From fb86600c411e628bdf36461783c21c84a8e285c5 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 31 七月 2019 15:03:49 +0800 Subject: [PATCH] 8187 【后端】【主干】优化仙盟宴会体验 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 9 +++++---- 1 files changed, 5 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py index 6182d28..6010012 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py @@ -203,9 +203,9 @@ #1.判断表中有没此类型,2.是否满级,3.判断是否有物品 attrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weaponType) - if not attrLV and Def_GodWeaponType_SuperHit != weaponType: - GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV)) - return + # if not attrLV and Def_GodWeaponType_SuperHit != weaponType: + # GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV)) + # return 由配置表决定等级0是否可升级 beforeAttrLV = attrLV # 用于提示 godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', weaponType, attrLV) @@ -298,6 +298,7 @@ RefreshGodWeaponAttr(curPlayer) #x神器达到X级成就 PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, attrLV, [weaponType]) + EventShell.EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV) if beforeAttrLV == 0: # 解封通知 sysMark = IpyGameDataPY.GetFuncEvalCfg('GodWeaponSys', 1, {}).get(weaponType, 'GetGodWeapon') @@ -318,7 +319,7 @@ Sync_GodWeaponLVInfo(curPlayer, weaponType) #任务 - EventShell.EventRespons_PlusGodWeapon(curPlayer) + EventShell.EventRespons_PlusGodWeapon(curPlayer, weaponType) return #神兵升级触发其他功能:技能 -- Gitblit v1.8.0