From fb30a62bca5aa44399c1e8e9aa3dc2e5c250bbf2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 18 十月 2024 18:00:07 +0800
Subject: [PATCH] 10263 【越南】【英文】后端支持NPC仿真实玩家战斗和快速战斗

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py |  138 +++++++++++++++++++++++++++++++++++++++++++--
 1 files changed, 131 insertions(+), 7 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
index fc99fab..3f874ac 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -29,9 +29,13 @@
 import GameWorld
 import PlayerDBOper
 import IPY_GameServer
+import PlayerDBGSEvent
+import CrossChampionship
+import GameWorldMineArea
 import IpyGameDataPY
 import CrossRealmMsg
 import ShareDefine
+import PyGameData
 import ChConfig
 import types
 #---------------------------------------------------------------------
@@ -53,8 +57,17 @@
     return
 
 def CrossNotifyCode(serverGroupID, playerID, msgMark, msgParamList=[]):
+    NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList)
+    return
+
+def NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList=[]):
     crossNotifyList = [{"Type":ShareDefine.CrossNotify_Player, "Params":[playerID, msgMark, msgParamList]}]
     CrossNotify([serverGroupID], crossNotifyList)
+    return
+
+def WorldNotifyCross(serverGroupIDList, country, msgMark, msgParamList=[]):
+    crossNotifyList = [GetCrossWorldNotifyInfo(country, msgMark, msgParamList)]
+    CrossNotify(serverGroupIDList, crossNotifyList)
     return
 
 def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
@@ -71,16 +84,54 @@
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, crossNotifyList, serverGroupIDList)
     return
 
+def CrossNotifyEx(serverGroupIDList, crossNotifyList):
+    ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步
+    @param serverGroupIDList: 需要同步到的目标服务器组ID列表
+    @param crossNotifyList: 信息提示列表,[[notifyType, paramsList, 自定义扩展信息], ...]  notifyType 如 ShareDefine.CrossNotify_CrossAct
+    '''
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, crossNotifyList, serverGroupIDList)
+    return
+
 def CrossServerMsg_Notify(crossNotifyList):
     GameWorld.DebugLog("收到跨服同步的广播提示内容: count=%s" % len(crossNotifyList))
     for notifyInfo in crossNotifyList:
-        if "Type" not in notifyInfo or "Params" not in notifyInfo:
+        if isinstance(notifyInfo, dict):
+            if "Type" not in notifyInfo or "Params" not in notifyInfo:
+                continue
+            notifyType = notifyInfo["Type"]
+            params = notifyInfo["Params"]
+        elif isinstance(notifyInfo, list) and len(notifyInfo) >= 2:
+            notifyType, params = notifyInfo[:2]
+        else:
             continue
-        notifyType = notifyInfo["Type"]
-        params = notifyInfo["Params"]
+        
         if notifyType == ShareDefine.CrossNotify_World:
             country, msgMark, msgParamList = params
+            openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 1)
+            if msgMark.startswith("CrossBattlefield"):
+                openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 2)
+            openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+            if openServerDay < openServerDayLimit:
+                GameWorld.DebugLog("开服天不足,不处理该跨服广播! openServerDay=%s < %s" % (openServerDay, openServerDayLimit))
+                continue
             WorldNotify(country, msgMark, msgParamList)
+        elif notifyType == ShareDefine.CrossNotify_CrossAct:
+            country, msgMark, msgParamList = params
+            serverIDRangeList = notifyInfo[2]
+            playerManager = GameWorld.GetPlayerManager()
+            for i in xrange(playerManager.GetPlayerCount()):
+                curPlayer = playerManager.GetPlayerByIndex(i)
+                if curPlayer == None or not curPlayer.GetInitOK() or GetIsTJG(curPlayer):
+                    continue
+                if not serverIDRangeList:
+                    NotifyCode(curPlayer, msgMark, msgParamList)
+                    return
+                playerServerID = GameWorld.GetPlayerServerID(curPlayer)
+                for serverIDA, serverIDB in serverIDRangeList:
+                    if serverIDA <= playerServerID <= serverIDB:
+                        NotifyCode(curPlayer, msgMark, msgParamList)
+                        break
+                    
         elif notifyType == ShareDefine.CrossNotify_Family:
             familyID, msgMark, msgParamList = params
             FamilyNotify(familyID, msgMark, msgParamList)
@@ -156,7 +207,10 @@
 
     return NotifyCodeList
 
-
+#------------------------------------------------------------------------------ 
+def GetDBPlayerAccIDByID(playerID):
+    ## 获取玩家表账号ID - 根据玩家ID, 可用于判断是否本服玩家
+    return PyGameData.g_dbPlayerIDMap.get(playerID, "")
 
 #waring:以下使用的扩展属性字段记录的属性类型必须和MapServer一致
 #------------------------------------------------------------------------------ 
@@ -174,6 +228,11 @@
 def GetPrestige(curPlayer):
     return 0
 
+##总战斗力
+def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower()
+def SetFightPower(curPlayer, value):
+    curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue)
+    return
 
 #------------------------------------------------------------------------------ 
 ## 协助目标玩家ID
@@ -188,8 +247,8 @@
 def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
 
 ##VIP到期时间
-def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9()
-def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime)
+def GetVIPExpireTime(curPlayer): return 0
+def SetVIPExpireTime(curPlayer, expireTime): return
 def GetValidVIPLV(curPlayer):
     # @return: 返回当前有效的VIP等级
 #    vipTime = GetVIPExpireTime(curPlayer)
@@ -200,7 +259,9 @@
 
 ## 根据特权ID 和 VIP等级获得特权值
 def GetPrivilegeValue(vipLV, privilegeID):
-    if privilegeID not in ChConfig.VIPPrivilegeList:
+    #if privilegeID not in ChConfig.VIPPrivilegeList:
+    #    return 0
+    if not privilegeID:
         return 0
     vipMsg = IpyGameDataPY.GetIpyGameData('VipPrivilege', privilegeID)
     if not vipMsg:
@@ -254,6 +315,18 @@
 
 #------------------------------------------------------------------------------ 
 
+def MapServer_QueryPlayer_DoLogic(tagPlayer, callName, cmdInfo, srcPlayerID=0, queryType=0):
+    ## 通知目标玩家地图执行 DoLogic
+    tagPlayerID = tagPlayer.GetPlayerID()
+    tagMapID = tagPlayer.GetRealMapID()
+    if tagMapID:
+        cmdStr = str(cmdInfo)
+        GameWorld.Log("MapServer_QueryPlayer_DoLogic: %s, cmdInfo=%s,tagPlayerID=%s,tagMapID=%s" 
+                      % (callName, cmdInfo, tagPlayerID, tagMapID), srcPlayerID)
+        #MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex)
+        GameWorld.GetPlayerManager().MapServer_QueryPlayer(srcPlayerID, 0, tagPlayerID, tagMapID, callName,
+                                                           cmdStr, len(cmdStr), tagPlayer.GetRouteServerIndex())
+    return
 
 ## 增加成就完成进度
 #  @param curPlayer
@@ -303,6 +376,12 @@
     curPlayer.MapServer_QueryPlayerResult(0, 0, "DelItem", result, len(result))
     return
 
+def MapServerGiveAward(curPlayer, eventName, moneyInfo={}, itemList=[], drDict={}):
+    ## 地图给奖励
+    result = str([eventName, moneyInfo, itemList, drDict])
+    curPlayer.MapServer_QueryPlayerResult(0, 0, "GiveAward", result, len(result))
+    return
+
 ## 增加仙盟活跃
 #  @param curPlayer
 #  @param successType: 成就类型
@@ -324,3 +403,48 @@
     
     return ipyData.GetLimitLV()
 
+# 因为MapServer玩家属性变更通知GameServer与功能开启通知触发时机有先后顺序,可能导致判断功能开启不准确,所以暂时记录该信息,临时用
+g_playerOpenFuncInfo = {} # 玩家触发功能开启功能ID信息,{playerID:[funcID, ...], ...}
+## 功能是否可用,该函数并不能确保百分百正确,只能大致判断,仅判断部分条件,如包含未判断的条件则不能确保百分百正确
+def GetFuncCanUse(curPlayer, funcID):
+    playerID = curPlayer.GetPlayerID()
+    if playerID in g_playerOpenFuncInfo:
+        if funcID in g_playerOpenFuncInfo[playerID]:
+            return True
+        
+    ipyData = IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
+    if not ipyData:
+        return False
+    
+    if ipyData.GetLimitLV() and ipyData.GetLimitLV() > curPlayer.GetLV():
+        return False
+    
+    if ipyData.GetLimiRealmLV() and ipyData.GetLimiRealmLV() > curPlayer.GetOfficialRank():
+        return False
+    
+    if ipyData.GetLimitVIPLV() and ipyData.GetLimitVIPLV() > curPlayer.GetVIPLv():
+        return False
+    
+    return True
+
+def DoFuncOpenLogic(curPlayer, funcIDList):
+    global g_playerOpenFuncInfo
+    if GameWorld.IsCrossServer():
+        return
+    playerID = curPlayer.GetPlayerID()
+    FuncOpenLogicDict = {
+                         ShareDefine.GameFuncID_Championship:lambda curObj:CrossChampionship.DoChampionshipOpen(curObj),
+                         ShareDefine.GameFuncID_MineArea:lambda curObj:GameWorldMineArea.DoMineAreaFuncOpen(curObj),
+                         }
+    for funcID in funcIDList:
+        if funcID in FuncOpenLogicDict:
+            if playerID not in g_playerOpenFuncInfo:
+                g_playerOpenFuncInfo[playerID] = []
+            openFuncIDList = g_playerOpenFuncInfo[playerID]
+            if funcID not in openFuncIDList:
+                openFuncIDList.append(funcID)
+            GameWorld.DebugLog("触发功能开启逻辑! funcID=%s" % funcID, playerID)
+            FuncOpenLogicDict[funcID](curPlayer)
+    return
+
+

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