From fb4cdd5b8029f67c4857347a3eda8d7252e051e9 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 26 三月 2019 20:18:36 +0800
Subject: [PATCH] 6374 新版无绑玉,原先绑玉再仙玉的扣法改成 扣仙玉

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |   24 ++++++++++++------------
 1 files changed, 12 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index c491fef..863f851 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1320,7 +1320,7 @@
                   ChConfig.Def_HurtType_LuckyHit:lambda aObj, dObj, hState:__HurtTypeHappen_LuckyHit(aObj, dObj, hState),
                   ChConfig.Def_HurtType_SuperHit:lambda aObj, dObj, hState:__HurtTypeHappen_SuperHit(aObj, dObj, hState),
                   ChConfig.Def_HurtType_Parry:lambda aObj, dObj, hState:__HurtTypeHappen_Parry(aObj, dObj, hState),
-                  ChConfig.Def_HurtType_Zhuxian:lambda aObj, dObj, hState:__HurtTypeHappen_Zhuxian(aObj, dObj, hState),
+                  #ChConfig.Def_HurtType_Zhuxian:lambda aObj, dObj, hState:__HurtTypeHappen_Zhuxian(aObj, dObj, hState),
                   }
     
     hadCheckList = [] # 已经处理过的伤害类型列表
@@ -1328,7 +1328,7 @@
     for mutexHurtTypeList in mutexList:
         curMHHappen = False # 当前互斥列表是否有触发的
         for hType in mutexHurtTypeList:
-            if hType not in calcTypeList:
+            if hType not in calcTypeList or hType not in happenFunc:
                 continue
             if hType in hadCheckList:
                 continue
@@ -1344,7 +1344,7 @@
             
     # 再算优先级列表里
     for hType in priorityList:
-        if hType not in calcTypeList:
+        if hType not in calcTypeList or hType not in happenFunc:
             continue
         if hType not in hadCheckList:
             hadCheckList.append(hType)
@@ -1407,15 +1407,15 @@
         return True, 0, chanceDefPer
     return
 
-def __HurtTypeHappen_Zhuxian(atkObj, defObj, happenState):
-    """诛仙一击"""
-    rate = PlayerControl.GetZhuXianRate(atkObj)
-    if not rate:
-        return
-    
-    if GameWorld.CanHappen(rate):
-        return True, PlayerControl.GetZhuXianHurtPer(atkObj), 0
-    return
+#def __HurtTypeHappen_Zhuxian(atkObj, defObj, happenState):
+#    """诛仙一击"""
+#    rate = PlayerControl.GetZhuXianRate(atkObj)
+#    if not rate:
+#        return
+#    
+#    if GameWorld.CanHappen(rate):
+#        return True, PlayerControl.GetZhuXianHurtPer(atkObj), 0
+#    return
 
 
 def ChangeSkillHurtPer(atkObj, defObj, curSkill, skillPer):

--
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