From fab6b218ebda60b9d364d0188be91e4b104f03e8 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 21 一月 2019 17:41:13 +0800 Subject: [PATCH] 5959 子 【开发】【1.5.100】增加诛仙神技 / 【后端】【1.5.100】诛仙神技 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 8 +++++--- 1 files changed, 5 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py index c32efd6..926174b 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py @@ -1490,12 +1490,14 @@ if GameObj.GetHP(defender) <= 0: if hurtList[1] == IPY_GameWorld.gotPlayer: if hurtList[2] == ChConfig.Def_HurtType_Zhansha: - defender.SetDict("zhansha", 1) + defender.SetDict(ChConfig.Def_PlayerKey_Zhansha, 1) + elif hurtList[2] == ChConfig.Def_HurtType_ZhognjiZhansha: + defender.SetDict(ChConfig.Def_PlayerKey_Zhansha, 2) # 濒死状态触发技能, 不能在GetHurtHP内部触发技能,否则会导致原技能的伤血列表异常 PassiveBuffEffMng.OnPassiveSkillTrigger(defender, attacker, None, ChConfig.TriggerType_WillDead, tick) PassiveBuffEffMng.OnPassiveBuffTrigger(defender, attacker, None, ChConfig.TriggerType_WillDead, tick) - if hurtList[2] == ChConfig.Def_HurtType_Zhansha: - defender.SetDict("zhansha", 0) + if hurtList[2] in [ChConfig.Def_HurtType_Zhansha, ChConfig.Def_HurtType_ZhognjiZhansha]: + defender.SetDict(ChConfig.Def_PlayerKey_Zhansha, 0) continue if usePassiveSkillResult: -- Gitblit v1.8.0