From fab6b218ebda60b9d364d0188be91e4b104f03e8 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 21 一月 2019 17:41:13 +0800 Subject: [PATCH] 5959 子 【开发】【1.5.100】增加诛仙神技 / 【后端】【1.5.100】诛仙神技 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py | 9 ++++++--- 1 files changed, 6 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py index 9ecff4e..ca05704 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py @@ -22,9 +22,12 @@ # 当前已经被处理为死亡,那么就不触发 return False - if attacker.GetDictByKey("zhansha") and passiveEffect.GetEffectValue(0): - # 斩杀不触发的标志 - return False + zhanshaState = attacker.GetDictByKey(ChConfig.Def_PlayerKey_Zhansha) + + if zhanshaState: + # 按位判断,1为斩杀情况下,此技能不可被触发,2为终极斩杀不触发,3为任何斩杀都不触发 + if (passiveEffect.GetEffectValue(2) & pow(2, zhanshaState-1)) != 0: + return False attacker.SetHP(1) -- Gitblit v1.8.0