import GMT_CTG
import PyGameData
@@ -67,6 +62,7 @@
import IPY_PlayerDefine
import CrossRealmPK
import AuctionHouse
+import PlayerFB
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -132,6 +128,7 @@
#玩家队伍初始化
PlayerTeam.OnPlayerLoginRefreshTeam(curPlayer, tick)
PlayerCompensation.NotifyPlayerCompensation(curPlayer)
+ __UpdOnedayJobPlayerLoginoffTime(curPlayer)
if not PlayerControl.GetIsTJG(curPlayer):
# 只有通知逻辑的应该放此处减少IO,如有逻辑处理存储等不可放在此处
@@ -178,6 +175,7 @@
#守卫人皇
PlayerFamilySWRH.OnLogin(curPlayer)
PlayerTalk.LoginChatMi(curPlayer)
+ PlayerTalk.NotifyTalkCache(curPlayer)
PlayerGeTui.CleanNewGuyCallBackGeTui(curPlayer.GetID())
#活动
GameWorldActionControl.OnPlayerLogin(curPlayer)
@@ -192,6 +190,36 @@
#骑宠boss状态通知
PlayerHorsePetBoss.OnLogin(curPlayer)
GMT_CTG.OnPlayerLogin(curPlayer)
+ return
+
+def __UpdOnedayJobPlayerLoginoffTime(curPlayer):
+ ## 更新一天内职业对应玩家登录、离线时间
+ job = curPlayer.GetJob()
+ playerID = curPlayer.GetPlayerID()
+ if job not in PyGameData.g_onedayJobPlayerLoginoffTimeDict:
+ PyGameData.g_onedayJobPlayerLoginoffTimeDict[job] = {}
+ playerLoginoffTimeDict = PyGameData.g_onedayJobPlayerLoginoffTimeDict[job]
+ playerLoginoffTimeDict[playerID] = int(time.time())
+ #GameWorld.DebugLog("更新职业对应玩家登录离线时间: %s" % PyGameData.g_onedayJobPlayerLoginoffTimeDict)
+ return
+
+def CheckOnedayJobPlayerLoginoffTimeout():
+ ## 检查一天内职业对应玩家登录、离线时间超时玩家,每小时检查一次
+
+ maxTime = 24 * 3600 # 暂定24小时
+ curTime = int(time.time())
+ #GameWorld.DebugLog("处理24小时内在线的角色职业玩家: curTime=%s,maxTime=%s, %s" % (curTime, maxTime, PyGameData.g_onedayJobPlayerLoginoffTimeDict))
+
+ playerManager = GameWorld.GetPlayerManager()
+ for playerDict in PyGameData.g_onedayJobPlayerLoginoffTimeDict.values():
+ for playerID, loginoffTime in playerDict.items():
+ if playerManager.FindPlayerByID(playerID):
+ #GameWorld.DebugLog(" 在线不处理, playerID=%s" % playerID)
+ continue
+ if curTime - loginoffTime > maxTime:
+ playerDict.pop(playerID)
+ #GameWorld.DebugLog(" 超时玩家,移除! playerID=%s,loginoffTime=%s" % (playerID, loginoffTime))
+ #GameWorld.DebugLog(" 处理完毕,剩余玩家! %s" % PyGameData.g_onedayJobPlayerLoginoffTimeDict)
return
## 增加高手玩家上线广播
@@ -496,6 +524,9 @@
# @remarks 函数详细说明.
def __Func_PlayerDisconnect(curPlayer, tick):
+ if GameWorld.IsCrossServer():
+ PlayerFB.OnPlayerDisconnectCrossServer(curPlayer)
+
#跨服匹配PK
CrossRealmPK.OnLeaveServer(curPlayer)
@@ -505,6 +536,7 @@
PlayerFamily.PlayerLogoffRefreshFamily(curPlayer, tick)
PlayerFriend.OnPlayerDisconnect(curPlayer, tick)
+ __UpdOnedayJobPlayerLoginoffTime(curPlayer)
PlayerGeTui.NewGuyCallBackGeTui(curPlayer, tick)
# 设置家族成员离线时间
SetPlayerOfflineTime(curPlayer)
@@ -512,6 +544,11 @@
AuctionHouse.OnPlayerLeaveServer(curPlayer)
#------------镖车逻辑
#TruckPlayerDisconnectProcess(curPlayer, tick)
+
+ if not PlayerControl.GetIsTJG(curPlayer):
+ playerID = curPlayer.GetPlayerID()
+ PyGameData.g_unTJLogoffTime[playerID] = int(time.time())
+
return
## 设置玩家离线时间
@@ -581,6 +618,10 @@
PlayerControl.SetGMForbidenTalk(curPlayer, packValue)
return
+ if packType == ShareDefine.CDBPlayerRefresh_ExAttr17:
+ PlayerControl.SetPlayerAccState(curPlayer, packValue)
+ return
+
if packType == IPY_GameServer.CDBPlayerRefresh_State:
# 脱机在线
PlayerControl.SetIsTJG(curPlayer, packValue)
@@ -637,6 +678,10 @@
elif packType == IPY_GameServer.CDBPlayerRefresh_VIPLv:
curPlayer.SetVIPLv(packValue);
# __RefreshTeamState(curPlayer)
+
+ elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr5:
+ PlayerControl.SetCrossMapID(curPlayer, packValue, False)
+
elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9:
PlayerControl.SetVIPExpireTime(curPlayer, packValue)
@@ -682,6 +727,7 @@
GameWorldBoss.OnPlayerChangeMap(curPlayer)
PlayerFamily.OnPlayerChangeMap(curPlayer, tick)
PlayerFamilyParty.OnPlayerChangeMap(curPlayer, tick)
+ GameWorldFamilyWar.OnPlayerChangeMap(curPlayer)
return
## 玩家切换真实地图
@@ -759,6 +805,9 @@
#改到mapServer登录成功通知
#Sync_PyServerDataTimeToClient(curPlayer, tick)
+ if GameWorld.IsCrossServer():
+ PlayerFB.PlayerLoginLoadCrossMapOK(curPlayer)
+
PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
#刷新人物日期状态
@@ -872,17 +921,29 @@
#{
# tagHead Head;
# DWORD MapID;
-# BYTE FBLineID;
-# BYTE IsAllLine;
+# BYTE LineCount;
+# BYTE LineIDList[LineCount]; //个数为0时代表查全部
#};
def ClinetQueryFBLinePlayerCnt(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
queryMapID = clientData.MapID
- fbLineID = clientData.FBLineID
- isAllLine = clientData.IsAllLine
+ queryFBLineIDList = clientData.LineIDList
playerManager = GameWorld.GetPlayerManager()
- sendCMD = str([queryMapID, fbLineID, isAllLine])
+ if queryMapID in ChConfig.Def_CrossMapIDList:
+ fbLinePlayerInfoDict = PyGameData.g_crossFBFuncLinePlayerCountInfo.get(queryMapID, {})
+ if not queryFBLineIDList:
+ resultInfo = [queryMapID, fbLinePlayerInfoDict]
+ else:
+ defaultInfo = [0] # 与本服结构相同,默认0人
+ queryFBLineInfo = {}
+ for lineID in queryFBLineIDList:
+ queryFBLineInfo[lineID] = fbLinePlayerInfoDict.get(lineID, defaultInfo)
+ resultInfo = [queryMapID, queryFBLineInfo]
+ QueryFBLinePlayerCntResult(curPlayer, resultInfo)
+ return
+
+ sendCMD = str([queryMapID, queryFBLineIDList])
playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), 0, 0, queryMapID,
'FBLinePlayerCnt', sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
return
--
Gitblit v1.8.0