From fab6b218ebda60b9d364d0188be91e4b104f03e8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 21 一月 2019 17:41:13 +0800
Subject: [PATCH] 5959 子 【开发】【1.5.100】增加诛仙神技 / 【后端】【1.5.100】诛仙神技

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py |    8 +++++---
 1 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index c32efd6..926174b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -1490,12 +1490,14 @@
         if GameObj.GetHP(defender) <= 0:
             if hurtList[1] == IPY_GameWorld.gotPlayer:
                 if hurtList[2] == ChConfig.Def_HurtType_Zhansha:
-                    defender.SetDict("zhansha", 1)
+                    defender.SetDict(ChConfig.Def_PlayerKey_Zhansha, 1)
+                elif hurtList[2] == ChConfig.Def_HurtType_ZhognjiZhansha:
+                    defender.SetDict(ChConfig.Def_PlayerKey_Zhansha, 2)
                 # 濒死状态触发技能, 不能在GetHurtHP内部触发技能,否则会导致原技能的伤血列表异常
                 PassiveBuffEffMng.OnPassiveSkillTrigger(defender, attacker, None, ChConfig.TriggerType_WillDead, tick)
                 PassiveBuffEffMng.OnPassiveBuffTrigger(defender, attacker, None, ChConfig.TriggerType_WillDead, tick)
-                if hurtList[2] == ChConfig.Def_HurtType_Zhansha:
-                    defender.SetDict("zhansha", 0)
+                if hurtList[2] in [ChConfig.Def_HurtType_Zhansha, ChConfig.Def_HurtType_ZhognjiZhansha]:
+                    defender.SetDict(ChConfig.Def_PlayerKey_Zhansha, 0)
             continue
         
         if usePassiveSkillResult:

--
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