From faead810c3511a5032c2eea146cd9ab741fa1b53 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 28 八月 2018 12:17:45 +0800
Subject: [PATCH] fix:修复部分NPC血量超过亿用错接口导致逻辑异常问题,如AI根据血量释放技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MergeBoss.py |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MergeBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MergeBoss.py
index 43083e9..5e4ced9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MergeBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MergeBoss.py
@@ -40,7 +40,7 @@
 import NPCCommon
 import BuffSkill
 import ChNPC
-
+import GameObj
 import random
 
 #当前副本地图的状态
@@ -807,7 +807,7 @@
         
         objID = curNPC.GetID()
         npcID = curNPC.GetNPCID()
-        g_curBossDict["%s_%s" % (objID, npcID)] = [objID, npcID, curNPC.GetHP(), curNPC.GetMaxHP(), 
+        g_curBossDict["%s_%s" % (objID, npcID)] = [objID, npcID, GameObj.GetHP(curNPC), GameObj.GetMaxHP(curNPC), 
                                                    curNPC.GetPosX(), curNPC.GetPosY()]
       
     __CheckOutTimeBuff(tick)  
@@ -1142,7 +1142,7 @@
     hpPerList = sorted(hpPerDict.keys(), reverse = True)
     maxBuffCnt = bossBuffInfo[2]
 
-    nowHPPer = defender.GetHP() * 100 / defender.GetMaxHP() # 当前百分比
+    nowHPPer = GameObj.GetHP(defender) * 100 / GameObj.GetMaxHP(defender) # 当前百分比
     gameFB = GameWorld.GetGameFB()
     hpPerMarkKey = FBDict_BossHPPerMark % (objID, npcID)
     hpPerLogicMark = gameFB.GetGameFBDictByKey(hpPerMarkKey)

--
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