From faf986a85304e980f9eb621b4e788fc942441d7f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 15 一月 2019 22:29:40 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(增加跨服地图中进入副本限制提示、组队相关操作提示、传送限制提示)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 17 ++++++++++-------
1 files changed, 10 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index fc75233..b936a48 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -593,16 +593,20 @@
if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC:
return
curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
- DoCollectingLostHP(curPlayer, curNPC.GetNPCID(), tick, False)
+ if not curNPC:
+ return
FBLogic.OnCollecting(curPlayer, tick)
+ npcID = curNPC.GetNPCID()
+ collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
+ if collectNPCIpyData:
+ DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, False)
return
-def DoCollectingLostHP(curPlayer, npcID, tick, isEnd):
+def DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, isEnd):
## 执行采集掉血
- CollectNPCLostHPCfg = ReadChConfig.GetEvalChConfig("CollectNPCLostHP")
- if npcID not in CollectNPCLostHPCfg:
+ if not collectNPCIpyData.GetLostHPPer():
return
- lostSecond, lostHPPer = CollectNPCLostHPCfg[npcID]
+ lostSecond, lostHPPer = collectNPCIpyData.GetLostHPPer()
lastTick = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CollectLostHPTick)
lostTime = (tick - lastTick) / (lostSecond * 1000.0) # 掉血次数
if isEnd:
@@ -616,6 +620,7 @@
lostValue = int(GameObj.GetMaxHP(curPlayer) * lostHPPer / 100.0) * lostTime
skillTypeID, buffOwner = 0, None
SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick)
+ GameWorld.DebugLog("采集掉血: npcID=%s,lostHPPer=%s,lostTime=%s,lostValue=%s" % (collectNPCIpyData.GetNPCID(), lostHPPer, lostTime, lostValue))
return
@@ -656,8 +661,6 @@
if not curNPC:
return
-
- DoCollectingLostHP(curPlayer, curNPC.GetNPCID(), tick, True)
result = FBLogic.OnCanCollect(curPlayer, curNPC, tick)
--
Gitblit v1.8.0