From faead810c3511a5032c2eea146cd9ab741fa1b53 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 28 八月 2018 12:17:45 +0800 Subject: [PATCH] fix:修复部分NPC血量超过亿用错接口导致逻辑异常问题,如AI根据血量释放技能 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py index 00b6cae..7224177 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py @@ -2514,7 +2514,7 @@ self.__AddAngryValue(npcAngry, curObjID, curObjType, plusAngryValue, canPile) #激活呆滞的NPC - if curNPC.GetHP() > 0 and not curNPC.GetIsNeedProcess() : + if GameObj.GetHP(curNPC) > 0 and not curNPC.GetIsNeedProcess() : curNPC.SetIsNeedProcess(True) -- Gitblit v1.8.0