From faead810c3511a5032c2eea146cd9ab741fa1b53 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 28 八月 2018 12:17:45 +0800 Subject: [PATCH] fix:修复部分NPC血量超过亿用错接口导致逻辑异常问题,如AI根据血量释放技能 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py index 0c3079f..7095fc6 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py @@ -519,9 +519,10 @@ # @return 布尔值 def CheckSkillTrigger(curNPC, triggerDict, npcSkillindex, tick): skillInfo = triggerDict.get(npcSkillindex) + if skillInfo != None: #当前血量 - hpPercent = int(curNPC.GetHP()/float(GameObj.GetMaxHP(curNPC))*100) + hpPercent = int(GameObj.GetHP(curNPC)/float(GameObj.GetMaxHP(curNPC))*100) checkHP = skillInfo[0] #血量未到 -- Gitblit v1.8.0