From fab6b218ebda60b9d364d0188be91e4b104f03e8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 21 一月 2019 17:41:13 +0800
Subject: [PATCH] 5959 子 【开发】【1.5.100】增加诛仙神技 / 【后端】【1.5.100】诛仙神技

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |   16 ++++++++++++----
 1 files changed, 12 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 662e63a..57b1728 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,7 +68,7 @@
 Def_BuffValue_Count = 3     # buff记录的value个数
 
 #游戏对象属性--------------------------------------------
-Def_Calc_AllAttrType_MAX = 131
+Def_Calc_AllAttrType_MAX = 133
 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
 TYPE_Calc_AttrList = (
 #基础属性
@@ -214,7 +214,9 @@
 TYPE_Calc_WingHPPer,                    # 翅膀生命百分比
 TYPE_Calc_SuiteBasePer,                 # 套装基础属性百分比
 TYPE_Calc_PlusBaseAtkPer,               # 强化基础攻击百分比
-TYPE_Calc_ProDef,                       # 当前防护值
+TYPE_Calc_ProDef,                       # 当前防护值 130
+TYPE_Calc_ZhuxianRate,                  # 诛仙一击的概率
+TYPE_Calc_ZhuxianHurtPer,               # 诛仙一击的伤害比
 ) = range(1, Def_Calc_AllAttrType_MAX)
 
 
@@ -772,7 +774,9 @@
 Def_HurtType_Immune,           # 免疫 10
 Def_HurtType_RealmSupress,     # 境界压制 11
 Def_HurtType_Zhansha,     # 斩杀 12
-) = range(1, 13)
+Def_HurtType_Zhuxian,     # 诛仙一击 13
+Def_HurtType_ZhognjiZhansha,     # 终极斩杀 14
+) = range(1, 15)
 #Def_HurtType_SuckBlood,      # 吸血 
 
 (
@@ -3028,6 +3032,9 @@
 
 #---SetDict 玩家字典KEY,不存于数据库---
 # key的长度不能超过29个字节
+Def_PlayerKey_Zhansha = "zhansha"   # 斩杀标志
+Def_PlayerKey_ZhuxianRate = "ZXRate"   # 诛仙一击的概率
+Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer"   # 诛仙一击的伤害%
 Def_PlayerKey_LockHPSkillID = "LockHPSkillID"   # 锁血功能的技能
 Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD"   # 神兵护盾被攻击前的值
 Def_PlayerKey_curHurtValue = "curHurtValue"     # 计算中的临时伤害值,技能特殊用
@@ -4469,7 +4476,8 @@
 TriggerType_LockHP, # 锁血触发技能 63
 TriggerType_BeLuckyHit, # 被会心一击触发技能 64
 TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
-) = range(1, 66)
+TriggerType_ZhongjiZhansha, # 终极斩杀 66
+) = range(1, 67)
 
 
 # NPC功能类型定义

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