From faf986a85304e980f9eb621b4e788fc942441d7f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 15 一月 2019 22:29:40 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(增加跨服地图中进入副本限制提示、组队相关操作提示、传送限制提示)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |  101 +++++++++++++++++++++++++++++++++++++++++---------
 1 files changed, 82 insertions(+), 19 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 99e49a4..b936a48 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -535,7 +535,7 @@
     if tick - curPlayer.GetPlayerActionTick() < curPlayer.GetPrepareTime():
         #时间间隔没有到
         if prepareState in [IPY_GameWorld.pstCollecting, IPY_GameWorld.pstMissionCollecting]:
-            FBLogic.OnCollecting(curPlayer, tick)
+            OnCollecting(curPlayer, tick)
         
         return
     
@@ -561,7 +561,7 @@
     
     elif prepareState == IPY_GameWorld.pstMissionCollecting:
         #任务采集
-        PlayerMissionCollect.EndMissionCollect(curPlayer)
+        PlayerMissionCollect.EndMissionCollect(curPlayer, tick)
 
     elif prepareState == ShareDefine.Def_PstProduce:
         #生产采集(进入生产采集状态,不再重置玩家状态)
@@ -583,6 +583,44 @@
     #重置玩家状态
     curPlayer.SetPrepareState(0)    # 成功
     PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
+    return
+
+def OnCollecting(curPlayer, tick):
+    ## 采集中逻辑
+    tagObj = curPlayer.GetActionObj()
+    if not tagObj:
+        return
+    if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC:
+        return
+    curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
+    if not curNPC:
+        return
+    FBLogic.OnCollecting(curPlayer, tick)
+    npcID = curNPC.GetNPCID()
+    collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
+    if collectNPCIpyData:
+        DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, False)
+    return
+
+def DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, isEnd):
+    ## 执行采集掉血
+    if not collectNPCIpyData.GetLostHPPer():
+        return
+    lostSecond, lostHPPer = collectNPCIpyData.GetLostHPPer()
+    lastTick = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CollectLostHPTick)
+    lostTime = (tick - lastTick) / (lostSecond * 1000.0) # 掉血次数
+    if isEnd:
+        lostTime = int(round(lostTime)) # 采集完的时候四舍五入
+    else:
+        lostTime = int(lostTime)
+    if lostTime < 1:
+        return
+    
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick)
+    lostValue = int(GameObj.GetMaxHP(curPlayer) * lostHPPer / 100.0) * lostTime
+    skillTypeID, buffOwner = 0, None
+    SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick)
+    GameWorld.DebugLog("采集掉血: npcID=%s,lostHPPer=%s,lostTime=%s,lostValue=%s" % (collectNPCIpyData.GetNPCID(), lostHPPer, lostTime, lostValue))
     return
 
 
@@ -1072,7 +1110,9 @@
 ## 装备有效时间到了需要脱下,有效时间物品改成不消失,但是无使用效果 可出售和续费
 def __DoLogic_ProcessTimeEquip(curPlayer, curItem, equipIndex):
     #验证物品是否过期
-    curItemExpireTime = curItem.GetExpireTime()
+    curItemExpireTime = curItem.GetUserAttr(ShareDefine.Def_IudetExpireTime)
+    if not curItemExpireTime:
+        curItemExpireTime = curItem.GetExpireTime()
     curItemPastTime = time.time() - curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)
     if curItemExpireTime - curItemPastTime > 0:
         return
@@ -1447,22 +1487,42 @@
         #GameWorld.DebugLog("退出Boss状态!", curPlayer.GetPlayerID())
     
     # 脱离PK战斗 X秒后按比例恢复
-    if not IsInPKState(curPlayer):
-        if tick - curPlayer.GetDictByKey("StartProDTick") < IpyGameDataPY.GetFuncCfg("MagicExterior", 2) * 1000:
-            return
-        
-        if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
-            return
-        
-        # 每秒恢复
-        if tick - curPlayer.GetDictByKey("restoreProDTick") < 1000:
-            return
-        #非PK状态恢复护盾
-        PlayerControl.SetProDef(curPlayer, min(PlayerControl.GetProDef(curPlayer) + \
-                    IpyGameDataPY.GetFuncCfg("MagicExterior", 3)*PlayerControl.GetMaxProDef(curPlayer)/ChConfig.Def_MaxRateValue, \
-                    PlayerControl.GetMaxProDef(curPlayer)))
-        curPlayer.SetDict("restoreProDTick", tick)
+    ProcessProDef(curPlayer, tick)
     return
+
+# 脱离PK战斗 X秒后按比例恢复
+def ProcessProDef(curPlayer, tick):
+    if PlayerControl.GetProDefHPPer(curPlayer) == 0:
+        # 没转化值
+        return
+    
+    # 脱离PK战斗 X秒后按比例恢复
+    if IsInPKState(curPlayer):
+        return
+    
+    if tick - curPlayer.GetDictByKey("StartProDTick") < IpyGameDataPY.GetFuncCfg("MagicExterior", 2) * 1000:
+        return
+    
+    if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
+        return
+    
+    # 每秒恢复
+    if tick - curPlayer.GetDictByKey("restoreProDTick") < 1000:
+        return
+    
+    curProDef = PlayerControl.GetProDef(curPlayer)
+    maxProDef = PlayerControl.GetMaxProDef(curPlayer)
+    
+    if curProDef == maxProDef:
+        return
+    
+    #非PK状态恢复护盾
+    PlayerControl.SetProDef(curPlayer, min(curProDef + \
+                            IpyGameDataPY.GetFuncCfg("MagicExterior", 3)*maxProDef/ChConfig.Def_MaxRateValue, maxProDef))
+    curPlayer.SetDict("restoreProDTick", tick)
+
+    return
+
 
 def IsInPKState(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) > 0
 def SetPKStateTick(curPlayer, tick):
@@ -1482,7 +1542,10 @@
     
 def ProcessAreaExp(curPlayer, tick):
     ##给场景经验
-    mapID = GameWorld.GetMap().GetMapID()
+    if GameWorld.IsCrossServer():
+        return
+    crossMapID = PlayerControl.GetCrossMapID(curPlayer)
+    mapID = crossMapID if crossMapID else GameWorld.GetMap().GetMapID()
     neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {})
     expAwardInfo = GameWorld.GetDictValueByKey(neutralMapExpAwardDict, mapID)
     if not expAwardInfo:

--
Gitblit v1.8.0